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Molten Armor is available on Steam now!
Molten Armor
is an action tower defense game with a non-linear story in sci-fi setting!
Command defenses and stop hordes of enemies! Fight on land, sea and in the skies!
Decisions taken in the heat of battle will change the course of the war.

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Hello everyone!
As you can see from the title - Molten Armor was finally released on Steam, on October 20th. We were extremely busy these days. But now the dust settled a bit, and we can sum some things up.

For all the development time we were always listening to our community, testers and passerby's. Got tons of feedback, improvement suggestions, hate and bug reports. We want to express our gratitude to everyone who helped us - you rock!

By the way, about the feedback. Listening to it is good. But, if you are developing a game, remember one thing - don't rush on it. Or you can end up with a racing game instead of a fps. Or something worse. If the requested changes are not so global to your project - it can be a good idea to consider them. Working with community is hard, but worth it.

We've got it illustrated here, to make it more visual (original content by our artist):
Comics
So yeah - it can be a pain sometimes :)

We had some technical problems with our game. Like it refused to launch on Linux and MacOS. To say the whole truth - Linux still has some problems that we are working on internally, so we had to exclude it from supported platforms for a while. We managed to fix MacOS version in the end. Our faces, when Steam approved us for release:

Ready for release


Let's go on. There are some serious chances that with release date coming closer you can easily start sleeping less. For example - we've uploaded 7 builds to Steam in the last 24 hours before release. Upload - test - find bugs - get back to your editor and try to fix it - retest it internally - roll out another update to steam - go to step 1 again.

Finally, the build is working is expected, no flaws found. How do you call it?
Battlefield after the battle

Not so fast, lad :) After the big green button was pushed, the very first person to purchase the game created a steam community thread on game not working at all. It simply refused to load. Now, when we look back on that issue, we think that it's something people calling "launch hiccups". it was exactly that. Half an hour later the game was downloading and working fine.

After that we had some small bug reports ( via PM and email, mostly ) with little sharp edges here and there. Like a variable failed to add +1 to itself and the game fails to display some secondary objects ( like trees on a level ). Or some speedrunner ( we got at least one, as far as we can see ) being stuck on some end-game level ( at the same time most people only got past tutorial ) - so we had some post-release bug fixes rolling out. Patching things here and there, you know. Had to dig around our "object bank" a lot.
tech-blog

And to the most intriguing part here. The first days on Steam. How is the game doing?
Actually - pretty fine. Thanks to some communities/forums supporting us ( like ConstructTeam (the guys who developed game engine we used) retweeting our release - Link to ConstructTeam twitter feed ) there was a solid initial wave of people looking at our store front.

We even managed to occasionally pop up in the new and trending section on Steam main page!
8popular
Being on the same page with some big and cool games feels incredibly awesome :)

It was incredibly exhausting fun experience! First game's launch can only happen once per life!
We are still patching small bugs reported to us and look at community reaction around the web ( it's mostly positive at the moment ). Sure, it's waaaaaay to early to suggest if the game is a success or a failure ( sold units-wise ) but the numbers look up, as we do :)

Molten Armor Dev blog #9 - Final 10%

Molten Armor Dev blog #9 - Final 10%

News

They say that final 10% of making a game are the hardest. They are right :)

Dev blog #8 Starcon

Dev blog #8 Starcon

News

Visiting Starcon and showcasing our game (Cool photos included).

Dev blog #7 Enemies

Dev blog #7 Enemies

News

That's how we think up different enemies to oppose players (and game progress).

Dev blog #6 Molten Armor has been Greenlit !

Dev blog #6 Molten Armor has been Greenlit !

News 3 comments

The doors shut right behind us, but we made it. Big thanks to everyone who supported us!

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Molten Armor DEMOosx64

Molten Armor DEMOosx64

Demo

Molten Armor ( non-linear story-driven tower defense game ) MACOS DEMO version.

Molten Armor DEMOlinux32

Molten Armor DEMOlinux32

Demo

Molten Armor ( non-linear story-driven tower defense game ) LINUX DEMO version.

Molten Armor Windows DEMO

Molten Armor Windows DEMO

Demo

Molten Armor ( non-linear story-driven tower defense game ) Windows DEMO version

Comments
BastianVonHalem
BastianVonHalem

Love the artwork! :)

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Molten Armor
Platforms
Windows, Mac
Creator
MoltenArmor
Engine
Construct 2
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Style
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @armormolten

RT @saint11: This week's tutorial is about death and taking hit animations, check more tutorials and info here:… T.co

Dec 14 2017

RT @ThoriumEnt: Too fun not to share, new attack animation from @Gargoula, hot off the @aseprite! #indiedev #pixelart T.co

Dec 14 2017

RT @bot_observer: #gamedev RT @Sadface_RL: Here is my quick guide on facial expressions. #pixelart #gameart #art #indiegameT.co

Dec 12 2017

Help #MoltenArmor in the 2017 Indie of the Year Indiedb.com via @indiedb (No login required)… T.co

Dec 11 2017

RT @neurosauropod: Okay, everybody, plug in and start thinking about #HalfLife3 #biopunk #cyberpunk #biodeliclore #sketch #indiedevT.co

Dec 10 2017

RT @longhathouse: Leap through all the challenges of Salt in Dandara! Good news coming SOON! :D #screenshotsaturday #gamedev T.co

Dec 10 2017

RT @REDO_99: There is a demo coming somewhere around. Stay tuned. #pixelart #screenshotsaturday #metroidvania #indiedevT.co

Dec 10 2017

RT @acewaydev: Somebody, please.. #gamedev #indiedev #pixelart #screenshotsaturday T.co

Dec 10 2017

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