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You play as a commander of a defense unit in a war of two states on one of Earth's colonies. A small territory conflict escalated into a full scale war that goes on for several years. Our country started to break rules first so the Earth will actively support our opponents with henchmen and later with regular army. You will have to make some seemingly small decisions that will drastically turn the tides of war.

Presskit

Factsheet

Developer:
Brutal_Muse
Based in Russian Federation

Release date:
October 19 2017

Platforms:
Windows
Mac

Website:
indiedb.com/games/molte

Available From:
$0.99 - Steam

Description

You play as a commander of a defense unit in a war of two states on one of Earth's colonies. A small territory conflict escalated into a full scale war that goes on for several years. Our country started to break rules first so the Earth will actively support our opponents with henchmen and later with regular army. You will have to make some seemingly small decisions that will drastically turn the tides of war.

History

Started and developed by two friends in a secondary Russian city as a project for friends and family. With zero programming skills and some obscure ideas, no budget, no full-time working, no documentation. After a year or so, project grew bigger and we started to treat it more serious. People started to ask about the price to buy our game. We rushed to Steam Greenlight and passed it right after it closed it's doors. Couple months later we were invited to and attended StarCon in St.Petersburg.

Gameplay is focused on character based story and action battles.

Real ( but not huge ) non-linearity, where player's choices lead to different levels with different gameplay mechanics ( like building turrets on a huge ram and sending it to tear through walls ).

Characters can die, run home or side with enemies ( e.g. friend can become a foe)

Towers system is a simple rock-paper-scissors game against enemies with more focus on active skills using by a player ( pin-point rockets, rate-of-fire boost, repair and AOE napalm ) for greater involvement.

Lots of small quality of life features ( three difficulty levels, highlighting and pinging on important objects, cosmetic destruction of terrain objects and so on ).

Features

  • story-driven
  • non-linear
  • character based
  • action tower defense
  • with explosions
  • and several endings

Videos

Molten Armor Greenlight trailer YouTube

Molten Armor trailer YouTube

Molten Armor gameplay YouTube


Images

Download all screenshots & photos as .zip
10.jpg
11.jpg
level_select_MA.png
screen1.jpg
screen2.jpg
screen3.jpg
screen4.jpg
screen5.jpg
screen6.jpg
screen7.jpg

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Brutal_Muse allows for the contents of Molten Armor to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Molten Armor is legally & explicitly allowed by Brutal_Muse. This permission can be found in writing at https://www.indiedb.com/games/molte/presskit.


Molten Armor
Steam store page store.steampowered.com/app/693670/Molten_Armor.


About Brutal_Muse

Boilerplate
Developer of Molten Armor - non-linear, sci-fi, action tower defense. Working on Cold.Shell - arcade browler rpg in cyberpunk setting.

More information
More information on Brutal_Muse, our logo & relevant media are available here.


Molten Armor Credits

MoltenArmor
Founder


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks