Based in Russian Federation
You play as a commander of a defense unit in a war of two states on one of Earth's colonies. A small territory conflict escalated into a full scale war that goes on for several years. Our country started to break rules first so the Earth will actively support our opponents with henchmen and later with regular army. You will have to make some seemingly small decisions that will drastically turn the tides of war.
Started and developed by two friends in a secondary Russian city as a project for friends and family. With zero programming skills and some obscure ideas, no budget, no full-time working, no documentation. After a year or so, project grew bigger and we started to treat it more serious. People started to ask about the price to buy our game. We rushed to Steam Greenlight and passed it right after it closed it's doors. Couple months later we were invited to and attended StarCon in St.Petersburg.
Gameplay is focused on character based story and action battles.
Real ( but not huge ) non-linearity, where player's choices lead to different levels with different gameplay mechanics ( like building turrets on a huge ram and sending it to tear through walls ).
Characters can die, run home or side with enemies ( e.g. friend can become a foe)
Towers system is a simple rock-paper-scissors game against enemies with more focus on active skills using by a player ( pin-point rockets, rate-of-fire boost, repair and AOE napalm ) for greater involvement.
Lots of small quality of life features ( three difficulty levels, highlighting and pinging on important objects, cosmetic destruction of terrain objects and so on ).
- character based
- action tower defense
- with explosions
- and several endings
Molten Armor Greenlight trailer YouTube
Molten Armor trailer YouTube
Molten Armor gameplay YouTube
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Steam store page store.steampowered.com/app/693670/Molten_Armor.
Developers of Molten Armor - non-linear, sci-fi, action tower defense
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