Mirage Mac
Jul 10, 2010 Demo 0 commentsMac version of Mirage. Supports Gamepad (no rumble).
Mirage is a demo developed by eight students as an assignment at Futuregames Academy in Stockholm, Sweden. The total development time for the project was six weeks. In Mirage the player is tasked to control a swarm of glass through a hazardous and mysterious world. The goal of this journey is to try and piece together a mirror which has shattered. This in turn will hopefully return the world to its normal state.
1 comment by Grupp#1 on Sep 3rd, 2010 digg this super bookmark
I would like to thank you all for downloading and giving us your feedback. It was helpful when we were deciding on what to improve.
Our goal with this project is to improve the keyboard and controller support and make the presentation a lot nicer. We are also looking for some ways to improve the replayability.
The update is set to be released on the 17th of September 2010
//Drugidan
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PC version of Mirage. Supports Gamepad and Rumble (rumble only suported with 360 Controllers).
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Demo doesn't seem to work on my machine... Mac OS X 10.6, run plenty of Unity apps before. Any ideas?
I liked this game better when it was called Empyreal Nocturne.
Digipen.edu
It has the same flock mechanic. The controls aren't quite what they were in the original, however. The flock thing works, but I think there is a long ways to go before you get it where it needs to be.
I'd like to see the focus be less on the rail-shooter aspect and more on the boss fights. That's what made EN successful.
I'm not saying this is a blatant rip-off by any means, but you can't deny the similarities.
So far I can only really say that the game looks amazing aesthetically .. But the controls are simply .. Bleh
I am sorry, but I cannot make myself play this game with the mouse screwing my movement up like that constantly =/ Do tell when you fixed this, for I am quite intrigued.
Already starting off: Wow, you guys got some writing skills there!
Forget the assignment, you can make alot of money out of this. The idea is unique, gamplay is amazing, npcs awesome . . . if you develop this into a full version and maybe extend the animations and add more npcs and levels of variety, like make 5 chapters, each in a season as in One in Green and colorful lands another in absolute green lands another in fall (the current version), another in snow and a last level at the bottom of the earth . . . or deep within space . . . depends on the plot you might want to follow . . .
I have to say this idea is quite intriguing and i like it. its a little hard to control though, you should reconfigure the mouse movements, as in easily navigate by moving the mouse left and right up and down without disturbing the camera, also you should consider a zoom in/out function just for the fun of things.
with a good project manager, and some effort you might be able to get this to the top games ever made . . . there are so many ideas out there for you to expand, even i have a few of my own, some that i already mentioned (like the levels by season thing).
anyway i wish you luck, you have potential keep it Up.
GREAT game. I'd defiantly try and put some more time into this, and maybe release it on Xbox live marketplace. I know us college kids need money :)
Looks amazing, never seen indie game be so conventionally beautiful.
But I seem to be having a problem.
Every so often, mostly after I die, the swarm of glass becomes unresponsive, I can move it around but only at a crawl and cannot attack anything.
This is irreversible without starting the game over.
Their might be a link between being under attack and this happening.
using Windows 7, keyboard and mouse.
Tried it in compatibility for xp and ran it as an administrator, still encountering same problem.
And it almost certainty tied to enemies attacking you.
Good game need more
Bra spel mera mera tack!
tracking . . . but is this project going to continue developing to a full version ?!
There's a chance that we will continue developing this either as part of an assignment this fall or in our spare time.
Hope you enjoyed the demo!