Low: Depths of Knossos is a first person action adventure, with completely procedural levels. Based in part on popular Rogue-likes, Low puts you in place of Theseus as he hunts the Minotaur downward through the dark Labyrinths of Crete. Low features procedural crypts, temples, palaces and caves, increasingly giant mythical creatures, unique and ghastly perma-deaths, and the ever-present threat, the Minotaur himself.
This last week has been many details as I try to polish some of the uglier corners of the labyrinth. Most importantly was an overhaul of GUI and a massive simplification of menu design.
This main menu has a cinematic feel now; a little more like you are entering a 70′s film than a game. Could go further and add film streaks and grain, but perhaps that would be a little heavy handed/cliche for this project.
‘Low’ began with a “level-up” system; I quickly removed it in interest of simplicity and realism… Now that the game is stronger and playable for longer, I really missed the satisfaction of gaining XP, making a character better as you go… So it’s back. The two increasing scores are now “Experience” and “Knowledge”. Experience (or XP as the kids are calling it) is gained in combat and survival. These points can be divided when earned into 7 skills, tentatively labeled Strength, Speed, Dexterity, Stealth, Steady-hand, Learning, and Sight. Knowledge is gained by collecting books, scrolls and artifacts. You can divide earned knowledge points into “God-Powers”. These are abilities given by selected deities… for example, “Apollo’s Light Arrow”, an arrow that ignites and lights.
And, of course, 3d modeling and texturing takes a long, long time. Can’t show you that pretty stuff, yet.Heard the new Daft Punk album and thought it stunk. Slept on it. Woke up with album in my head, liked it. Slept on it. Final assessment: It’s good; but only compared to other major-label releases recently. Can’t help but feel that if it was released in the era(s) that it emulates (70s or early 80s) it might not have stood out as it does now. Dunno. I’m no critic. Love those costumes for sure. Next week, more.
Latest tweets from @dirigo_games
Recorded and released within the same month as Kent State, May 1970. Music can do more than shake an ass T.co
22hours 49mins ago
23hours 15mins ago
Exercise with just EGA colors. Makes me miss those early Sierra Quest games T.co
Oct 18 2014, 1:59pm
320 X 200: golden ratio of reduced resolutions
Oct 18 2014, 1:54pm
Oct 17 2014, 1:29pm
@ChickadeeGames Sorry, that was really lame. I regret everything I do on twitter once I re-read it :)
Oct 16 2014, 8:26pm
@ChickadeeGames You may have won this round, Chickadee; but I shall return and Maine will fall into darkness once again! Whohahahaa!
Oct 16 2014, 6:44pm
RT @kittyhorrorshow: HEY GAMES PRESS, I made a game called DUST CITY and some people think it's alright, why not play it/write about it? h…
Oct 15 2014, 9:53pm
"What wisdom can you find that is greater than kindness?"
Oct 15 2014, 9:19am