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Prologue

During his gradual recovery from a chronic disease, a musician and luthier had traveled to a beautiful foreign land. Just to get away, relax in scenic beauty, and maybe find some musical inspiration. He left the crowded, distracting cities to travel all the way to a border town so he could enjoy the best sceneries there were.

Then the war broke out.

Everyone lost their minds and chaos ruled. In the midst of all this, he found a boy with a broken leg, crawling against the stream of people running away from the fighting.

He couldn’t just leave the poor boy. He tried to pull him away from danger, but the kid showed him a picture of a girl and pointed deeper into town. With haste, he helped the boy get to where he wanted to go: a large laboratory. There was screaming coming from the inside.

They followed the sounds deeper into the building until they encountered a small girl stabbing a female scientist to death.

The girl passed out and the boy crawled to her immediately. There were three corpses at the scene, two in white lab coats. A picture on the wall showed the dead people and the two kids, all happy and smiling.


The musician was still shell-shocked, but with the war outside, dangers were already on the doorstep again. He took it upon himself to protect the kids from the war. The boy’s name was Kai and the girl’s was Kira. They showed him the few underground lab rooms that they had access to, and the three of them made it their home while the war raged on outside.

Introduction

The game will have action and stealth mechanics as well as puzzle and visual novel elements. We want to focus on the story, the AI and the immersive atmosphere of the game. Playing as the foreign musician, you will explore the mysterious labs, the war-ravaged town and the scenic landscape surrounding it, looking for supplies and answers, while trying to take care of the children and teaching them right from wrong. With our robust AI learning system, the children will respond to your actions and gradually change. Our goal is to deliver the truest, deepest and most emotional experiences.

The kids’ AI will be developed with Machine Learning, which means they can learn through experiences. For example, if you always kill enemies upon met without mercy, the kids will grow to be violent. If you help other people frequently, they will learn to do the same, etc.

The Light Novel

We’re going to demonstrate the game world and tell some stories through a light novel written specifically for the game. A chapter will be published every month or two. We’re not going to spoil much and might even insert some lies and misleading clues. The point is to make sure everyone can feel the game better and imagine what kind of mysteries there are. You will have to play the game to truly understand the characters and mysteries.
I (Hai) am the writer, Jaco is our editor and Trieu is the illustrator.
You can read all chapters here!

The team

- Hai (writer, programmer, designer)
- Trieu (concept artist, designer)
- Jaco (English proofreader, editor)
- Lucas (3D artist)
- Josh (composer)
- Ian (animator)

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Happy New Year!

Today we showcase the ghost mode, an addition to the usual Play Mode in the first prototype.

In this mode, the AIs won’t notice the player anymore and just act on their own while the player turns into a ghost roaming around watching them. This is a good tool to inspect how the AIs work independently, especially how the kids grow and act differently after interacting with the player in the Play Mode.

Other improvements since the last update:

- More level work with expanded areas

- Add partitions, memos and other paper models

- Share more logic among characters

- Make the looters handle doors

- Improve the kids’ skeletal mesh and animations

- Improve the AIs’ movement

- Improve doors’ functionality

- Make receiving damage from the looters’ bat more realistic and consistent

- Make the main characters ragdoll when die

- Fix some level streaming issues

- Fix a minor freeze near the beginning of each play

- Fix some corner cases when detecting if we can shoot a looter

Stay tuned for more!

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p/s: everything is still wip, hence the dumb looters!

Development Video #4: More Game Mechanics

Development Video #4: More Game Mechanics

News

We showcase more game mechanics in this video. Can't wait to demonstrate the kids' Machine Learning AIs in the upcoming ones! p/s: everything is still...

Development Video #3: Shooting looters

Development Video #3: Shooting looters

News

We shoot looters in this month's development video, stay tuned for more!

Development Video #2: The Radiation Area

Development Video #2: The Radiation Area

News

We display the Radiation Area in this month's development video, stay tuned for more!

Development Video #1: The Public Laboratory

Development Video #1: The Public Laboratory

News

We showcase a few rooms of our public laboratory as well as some simple interactions, enjoy!

Post comment Comments
Guest
Guest - - 689,291 comments

a moment...

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kikaitech Creator
kikaitech - - 15 comments

thank you for stopping by!

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Guest
Guest - - 689,291 comments

mehmet

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kikaitech Creator
kikaitech - - 15 comments

Cool stuff!!

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LioAstr
LioAstr - - 3 comments

This project of yours seems interesting. Good lock on it.

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kikaitech Creator
kikaitech - - 15 comments

Thanks a lot for your kind words! We'll do our best!

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djinghis
djinghis - - 1 comments

Keep up the good work :)

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kikaitech Creator
kikaitech - - 15 comments

Thanks a lot man!

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app2d
app2d - - 8 comments

I like your idea. I think that games should be more often use for educational porpouses. God luck!

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kikaitech Creator
kikaitech - - 15 comments

Thank you so much for the support man!
But by "Teach the kids" we meant teach the NPC kids. At the beginning of the game, they won't be able to communicate with the player through language. To make them gradually get better at English is what we're aiming.
Still, we hope that our games and articles are informative!
Cheers!

Reply Good karma+2 votes
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