Tag "AI"  (0 - 30 of 73)
Testing AI Enemies In my upcoming game The Behind --The Beyond

Testing AI Enemies In my upcoming game The Behind --The Beyond

News

In this video you can see the AI behavior in my game, it is Still in Pre-Alfa stage both the AI and game-play. Need some support guys and plz do support...

Scrap Galaxy - New visuals and character designs

Scrap Galaxy - New visuals and character designs

News

Today we would like to share something special with you. After some very constructive feedback, we have decided to update the visuals of the game. Take...

NB Engine

NB Engine

Engine

This is the engine used in the Night Builder games. Develop for better performance with difficult and branching story lines. As well as including AI functionalities...

Parsec to the rescue – Scrap Galaxy is no longer limited by local multiplayer

Parsec to the rescue – Scrap Galaxy is no longer limited by local multiplayer

News

As you can probably imagine, the most requested feature for Scrap Galaxy so far have been online multiplayer. Since we are a very small studio, adding...

AIntelligence

AIntelligence

Company

AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion...

Night Builder prologus

Night Builder prologus

Game

Night Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story...

Farewell HannibalAI, Aiye HybridAI

Farewell HannibalAI, Aiye HybridAI

News

HannibalAI discontinued to bundle resources of the two ships for the new engine, HybridAI.

AI Goal system, stun animations

AI Goal system, stun animations

News

Rewritten goal system for enemy AI so they can assault, defend and patrol intelligently. Also stun/flinch animations for enemy soldiers, for better damage...

AI Development - Spaceship Construction - Scrap Galaxy

AI Development - Spaceship Construction - Scrap Galaxy

News

Scrap Galaxy is a local build-and-destroy deathmatch game for up to 4 players. It is a 2D top-down shooter taking place out in space in a galactic junkyard...

Guns, Goats, Glory - AI added!

Guns, Goats, Glory - AI added!

Feature

Today we implemented the enemy AI code along with a test arena for the player to run around in. Next step AI health!

Idyl

Idyl

Company

2 man studio currently working hard with shaping up some viking rascals.

Stage 3: Azaria - Development diary 7: Quick look at the enemies Artificial Intelligence

Stage 3: Azaria - Development diary 7: Quick look at the enemies Artificial Intelligence

News

Let's have a big overview of the current artificial intelligence created for Stage 3: Azaria's enemies!

[Rev Share] Fun and Friendly UE4 AI Programmer who Loves the Ocean

[Rev Share] Fun and Friendly UE4 AI Programmer who Loves the Ocean

Job

-----Who We Are----- Thalasse Games Studio was founded with one thing in mind: making games that matter. We set out to create experiences that people...

Big Bloody Update + Big Halloween Sale!

Big Bloody Update + Big Halloween Sale!

News

Guts and Glory is 50% OFF until November 1st on Steam. I also uploaded a big, bloody update today!

Zombie Soup

Zombie Soup

Company

Why Zombie Soup? We find ourselves driven, with a constant hunger to create and evolve. And over time many have tried to be a part of our creative kitchen...

Pedro's Grande Update (Guts & Glory v0.7)

Pedro's Grande Update (Guts & Glory v0.7)

News

New Character | 100+ New Items | HUGE Optimization Overhaul | Holiday Themed Props | New AI Vehicles | New Hazards | New Level Editor Tools

Intelligent Procedure LLC

Intelligent Procedure LLC

Company

An artificial intelligence and video game company.

Space stations traffic and destruction

Space stations traffic and destruction

News

Today I'm gonna show you the new space station traffic system and the destruction of the space stations and how this change the surrounding area.

DENIZEN Devblog #5 - "Skrall" AI Breakdown

DENIZEN Devblog #5 - "Skrall" AI Breakdown

News

A quick breakdown with footage of one of DENIZEN's enemy characters: the Skrall.

AI has arrived!

AI has arrived!

News

We've now added our most requested feature! Giving players the posibility to play against Bots.

Chatter System Update, New Map Textures

Chatter System Update, New Map Textures

News

Long story made short: the AI is literally 95% complete, the functionality is there, but each time I try to work on it this morning I feel a little dead...

Shortest Trip to Earth: Hostile AI & crowdfunding progress

Shortest Trip to Earth: Hostile AI & crowdfunding progress

News

Overview of crew AI design, plus a report on crowdfunding prgogress at Indiegogo.

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

News

Things really start getting good around here. Boomstick time!

Zero-K latest updates, AI rework

Zero-K latest updates, AI rework

News

Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults...

Progression Update (23/08/2017)

Progression Update (23/08/2017)

News

A break down of the current progress made to the game since the last update. Talking about the new pipeline of development along with design and the implantation...

Flexible game AI for Biosignature

Flexible game AI for Biosignature

News

An in-depth article about how AI is approached in Biosignature by using a handmade behavior tree system.

GoE Alpha PCx32 1 0 0

GoE Alpha PCx32 1 0 0

Download

We're starting this week off with some big news: Alpha 1 is complete, and we're inviting you to come test with us! Continue reading for more details and...

Track prototype, AI, Networking

Track prototype, AI, Networking

News

Last month or two we spent implementing great things on the project. It was hard, sometimes fun and as the result, we have these points to show you: New...

(Devlog-3) Two Week Roundup, Demo Date, AI & More

(Devlog-3) Two Week Roundup, Demo Date, AI & More

News

In this devlog I discuss what major things I've accomplished in the past two weeks, the planned release date for the demo, the implementation of AI, and...

Combat dialogue, day night cycle, music and more!

Combat dialogue, day night cycle, music and more!

News

A new dialogue system which makes NPCs talk and respond to each other. Lighting and skies have been completely overhauled for fully dynamic, real time...

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