Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...
KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!
KarBOOM is more than a year old (four, if you count its various alphas in another engine), which isn't exactly ancient in the Indie scene, but the dust has well and truly settled after its launch in October 2013 and the 12-player update last July.
For those of you who've been interested in KarBOOM, but not enough to spend $10 on a local multiplayer only game, this is what you've been waiting for!
You can also buy KarBOOM straight through KarBOOM's website!
If you're wondering about KarBOOM's future, it's likely a relatively uneventful one. Being employed has kept me busy, and has been hugely rewarding as I grow as a software developer. The little free time I have now for game development is being put into other projects.
Should any of them see the light of day, I'll be sure to put them on IndieDB, which has been amazing for KarBOOM. And as always, Twitter's a good place to find me, and though I don't tweet often, when I do, it's usually about what I'm working on.
Latest tweets from @jibbsmart
Jul 30 2015, 10:02am
@SpaceHippos Haha, nice :D I do that too! The effects and abilities in the update I'm working on should make it even better :P
Jul 26 2015, 2:21am
Jul 21 2015, 5:17am
Worked on the flamethrower effect some more. Will probably keep tweaking as I work on the update. Ice is WIP, too! T.co
Jul 19 2015, 10:01am
@Dark_Pontifex Thanks! No idea when it'll be ready, though :( I'm hoping for October 29 (second anniversary), but not sure -- much to do!
Jul 19 2015, 9:58am
Jul 19 2015, 1:54am
@SpaceHippos Working on it, but there are a lot of things to polish up before it be seen, I'm afraid. Thanks for checking up on it, though!
Jun 28 2015, 11:03am
Amazing work, especially as Physically Based Shaders are in vogue right now T.co
May 22 2015, 8:05am
@Dark_Pontifex I just wanna say a HUGE thanks for the encouraging KarBOOM related tweets and pics. VERY motivating as I work on this update!
May 2 2015, 8:26am