KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!
KarBOOM is more than a year old (four, if you count its various alphas in another engine), which isn't exactly ancient in the Indie scene, but the dust has well and truly settled after its launch in October 2013 and the 12-player update last July.
For those of you who've been interested in KarBOOM, but not enough to spend $10 on a local multiplayer only game, this is what you've been waiting for!
You can also buy KarBOOM straight through KarBOOM's website!
If you're wondering about KarBOOM's future, it's likely a relatively uneventful one. Being employed has kept me busy, and has been hugely rewarding as I grow as a software developer. The little free time I have now for game development is being put into other projects.
Should any of them see the light of day, I'll be sure to put them on IndieDB, which has been amazing for KarBOOM. And as always, Twitter's a good place to find me, and though I don't tweet often, when I do, it's usually about what I'm working on.
...along with a bunch of bug fixes and more difficulty settings.
50% off sale, plus a quick look at what's new in the upcoming update.
KarBOOM is out now for $10 on Windows, Mac & Linux! Find out where you can get it, what's in it, and how you can play the demo!
Tie-breakers, slicker UI, smarter bots, training mode and better physics in the new demo ready for KarBOOM's Tuesday, October 29 release!
Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...
Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...
Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...
Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.
Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.
Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
is it active?
How can we update the game? And how can we play online?
Thank you!
Étienne Desbiens
Hi Étienne,
If you have the game on Desura, you should be able to update it there. If you got it elsewhere, such as through the widget on KarBOOM.net, the link where you first downloaded the game (you should have a link in your email) would have an updated installer. KarBOOM doesn't have an auto-update feature, I'm afraid.
KarBOOM doesn't have online play. It did in old test versions on a different engine, and there were many complications with the game being so physical, fast-paced, responsive and chaotic.
Ok, thank you!
And, how do we know there's a new update up?
Étienne Desbiens
At the moment, the only way would be announcements on IndieDB/Greenlight/Twitter, I'm afraid. I don't know if there's a way to have Humble Bundle email you when a game you have is updated. If I was planning more regular updates, I'd have an auto-updater; that'd make things much more convenient for me AND for players. But I don't have any such plans just yet -- I don't have much time at all, really.
Ok, thanks for the answer!
No worries :)
And, two questions about the next update...
When will it be released? And will you announce it on this site?
While I have ideas for future updates, I'm not currently working on one, I'm afraid. So, I don't know when the next update will be released - or even if there will be one, to be honest.
But, if and when I do release an update, it'll definitely be announced here. If you click "Start tracking" (under Profile, on the right), you'll get notified in IndieDB whenever I make such an announcement :)