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About

There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.

In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Gameplay
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.

Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.

At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!

Check our official website and blog!
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The mystical planet Fae Interplanetary poster Arcologies
Blog RSS Feed Report abuse Latest News: Interplanetary Patch #7.2: UI Tricks and Crushed Crashes

0 comments by Jeoo on Jan 16th, 2015

Happy new year, interplanetary warlords! It's been a hectic beginning of the year for us. Lots of planning and meetings to see how we're proceeding with the development of the game.

As you may have heard, we've had long-time plans to get the final release version out sometime in the first half of 2015. There's still a lot to do so we're pulling out all stops and developing like crazy! We won't be able to put out updates as regularly as we've used to; wrapping the game up every now and then to release something playable can take a bit too much time. We're don't know yet how many big feature updates we will have between now and the eventual release, but we will have a big one for sure and smaller ones as needed.

Even though we've had to lock in the schedule pretty tight, we're still listening to all the feedback you have! Keep it coming, there are still many ways you can help steer the development, from bug reports to feature requests.

New health bars, now in fresh green, refreshing orange and dumb old red!

Patch 7.2: New Year, New Patch


To kick off 2015, we've been doing some patching. The AI had been a bit naughty during the holiday season, bending the rules and hogging multiple superweapons for itself! We now took its toys away to level the playing field. There are also lots of other fixes, UI improvements and hopefully the complete eradication of a couple of crashes.

Some players have reported the game still getting stuck in-between turns. We've suspected for a long time that this could be due to some unexpected player behavior with missiles and lasers. To counter many possibly problems, we've changed it so that if you target a missile or a laser and don't complete the targeting by selecting the target on the planet surface, the weapons in question do not fire. Similar problems were also caused by the ability to upgrade a building and then sell it during the same turn. This should also be fixed now.

Hey, don't forget about the Codex! There's some new stuff.

Here's a proper change log to give you a good idea on the scope of this patch:

Interplanetary Patch 0.7.5470_EAC_7.2

  • AI can now only build one superweapon of each kind, as intended
  • Missiles and Lasers do not fire anymore if targeting is not properly finished
  • Upgrade related turn processing bug fixed.
  • City health bars now update properly on city icons and population bar
  • Hotseat victory conditions fixed
  • Intelligence View no longer cycles through dead planets
  • Building health bars now change color according to the damage level
  • Added scaling indicators to health bars
  • Codex updated
  • Minor AI fixes
  • Online Lobby UI fixes

Enjoy! If you want some more development updates, you can check out our Twitter and Facebook. For some more exclusive things (but not spammy, we promise!), you can sign up for the mailing list at www.interplanetarygame.com.

Oh, we also have a brand new Tumblr-blog.

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Post comment Comments  (0 - 10 of 45)
elliottsmelly
elliottsmelly Jan 1 2015, 10:07pm says:

ai aiming is very good but i would like to see a more tactical less guns blazing ai. :p. great work on the game though.

+2 votes     reply to comment
Jeoo Creator
Jeoo Jan 7 2015, 6:37am replied:

Thanks!

It does depend a lot on the "mood" of the AI. Of course, we're still developing it, but an aggressive strategy often is a very effective one in this game.

+1 vote   reply to comment
nogoodusernames
nogoodusernames Sep 2 2014, 8:39am says:

looks good but my computer probably won't run it :(.Do you have demo in plan?

+1 vote     reply to comment
Chocomophin Creator
Chocomophin Sep 15 2014, 4:21am replied:

Hi! At the moment we don't have any plans for demo. But, perhaps, you could leave us your computer specs, so we can let you know if the game would work for you :)

+1 vote   reply to comment
jroi_bautista
jroi_bautista Aug 7 2014, 2:55am says:

There's a typo in one of your description.

+1 vote     reply to comment
EleKtroGaming
EleKtroGaming Jul 8 2014, 9:32pm says:

This game looks great guys!

+3 votes     reply to comment
..LemoN..
..LemoN.. May 4 2014, 11:18am says:

Wow! This is a totally awesome project, definitely tracking and waiting for more news.

+4 votes     reply to comment
enterusernamehere
enterusernamehere Mar 20 2014, 12:29pm says:

I posted a comment here and got a alpha key in a PM over a year ago, thing is i never knew PM's where a thing on desura XD. Only found out about the message today... oops. anyway before i found out about the message i was bored and looking through my bookmark tabs and found a link to this page buried away in there. after taking another look i'm impressed. nice to see it still being worked on and even green-lighted too. I've seen lots of cool larger scale games like this and usually after the first little while of development the game just kinda fades away but its great to see this alive and well.

+2 votes     reply to comment
Jeoo Creator
Jeoo Mar 25 2014, 5:20am replied:

Hah, glad you found your way back here! Hope you're having fun with the alpha!

+1 vote   reply to comment
TheDarkSecret
TheDarkSecret Jul 8 2014, 1:35am replied:

Oohhhh man! You guys should have worked together with these game-teams,
(1) SpaceEngine: Indiedb.com
(2) Paragon: Desura.com
And Universe Sandbox: Store.steampowered.com
and designed ​​a super game...

+2 votes     reply to comment
Jeoo Creator
Jeoo Jul 8 2014, 3:14am replied:

Interplanetary 2...? :P

+1 vote   reply to comment
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Interplanetary
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
Contact
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Official Page
Interplanetarygame.com
Release Date
Released Apr 17, 2014
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Community Rating

Average

9.3

4 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @teamjollyroger

@Ukhtral In fact, maybe we'll frame this tweet...

14hours 50mins ago

@Ukhtral Aww, that's so energizing to hear! Makes all the hard work worth it :)

14hours 52mins ago

@Iconic_Games Oh yeah, that indie dev life. Remember to take a little break too, sometimes! It'll recharge your brain better than coffee!

14hours 53mins ago

Greets, interplanetarists! It's time to gear up for the weekend. Next week we'll bring some big news! #indiedev T.co

15hours 12mins ago

@Aki_Savolainen Mars is pretty scary with all the eye-bulging and whatnot.

Mar 25 2015, 10:04am

Neat #retro planetary travel posters! The seas of Neptune sound great! Where would you go? T.co T.co

Mar 25 2015, 6:52am

@Smogelore it's huge, too! T.co

Mar 23 2015, 7:38am

Here's a neat Monday read about the Interplanetary superweapons: T.co #indiedev #scifi T.co

Mar 23 2015, 5:54am

The #eclipse2015 is on! Unfortunately, it's cloudy over here. But who cares? That sun up in the sky is not even blue! T.co

Mar 20 2015, 5:36am

Time to get serious! Superweapon talk on this week's #DidYouKnowInterplanetary T.co #gamedev #scifi T.co

Mar 19 2015, 10:38am

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