There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.
In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.
Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.
At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!
This is it! Interplanetary has spread its wings and left the cozy Early Access nest!
It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store for us. Our first alpha testing campaign, with a homemade key code system, was really the first thing that started drawing large scale attention to the game. This is where the ride started to get wild: the founding of our own company TJR Games, our Steam Greenlight adventure, Early Access release, development, development, development!
Now, we can finally say that Interplanetary has reached the point we determined to be "1.0", in the early days of development. It's actually more, since the ideas have expanded and our stay in Early Access gave us the chance to develop the game more towards the direction the players wanted.
Like we said before, we will keep supporting the game with patches and updates, as needed. There are even a couple of bigger features that we promised at various times, but which couldn't make it to the launch. Features, such as online save games, online AI bots, ranked matches, LAN game and the third superweapon, will be added in a later update.
Thank you for playing! We hope you will enjoy the 1.0 version of Interplanetary and do keep sending that feedback. Just because it's finished doesn't mean we're going to leave it!
Latest tweets from @teamjollyroger
11hours 48mins ago
May 23 2015, 10:11am
@Ukhtral How about Blue Marble then?
May 22 2015, 9:56am
Fae seems like a strong contender! It's just so darn photogenic!
May 22 2015, 9:30am
May 22 2015, 9:15am
A little Friday patch for Interplanetary is out. More fixes and things coming later. Remember to check the changelog! T.co
May 22 2015, 7:36am
RT @spacegamejunkie: Hey kids, in today's video, I spend time in single player mode with the planetary artillery bonanza, Interplanetary! h…
May 22 2015, 3:37am
@AncestoryGame Thank you! What a rollercoaster...
May 22 2015, 3:33am
May 22 2015, 3:32am
@interplanetPG Thank you! A winner is we!
May 22 2015, 3:32am