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About

There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.

In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Gameplay
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.

Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.

At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!

Available now on Steam Early Access.

Check our official website and blog!
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Arcologies Interplanetary Missile Launch Building Upgrades
Blog RSS Feed Report abuse Latest News: Interplanetary Update #6: Building Upgrades

0 comments by Jeoo on Aug 1st, 2014


Once again, we a delivering a fresh Interplanetary update with some new and interesting stuff. Nevermind the shortness of the changelog, it's pure business! Let's look into it.

What's New?


Good news for all of those sick and tired of waiting for long turn-processing. With the latest action phase optimization, turn-processing should go a lot faster! Down with the waiting!

To add some depth to the building phase, we are introducing a Building Upgrade Mechanic. This is what all that tweaking in the last update was building up towards.

Each structure now has two upgrade slots on their info window. Clicking on them allows you to buy upgrades that will boost the stats of the building. Want some more "oomph" to your railgun? Buy some damage boosts or AOE upgrades!

Be careful, though; once you fill the upgrade slots, you won't be able to add any more upgrades to that building or delete the ones you've added. Specialize accordingly.


For starters, there will only be a couple of basic upgrades available and just two slots for each for each structure, so play around with them and let us know what you think! We'll be waiting for your suggestions for future upgrades or system changes. The upgrades will get more diverse further on and most of them will be tied to the tech-tree.

Interplanetary Version 0.6.4390_EAC_6.5

  • Building Upgrade mechanics added
  • Turn-Processing time greatly improved

That's about it for this time! Check out the update and don't forget to let us know what you think.
As for the Whack-a-Dev, everything so far seems to be on schedule and you can expect it on August 9th, 6pm GMT/11am PDT. In the meantime you can learn to use the new upgrades efficiently and blast us into oblivion when the time comes! Looking forward to it!

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Post comment Comments  (0 - 10 of 43)
nogoodusernames
nogoodusernames Sep 2 2014, 8:39am says:

looks good but my computer probably won't run it :(.Do you have demo in plan?

+1 vote     reply to comment
Chocomophin
Chocomophin Sep 15 2014, 4:21am replied:

Hi! At the moment we don't have any plans for demo. But, perhaps, you could leave us your computer specs, so we can let you know if the game would work for you :)

+1 vote     reply to comment
jroi_bautista
jroi_bautista Aug 7 2014, 2:55am says:

There's a typo in one of your description.

+1 vote     reply to comment
EleKtroGaming
EleKtroGaming Jul 8 2014, 9:32pm says:

This game looks great guys!

+2 votes     reply to comment
..LemoN..
..LemoN.. May 4 2014, 11:18am says:

Wow! This is a totally awesome project, definitely tracking and waiting for more news.

+3 votes     reply to comment
enterusernamehere
enterusernamehere Mar 20 2014, 12:29pm says:

I posted a comment here and got a alpha key in a PM over a year ago, thing is i never knew PM's where a thing on desura XD. Only found out about the message today... oops. anyway before i found out about the message i was bored and looking through my bookmark tabs and found a link to this page buried away in there. after taking another look i'm impressed. nice to see it still being worked on and even green-lighted too. I've seen lots of cool larger scale games like this and usually after the first little while of development the game just kinda fades away but its great to see this alive and well.

+2 votes     reply to comment
Jeoo
Jeoo Mar 25 2014, 5:20am replied:

Hah, glad you found your way back here! Hope you're having fun with the alpha!

+1 vote     reply to comment
TheDarkSecret
TheDarkSecret Jul 8 2014, 1:35am replied:

Oohhhh man! You guys should have worked together with these game-teams,
(1) SpaceEngine: Indiedb.com
(2) Paragon: Desura.com
And Universe Sandbox: Store.steampowered.com
and designed ​​a super game...

+1 vote     reply to comment
Jeoo
Jeoo Jul 8 2014, 3:14am replied:

Interplanetary 2...? :P

+1 vote     reply to comment
LordChibi
LordChibi Mar 5 2014, 3:53am replied:

The exploration of space is not completely absent from IP universe, it's just nowhere near as advanced as in most scifi universes. As in, no starfleets. We imagine the entry level to be what our technology might be in 50 years or so.

+1 vote     reply to comment
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Interplanetary
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
Contact
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Official Page
Interplanetarygame.com
Release Date
Released Apr 17, 2014
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Community Rating

Average

9.3

4 votes submitted.

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Ratings closed.

Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @teamjollyroger

@piratehonk Sometimes a skull is just a skull.

Sep 29 2014, 4:57am

@piratehonk Good point! It has also been compared to an elephant.

Sep 29 2014, 4:23am

By the way, have you noticed our new and shiny logo? It seems like blue is hot these days. #indiedev #logo T.co

Sep 29 2014, 4:04am

@Failattu @sakotus That sounds reasonable. And asteroids could be made of falafel. And there we go, Interplanetary is about food again.

Sep 29 2014, 3:56am

@sakotus Not sure if that would make our vegan audience comfortable...

Sep 29 2014, 3:36am

Ooh, game psychology at #NGS2014. Now we'll find out what all that planetary destruction does to your brain. T.co

Sep 26 2014, 4:21am

@Ukhtral Well, hopefully. Still needs a lot of work to be good, so it'll take some time.

Sep 25 2014, 6:20pm

Another appearance of the legendary Interplanetary AI at #NGS2014. Come try it out! T.co

Sep 25 2014, 3:35pm

Corgis count as cats, right? #ngs2014 T.co

Sep 25 2014, 5:18am

#NGS_2014 Ahoy! T.co

Sep 25 2014, 4:10am

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