There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.
In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.
Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.
At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!
We're living exciting and busy times. As some of you may remember, we've been throwing around "The Early 2015" as the release date of Interplanetary for a long time. If our watch is correct, it IS the early 2015 already!
We are now scrambling to finally get Interplanetary to version 1.0 and out of Early Access! A huge amount of progress has been made since the last public version and we're hoping to get this thing released soon. We'll announce an actual release date a bit further on, but when we say "soon", we mean in about a month or so! Scary.
The reason why we haven't released a lot of patches and updates recently, is that we've been working hard on adding all the final features and fixing them in place. This means we've had to spread the game open in such a way that packing it back up into nice updates would've slowed down the development too much.
We've now managed to implement pretty much all the main features that were a part of the initial plan. Being in Early Access, however, slightly expanded the scope of the game according to player feedback.
Some of the features available at release:
And then some! This is just a little sneak peek of the upcoming features and we'll be revealing a more detail list later.
We've added a lot, but unfortunately, a few of the features we've explicitly promised to include, will have to wait until after the release of Interplanetary 1.0.
Promised features that will be added post launch:
Uncontrollable problems, such as some particularly terrible in-office flu seasons, have sometimes slowed us down dramatically, but the good news is, we will not abandon the game once it's released. We want to keep patching it and updating in the features that just couldn't make it to the initial release.
Now, this is another good opportunity to sincerely thank all of you who have been with us during our stay on Early Access! All the game testing, suggestions and bug reports from the players have definitely improved this game and we would have never been able to develop it to this point without your support. It's not too late to send us some more feedback, though, even if we are going to leave Early Access! We will have a good opportunity to add more things to the post-release updates.
Anyway, this is where we are, at the moment. We'll be making a proper release date and feature announcement sometime closer to the date. Look forward to it!
Latest tweets from @teamjollyroger
@evandev Glad to hear it! We have something massive coming out very soon.
20hours 3mins ago
@evandev Definitely! We already have it working on our internal build. Hope you had fun!
20hours 7mins ago
Apr 16 2015, 2:24pm
Apr 14 2015, 12:53pm
@ORC_Gaming You'd have to be pretty lucky to do it with the current AI. There will be difficulty settings, though. Still won't be a cinch!
Apr 14 2015, 10:34am
@ORC_Gaming So close! It's actually the opposite. You need to win against a full team of AIs.
Apr 14 2015, 10:28am
@ORC_Gaming Here's a hint: it's called "Brought a Brain to a CPU Fight".
Apr 14 2015, 10:23am
@ORC_Gaming Lovely sentiment, but no. This is about something more aggressive.
Apr 14 2015, 10:14am
@Aki_Savolainen Yeah, he probably should use proper gloves when handling the brain. Looks like quality product, though!
Apr 13 2015, 11:26am
@Ukhtral Not quite! The name's "Brought a Brain to a CPU Fight".
Apr 13 2015, 10:32am