There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.
In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.
Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.
At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!
Coming soon to Steam!
What a ride! We'd like to thank everyone who took part in the alpha code testing phase. Your feedback has been valuable and we hope you'll follow us onto the next step of Interplanetary's journey!
Since Interplanetary is in Early Access, we will keep developing it while you can play it, taking advantage of Steam's features. Don't forget to send us your critique, bug reports and ideas so we can keep making the game better and better.
As a final note, don't forget to check out our Facebook and Twitter these days. We may have some additional surprises in store for you! You can also join us at QuakeNet #Interplanetary for matchmaking or casual chatting.
Thank you! Let's all have fun blasting each other to bits!
Latest tweets from @teamjollyroger
@manville98 We're aware of the problem. Working on a fix.
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@sakotus Yeah, I suppose that will just teach the rest of the populace to work harder on those shield generators. Win-win, really.
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