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About

There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.

In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Gameplay
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.

Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.

At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!

Check our official website and blog!
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Interplanetary poster Arcologies Interplanetary Missile Launch
Blog RSS Feed Report abuse Latest News: Interplanetary Update #7: The AI

1 comment by Jeoo on Dec 11th, 2014

Kept you waiting, huh?

Wham. That is all.

Well, not really. The AI is just the glorious tip of the iceberg of all the features we're putting out this update! It's a huge, huge splash of pure wonderfulness. Details to follow:

Update #7: The AI

The single most requested feature we've been asked for has been the single player AI. The second most requested thing has been to fix all those annoying issues with online play. Finally, after long and arduous work, we've managed to deliver and fix both of these issues! Must be some of that holiday spirit magic.

We're so happy to at last be able to add AI bots for the players to use in Single Player mode. Bear in mind, though, that the AI is still in development, even though we release it now to the public. It works pretty nicely, but there are no difficulty levels yet and there's a whole bunch of testing to be done. Looking forward to hearing your feedback!

Pretty spiffy.

With the help of the AI, people with connection difficulties can now also have some Interplanetary fun. Although, they probably could have it anyway now, since we also went and fixed the networking! All the previous connection issues should now be gone and mobile networks (in addition to all kinds of other connection types) are now supported. There's a bit of a downside to this, however, as we had to temporarily disable LAN features due to the new networking structure. LAN will be back, though, so no worries.

To help us with bug hunting and game design, we've added an optional and anonymous Game Analytics data collector. It collects non personally identifiable bug reports, hardware configurations and gameplay data, such as session length and most popular weapons. All this helps us a huge amount at identifying problems in the game. You can choose in-game whether or not you want to participate in this.

As if that's not enough, we've redone a lot of the UI. It's still a work in progress, but things should work more fluidly and look a bit prettier. There are also some bug fixes and minor changes included, but you can check out the full changelog to get a better idea on what's different:

Also, lasers got their act together and look nicer too.

Interplanetary Version 0.7.5394_EAC_7

  • Simple Single Player mode with early AI bots added.
  • Networking overhauled.
    • All previous online connectivity issues should be fixed!
    • Mobile broadband connections (and all other kinds of obscure things) now supported.
    • LAN multiplayer temporarily disabled due to new network structure.
    • Player turn status markers temporarily disabled. Will be back soon.
  • UI overhauled.
    • Menu UI graphics redone.
    • Menus streamlined.
    • Main Menu background modified.
  • Planet selection added.
  • Player avatars added.
  • Fixed the turn-processing freezing Laser bug (again!) Should be gone now.
  • Laser animation changed to a nicer one.
  • Optional game analytics added.
  • Loading screens added.
  • New music added.
  • Minor sound tweaks.

Interplanetary should automatically update once you open Steam. Fun times with the AI! The schedule for the next update is not determined yet, but we have some new features and fixes in store.

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Post comment Comments  (0 - 10 of 43)
nogoodusernames
nogoodusernames Sep 2 2014, 8:39am says:

looks good but my computer probably won't run it :(.Do you have demo in plan?

+1 vote     reply to comment
Chocomophin Creator
Chocomophin Sep 15 2014, 4:21am replied:

Hi! At the moment we don't have any plans for demo. But, perhaps, you could leave us your computer specs, so we can let you know if the game would work for you :)

+1 vote   reply to comment
jroi_bautista
jroi_bautista Aug 7 2014, 2:55am says:

There's a typo in one of your description.

+1 vote     reply to comment
EleKtroGaming
EleKtroGaming Jul 8 2014, 9:32pm says:

This game looks great guys!

+3 votes     reply to comment
..LemoN..
..LemoN.. May 4 2014, 11:18am says:

Wow! This is a totally awesome project, definitely tracking and waiting for more news.

+4 votes     reply to comment
enterusernamehere
enterusernamehere Mar 20 2014, 12:29pm says:

I posted a comment here and got a alpha key in a PM over a year ago, thing is i never knew PM's where a thing on desura XD. Only found out about the message today... oops. anyway before i found out about the message i was bored and looking through my bookmark tabs and found a link to this page buried away in there. after taking another look i'm impressed. nice to see it still being worked on and even green-lighted too. I've seen lots of cool larger scale games like this and usually after the first little while of development the game just kinda fades away but its great to see this alive and well.

+2 votes     reply to comment
Jeoo Creator
Jeoo Mar 25 2014, 5:20am replied:

Hah, glad you found your way back here! Hope you're having fun with the alpha!

+1 vote   reply to comment
TheDarkSecret
TheDarkSecret Jul 8 2014, 1:35am replied:

Oohhhh man! You guys should have worked together with these game-teams,
(1) SpaceEngine: Indiedb.com
(2) Paragon: Desura.com
And Universe Sandbox: Store.steampowered.com
and designed ​​a super game...

+2 votes     reply to comment
Jeoo Creator
Jeoo Jul 8 2014, 3:14am replied:

Interplanetary 2...? :P

+1 vote   reply to comment
Krammy
Krammy Mar 3 2014, 2:52pm says:

How will we colonize other planets if there are no spaceships? Teleportation? *Confused*

+1 vote     reply to comment
LordChibi Creator
LordChibi Mar 5 2014, 3:53am replied:

The exploration of space is not completely absent from IP universe, it's just nowhere near as advanced as in most scifi universes. As in, no starfleets. We imagine the entry level to be what our technology might be in 50 years or so.

+1 vote   reply to comment
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Interplanetary
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
Contact
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Official Page
Interplanetarygame.com
Release Date
Released Apr 17, 2014
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Community Rating

Average

9.3

4 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @teamjollyroger

RT @mBlakew: Interplanetary by @teamjollyroger is 50% off on steam! In celebration I released a quick tutorial on the Railgun. T.co

5hours 15mins ago

Are your wallets ready? #SteamWinterSale is here! How about some #Interplanetary warfare, 50% off! T.co

9hours 54mins ago

RT @CaiOrrebrand: Interplanetary: Artificial Intelligence! T.co

18hours 13mins ago

@DetectiveGriff Got it! Fantastic stuff, sent you an answer!

Dec 17 2014, 5:14am

@The6thEye Certainly seems very focused in destroying our civilizations... Maybe not evil, or even a jerk, just indifferent to our pain.

Dec 16 2014, 8:12am

@The6thEye Can't speak for all AIs. Ours is, if not evil, at least a bit of a jerk.

Dec 16 2014, 3:51am

The full wrath of the #Interplanetary AI, not for the faint of heart: T.co Have to work on that difficulty... #IndieDev

Dec 15 2014, 10:05am

RT @gamesonnet: Interplanetary begins to introduce single player with the addition of AI T.co

Dec 15 2014, 5:16am

@DetectiveGriff Thanks! You can either send us an email to @teamjollyroger.com">info@teamjollyroger.com or go to the forums at T.co

Dec 15 2014, 5:09am

@mBlakew @SpiffSinister This just made our day!

Dec 13 2014, 4:47pm

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