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About

There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.

In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Gameplay
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.

Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.

At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!

Check our official website and blog!
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Blog RSS Feed Post news Report abuse Latest News: Interplanetary Development Update and AI Speed Patch

0 comments by Jeoo on Jul 7th, 2015


Greetings, Interplanetarists! Team Jolly Roger here, with another little patch that should greatly increase the joy of demolishing AIs. Also, we'd like to give you a quick update on Interplanetary's state, the pace of future updates and such. Let's get right on it!

AI Speed Up!

As some of you have pointed out, the AI can sometimes take its sweet time calculating attacks. The more AI players and the higher the difficulty, the longer it takes.

To alleviate the frustration, we've made changes that should make turn processing much faster. The AIs now start their calculations already during the player's turn, which in the ideal situation can make turns lightning fast! This is something that people on our forums have suggested, and while we initially had to keep it simple, this is obviously the better way to do things.

My God, it's full of AIs!


On top of that, we have some little tweaks, but nothing massive.

Interplanetary Patch 1.0.6378

  • AI performance optimizations
  • Minor Load Game performance optimizations
  • Fixed typos on Event Log

For previous changelogs, head for the forums.

Situation Report

Overall, Interplanetary 1.0 launch went quite well! We got a nice burst of new players and the added features were well received. Having given it a little time, we determined that the launch was indeed successful enough for us to continue updating the game, but not quite on the scale we originally thought we might. All promised features are still planned, but the timeline had to be expanded. Of course, possible fixes of all sorts take priority over features.

Some new issues were discovered, as is customary when releasing a game, but we did and are doing our best to handle them. The most persistent and serious problems have had to do with the game getting stuck on turn processing. There have been different reasons that have caused this to happen: networking problems, AI issues or just unrelated bugs causing the game get confused.

Not this one, though! Flying buildings were harmless fun.


While we've done our best to try and eliminate as many of these problems as possible, we've wanted to also add two fail-safe features: Reconnect and Online Saving. Both features have been promised multiple times and reconnect was technically ready when we discovered a huge problem. The system, as it's currently made, works, but it is very slow. In common cases, reconnecting to a match can take over 10 minutes, which brings the match to a halt for all players.

Needless to say, this doesn't work. Not only is it possible to accidentally get the game stuck, but this feature would also be very easy to abuse. Since Online Saving is part of this system, we've had to push back both features. Sincere apologies for the inconvenience! The features are still coming, but we've passed our internal deadline for them, so their programmers have to move on to different tasks. We can't say exactly when it will be possible for us to patch in reconnect and online saves, but it will be a while.

Basically, the pace of updates won't be what it was during Interplanetary's Early Access run. Even though many of us need to switch to other tasks, we will still keep a close eye on the forums and use every possible chance to continue work on the planned features. There's still a nice big list of goodies planned!

If you have any questions, concerns or bug reports, the forum is a pretty good place to find us! You can also find us on Facebook and Twitter or just shoot a traditional email to info@teamjollyroger.com. Another nice way to keep updated on the development is to join our mailing list at www.interplanetarygame.com.

Keep on blasting!

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Post comment Comments  (0 - 10 of 47)
Guest
Guest May 30 2015 says:

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mbdev
mbdev May 7 2015 says:

Looking pretty good! Can't wait to try it out :D

+2 votes     reply to comment
elliottsmelly
elliottsmelly Jan 1 2015 says:

ai aiming is very good but i would like to see a more tactical less guns blazing ai. :p. great work on the game though.

+2 votes     reply to comment
Jeoo Creator
Jeoo Jan 7 2015 replied:

Thanks!

It does depend a lot on the "mood" of the AI. Of course, we're still developing it, but an aggressive strategy often is a very effective one in this game.

+1 vote   reply to comment
nogoodusernames
nogoodusernames Sep 2 2014 says:

looks good but my computer probably won't run it :(.Do you have demo in plan?

+1 vote     reply to comment
Chocomophin Creator
Chocomophin Sep 15 2014 replied:

Hi! At the moment we don't have any plans for demo. But, perhaps, you could leave us your computer specs, so we can let you know if the game would work for you :)

+1 vote   reply to comment
jroi_bautista
jroi_bautista Aug 7 2014 says:

There's a typo in one of your description.

+1 vote     reply to comment
EleKtroGaming
EleKtroGaming Jul 8 2014 says:

This game looks great guys!

+3 votes     reply to comment
..LemoN..
..LemoN.. May 4 2014 says:

Wow! This is a totally awesome project, definitely tracking and waiting for more news.

+4 votes     reply to comment
enterusernamehere
enterusernamehere Mar 20 2014 says:

I posted a comment here and got a alpha key in a PM over a year ago, thing is i never knew PM's where a thing on desura XD. Only found out about the message today... oops. anyway before i found out about the message i was bored and looking through my bookmark tabs and found a link to this page buried away in there. after taking another look i'm impressed. nice to see it still being worked on and even green-lighted too. I've seen lots of cool larger scale games like this and usually after the first little while of development the game just kinda fades away but its great to see this alive and well.

+2 votes     reply to comment
Jeoo Creator
Jeoo Mar 25 2014 replied:

Hah, glad you found your way back here! Hope you're having fun with the alpha!

+1 vote   reply to comment
TheDarkSecret
TheDarkSecret Jul 8 2014 replied:

Oohhhh man! You guys should have worked together with these game-teams,
(1) SpaceEngine: Indiedb.com
(2) Paragon: Indiedb.com
And Universe Sandbox: Store.steampowered.com
and designed ​​a super game...

+2 votes     reply to comment
Jeoo Creator
Jeoo Jul 8 2014 replied:

Interplanetary 2...? :P

+1 vote   reply to comment
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Interplanetary
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
Contact
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Official Page
Interplanetarygame.com
Release Date
Released May 11, 2015
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Community Rating

Average

9.3

6 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @teamjollyroger

@frameshift_owl Sounds like a good idea!

4hours 35mins ago

Interested in #modding Interplanetary yourself? Check Idrias' tutorial for creating mods: T.co

Aug 25 2015

@teamjollyroger Check a larger, readable version of the tech tree here: T.co

Aug 25 2015

Tired of the boring ol' Interplanetary tech tree? A new mod by Idrias offers a fresh take: T.co T.co

Aug 25 2015

@ManyATrueNerd Interplanetary - encouraging learning and destruction since April 2014 (disclaimer: destruction not actually encouraged).

Aug 21 2015

RT @ManyATrueNerd: Something a bit different tonight - Interplanetary - a game about building infrastructure to murder other planets. http…

Aug 21 2015

A bit over a day left to catch Interplanetary and more space games in Humble Weekly Bundle: T.co T.co

Aug 19 2015

You think you're so good at Interplanetary, huh? Share your wisdom with others! Post tutorials in our Steam community T.co

Aug 18 2015

@nmourujarvi Kyllä ne on tainnu vaan uusimman Weekly Bundlen ostaa... Nehän meteoriitit on jo melko randomeja :D

Aug 17 2015

@Rookie22222 Alrighty, checking it out. Seems to be related with Windows 10 for some players.

Aug 17 2015

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