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There is a problem with interplanetary civilizations: developing them takes more resources than a single planet can offer, and sometimes even a planetary system is not enough. Especially if you have competition.

In distant cosmos, two sister planets have reached a rather tense situation. The ancient greed, inherent to both civilizations, has driven them to most dramatic measures: the building of massive cannons, aimed directly at each other. Let the game of interplanetary artilleries begin!
Gameplay
Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes. It is inspired by classics like DEFCON, Civilization series and old-school artillery games.

Your goal is to cause damage to the enemy's planet and to protect your own. Manage your planet's infrastructure using the limited natural resources and research new technologies to develop even mightier weapons and defenses.

At the end of each turn, there is a chance to shoot your interplanetary guns and try to hit major strategic points on the enemy's planet. Be precise, and you might manage to navigate your railgun slug around other planets and their gravity wells, straight into enemy cities!

Check our official website and blog!
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The mystical planet Fae Interplanetary poster Arcologies
Blog RSS Feed Report abuse Latest News: Interplanetary Status Update: The Final Stretch Approaching!

1 comment by Jeoo on Apr 2nd, 2015


We're living exciting and busy times. As some of you may remember, we've been throwing around "The Early 2015" as the release date of Interplanetary for a long time. If our watch is correct, it IS the early 2015 already!

We are now scrambling to finally get Interplanetary to version 1.0 and out of Early Access! A huge amount of progress has been made since the last public version and we're hoping to get this thing released soon. We'll announce an actual release date a bit further on, but when we say "soon", we mean in about a month or so! Scary.

The reason why we haven't released a lot of patches and updates recently, is that we've been working hard on adding all the final features and fixing them in place. This means we've had to spread the game open in such a way that packing it back up into nice updates would've slowed down the development too much.

We've now managed to implement pretty much all the main features that were a part of the initial plan. Being in Early Access, however, slightly expanded the scope of the game according to player feedback.


Some of the features available at release:

  • Ranked Matches and Online Matchmaking
  • Custom Game Setup
  • City Projects
  • AI Difficulty Levels
  • Saved Games
  • Damage Area Visualizations
  • New Event Log
  • New Tech Tree
  • New Upgrades
  • New Intel Mechanics
  • New City Growth/Science Mechanics
  • Achievements
  • Improved UI and Graphical Touches

And then some! This is just a little sneak peek of the upcoming features and we'll be revealing a more detail list later.

We've added a lot, but unfortunately, a few of the features we've explicitly promised to include, will have to wait until after the release of Interplanetary 1.0.

Promised features that will be added post launch:

  • Grey Goo, the third superweapon. Includes some pretty unusual mechanics.
  • The return of LAN Game. We had to disable LAN matches during the network overhaul. There are simply more vital features to add before launch, but we haven't forgotten about this one.
  • Online AI Bots. Needed to be pushed back so we could finish other features.

Uncontrollable problems, such as some particularly terrible in-office flu seasons, have sometimes slowed us down dramatically, but the good news is, we will not abandon the game once it's released. We want to keep patching it and updating in the features that just couldn't make it to the initial release.

Now, this is another good opportunity to sincerely thank all of you who have been with us during our stay on Early Access! All the game testing, suggestions and bug reports from the players have definitely improved this game and we would have never been able to develop it to this point without your support. It's not too late to send us some more feedback, though, even if we are going to leave Early Access! We will have a good opportunity to add more things to the post-release updates.

Anyway, this is where we are, at the moment. We'll be making a proper release date and feature announcement sometime closer to the date. Look forward to it!

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Post comment Comments  (0 - 10 of 45)
elliottsmelly
elliottsmelly Jan 1 2015, 10:07pm says:

ai aiming is very good but i would like to see a more tactical less guns blazing ai. :p. great work on the game though.

+2 votes     reply to comment
Jeoo Creator
Jeoo Jan 7 2015, 6:37am replied:

Thanks!

It does depend a lot on the "mood" of the AI. Of course, we're still developing it, but an aggressive strategy often is a very effective one in this game.

+1 vote   reply to comment
nogoodusernames
nogoodusernames Sep 2 2014, 8:39am says:

looks good but my computer probably won't run it :(.Do you have demo in plan?

+1 vote     reply to comment
Chocomophin Creator
Chocomophin Sep 15 2014, 4:21am replied:

Hi! At the moment we don't have any plans for demo. But, perhaps, you could leave us your computer specs, so we can let you know if the game would work for you :)

+1 vote   reply to comment
jroi_bautista
jroi_bautista Aug 7 2014, 2:55am says:

There's a typo in one of your description.

+1 vote     reply to comment
EleKtroGaming
EleKtroGaming Jul 8 2014, 9:32pm says:

This game looks great guys!

+3 votes     reply to comment
..LemoN..
..LemoN.. May 4 2014, 11:18am says:

Wow! This is a totally awesome project, definitely tracking and waiting for more news.

+4 votes     reply to comment
enterusernamehere
enterusernamehere Mar 20 2014, 12:29pm says:

I posted a comment here and got a alpha key in a PM over a year ago, thing is i never knew PM's where a thing on desura XD. Only found out about the message today... oops. anyway before i found out about the message i was bored and looking through my bookmark tabs and found a link to this page buried away in there. after taking another look i'm impressed. nice to see it still being worked on and even green-lighted too. I've seen lots of cool larger scale games like this and usually after the first little while of development the game just kinda fades away but its great to see this alive and well.

+2 votes     reply to comment
Jeoo Creator
Jeoo Mar 25 2014, 5:20am replied:

Hah, glad you found your way back here! Hope you're having fun with the alpha!

+1 vote   reply to comment
TheDarkSecret
TheDarkSecret Jul 8 2014, 1:35am replied:

Oohhhh man! You guys should have worked together with these game-teams,
(1) SpaceEngine: Indiedb.com
(2) Paragon: Desura.com
And Universe Sandbox: Store.steampowered.com
and designed ​​a super game...

+2 votes     reply to comment
Jeoo Creator
Jeoo Jul 8 2014, 3:14am replied:

Interplanetary 2...? :P

+1 vote   reply to comment
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Interplanetary
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
Contact
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Official Page
Interplanetarygame.com
Release Date
Released Apr 17, 2014
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Community Rating

Average

9.3

4 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @teamjollyroger

@evandev Glad to hear it! We have something massive coming out very soon.

20hours 3mins ago

@evandev Definitely! We already have it working on our internal build. Hope you had fun!

20hours 7mins ago

Well, it turns out the AI in #Interplanetary actually DID harbor a special vendetta against the players! Whoopsy. #Bug #IndieDev

Apr 16 2015, 2:24pm

Although a bit old, this has been very handy when coming up with techs for #Interplanetary. Get inspired! #GameDev T.co

Apr 14 2015, 12:53pm

@ORC_Gaming You'd have to be pretty lucky to do it with the current AI. There will be difficulty settings, though. Still won't be a cinch!

Apr 14 2015, 10:34am

@ORC_Gaming So close! It's actually the opposite. You need to win against a full team of AIs.

Apr 14 2015, 10:28am

@ORC_Gaming Here's a hint: it's called "Brought a Brain to a CPU Fight".

Apr 14 2015, 10:23am

@ORC_Gaming Lovely sentiment, but no. This is about something more aggressive.

Apr 14 2015, 10:14am

@Aki_Savolainen Yeah, he probably should use proper gloves when handling the brain. Looks like quality product, though!

Apr 13 2015, 11:26am

@Ukhtral Not quite! The name's "Brought a Brain to a CPU Fight".

Apr 13 2015, 10:32am

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