Master of Tactics is a 4X Space Turn Based Strategy Game. It has a tactical combat system making the game heavy on strategy with a deep technology tree. It is also light on micro management! Master of Tactics is set in the future, just after the discovery of interstellar space travel and involves a race to explore the galaxy, colonise new worlds, and control the galaxy's strategic resources. Features: Custom Craft Design, Tactical Battle System, Strategic Resources, Diplomacy (espionage, sabotage, trading) and Random Galaxy Generation.
Master of Tactics is now up to version 1.17 and version 1.18 is in development. The game has been gradually improved over the releases. Have you ever played civilisation and found 100 turn in you are getting bogged down managing your empire for little strategical effect? If so try MoT. A major design aim was to extrapolate 'game play' from 'game management' - I call it 'removing micro management'. Other features Include:
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Same great game with a whole new danger...... The Space Kaan. Once awoken, they roam the galaxy in search of craft to destroy.
Is the most important thing in a turn based strategy games the starting position?
New Features: Flanking in Tactical Battle System New technology 'Tactical Command Center'. Missiles have a longer range. Only Craft retreating in the...
Master of Tactics 1.0 has now been released to the public.
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