"DUAL GEAR" is a turn based strategy game combination with action gameplay inspired from classical Japanese mech TBS games . Command the units with turn based system from the third person action perspective. Players can develop a pilot , build and customize their own mechs and squad . All parts,weapons and pilot will affect the abilities of the unit. The game is powered by Unreal Engine 4 and still in development. Our studio will be launching a crowdfunding campaign on Indiegogo for this game on the 25th Jan 2016. also early pre alpha demo will already for download too.
DG Update 0098
The first update form our three years journey!
We apologies again for the huge batch of delays from the last year but, we confirmed, this 17th June is going on. The confirmation email will send to all backers from 17-18th June and will receive a Steam Key not over 24 hours after the completion. If you already for the Alpha/Beta Backer and the game is already in your STEAM Library, don't do anything. The game will update the new patch automatically!
How to preparation.
-The confirmation process is the same as Alpha/Beta Backer.
-All chosen perks will receive the Steam Key for this Beta Backer Phase!
-The confirmation email will send to your registered email in your Indiegogo account. If you are the non-registered backer, you can check your account by Facebook login option at the top right of the Indiegogo page.
- If you've forgotten your registered email. Feel free to contact our support email at pongpat@dualgeargame.com We will help you to get your key anyway.
- Some confirmation mail may be dropped into your trash folder. Don't forget to check it!
Progression Update!
We've been updated some of the new progressions on our Facebook, Twitter, and Youtube during the preparation of Beta Backer, Let's check it out!
New firing and melee skills already integration.
All available weapons during the pre-alpha demo and alpha released got the batch of skills. Like an RPG game, player needs to gains the character level to upgrade more skills and status. All are available for Beta Backer.
Agressive Gameplay Implementation.
This is "Wheel Boost" The feature already in Alpha Release but we have no official details about it. We bring more aggressive control to the latest version alongside with tougher AI. All enemies are able to activate the "Defensive Attack" during any action of the player unit. Wheel boost will help player to avoid the defensive attack and more benefit to getting to the destination quickly.
Story Integrations.
3 Story Missions and Tutorial Mission were available on Beta Backer. Character contents are also. This is the "Prologue Act" of the story mode. However, we move some features like "Skirmish Mode" and "Link Attack" for the second act and we will provide the new act during the STEAM Early Access. More details will announce after the launch of Beta Backer.
More Mech Customize Features.
Introduce first with Secondary Color Adjustment and a bit changed of UI. Mouse support to help the player getting in any color tabs is 70-80% but, we still working to polish this feature. 4 Screenshots already served for you now!
New Mechs Updated.
Long time played with only one mech, EGE-01 Sidewinder(and more in Alpha Released). We finally added more parts to the hangar. Player can buy more parts and weapons to custom their own mech in this Beta Backer.
Prepare for Incoming Update.
We will announce more news and our development progress after the launch of Beta Backer. Also, the roadmap the Beta until Full Release. We are ready to drive all our community forward! Please stay tuned for the new update!
And don't forget to join our communities!
The development is ongoing. we have some progression to provide about this month. Let check this out!
Steam Halloween Sale started! Only 4 days to join us with 10% discounted and free mech in your hangar.
The news update is ready! We have 3 main news to report you all. It's about a minor patch, road map, and unique pilot artwork for backers. Let check out...
Report is ready! We gonna get some detail about Space Combat?
System Requirement Minimum : AMD Phenom II X4/ Intel quad-core Q6600 RAM 4GB or better VGA AMD 7750 or better/ NVIDIA 550Ti or better Free Disk Space...
An incredible work of art in game form. Great job!
I wish I had any money to support you guys. Sorry.
At least I'm following development and I've subscribed to your Youtube channel. That's the least I can do.
BTW some questions:
1- Will there be Overcharged Weapons? (Armored Core Mega Weapons)
2- Will there be Two Handed weapons, Like Bazookas, rifles and Miniguns?
3- Will there be other types of legs? because I can't have my mecha team without my American Tank Badass.
is their i can play ps4 demo? cause i like this game, can't play on pc its not required met
Is this game's minimum requirement is windows 64-bit? I can't run the pre-alpha demo on my 32-bit windows
We're so sorry about. Intial spec alway for windows 64-bit sir!
You should provide a link to direct to Indiegogo to gain support, cause no everybody know Indiegogo. >_<
I know it's listed as single player but do you have any plans for a multiplayer mode?
We have a plan for the multiplayer if we reach an initial goal on Indiegogo sir! The game design already open for the multiplayer but we need more budget to do this module right now.
As a big fan of Front Mission, I'm intrigued with this.
BTW, any non-campaign game modes? Like arena mode or that quasi-dungeon crawler simulator in FM5.
Hi, We set the game with all replayable mission sir. when you finish the campaign mission you will unlock the alternate sub missions! You can go back to get more money and exp, also maybe find some quest and new boss here.
how do i get this to play on ps4
We not ready to upload the build for PS4 version but if we already to do it, We'll talk to you soon.
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