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  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 13 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives, find and destroy enemy weapon caches, or survive against endless waves of swarming enemy.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.


Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.

Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.

Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.

King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.


Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.

Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.

Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

"Like Counter Strike and Red Orchestra had a baby."
Indie of the Year 2014 I Player's Choice
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Whats up community! Thank you for your patience regarding our update frequency. We have been working very hard and have some exciting news we will come to shortly. But first a recap for context.

"Day of Defeat and Insurgency had a love child of Red Orchestra."

Last year when we kicked off Mud & Blood a WW2 total conversion for Insurgency, it quickly became quite popular. To this day we had over 16,000 + subscriptions for our pending release. This outstanding support made it clear this was something the community really wanted!

Luck however shined upon us when we were contacted by NWI (the creators of Insurgency) with an offer we simply couldn't refuse; To join forces with their own WW2 total conversion they had developed in house (Day of Infamy).

The decision was an easy one and we quickly merged our readied content and began working on providing further assets for use in the mod.

2016 03 01 00001

Day of Infamy mod (DoI Mod) launched and quickly became a smash hit, reaching over 170,000 subs in a few short months.

A few months later, NWI reached out to us again. This time to ask if we wanted to work on Day of Infamy standalone. We were of course honored and considered it a real privilege to be given this opportunity. You can see some of our work in the latest E3 trailer, and you will see more of our content throughout Early Access and leading up to the game's official release.

We are humbled and proud for this opportunity to join a world class studio that also started as a mod team, and hires from the modding community to expand their existing platforms.

With the upcoming Day of Infamy standalone you can expect the British faction, local VOIP featuring radio packs that relay communication between squads, flamethrowers, artillery barrages, incredible new maps, ferocious new AI built from the ground up and the same competitive matchmaking platform being designed for Insurgency & Sandstorm.

Whilst the mod will still remain on the workshop, it should not be considered as a demo or example of what to expect in the standalone game.

The vast amount of new features along with all new game modes are what truly sets the standalone game apart. We are excited by the shared vision DOI Standalone represents!

Closed Alpha Screenshots - All content is work in progress.


Thanks to all those that showed your support and love for this project, we will see you on the front-lines.

Insurgency and Day of Infamy Updated

Insurgency and Day of Infamy Updated

News 3 comments

We've just released updates for both Insurgency AND the official WWII mod Day of Infamy! Includes new map Dry Canal, new spectator options, various fixes...

Day of Infamy now compatible with live branch

Day of Infamy now compatible with live branch

News 10 comments

Official WWII Insurgency mod created by New World Interactive and open sourced to the community, available now on the Steam Workshop.

Mud & Blood: Development Update #3

Mud & Blood: Development Update #3

Mud & Blood 1 comment

The latest's details from the front lines are in, featuring more weapons and more!

Mud & Blood: Development Update #2

Mud & Blood: Development Update #2

Mud & Blood 4 comments

After a few months of silence we are back to showcase what's being worked on.

Add file RSS Related Files
Operator Alpha  >> Read full Description below <<

Operator Alpha >> Read full Description below <<

Operator Demo 12 comments

[ IMPORTANT! ] INSTALL REQUIRES: Subscription to Workshop Mod Component! Install Instructions: Extract the files from the .zip to the Insurgency2 folder...

Insurgency map contest

Insurgency map contest

Multiplayer Map 0 comments

Finalists for the Razer and Game Banana Insurgency map contest.

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

TactOps Weapons Audio 0 comments

Custom Weapon sounds. This pack includes almost all new weapon firing sounds, and reloading. More equipment sounds have been added as well. No M4a1 firing...

Tact-Ops Insurgency Mod - V3.1 Sound Pack

Tact-Ops Insurgency Mod - V3.1 Sound Pack

TactOps Audio Pack 0 comments

New sounds - Player footsteps and headshot - Menu music - Emmiters and ambiance - Bullet FX - Cues and event sounds

Tact-Ops V3.1 Core Mod

Tact-Ops V3.1 Core Mod

TactOps Full Version 0 comments

Insurgency nightfall DLC has been released. Alot of new content has been added with this new update including a new map, upgraded weapon model and textures...

Comments  (0 - 10 of 110)


what is this? a CS clone?

Reply Good karma Bad karma-10 votes

No, not at all. This game is a lot more "tactical" and "realistic" than Counter Strike, in a way. I played a bit of CSGO and a little more CSS, you can do co op missions of sorts with friends, there isn't any crosshair excepting a laser sight which is optional from what I remember. You choose to gear up with things like night vision, gun modifiers, etc. at the start of the game (you can only have so many times) which effects your weight and movement speed. It's sort of like counter strike, but more realistic and to me at least, a lot more fun.

Reply Good karma Bad karma+4 votes

Congrats on 2nd placed IOTY. Should've been 1st.

Reply Good karma Bad karma+2 votes

good deathmatch server:

Reply Good karma Bad karma+1 vote

Insurgency has sold it's soul to NUKETOWN...LOL!

Reply Good karma Bad karma+1 vote

So.. I dont full understand, I can play Insurgency at linux?
Just in Steam no linux platforms.

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Some more official maps for this game!
Would be also great to see a PKM machine gun.

Reply Good karma Bad karma+2 votes

where the download

Reply Good karma Bad karma-3 votes

where the english

Reply Good karma Bad karma+2 votes

Check steam.

Reply Good karma Bad karma+1 vote

where the steam

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New World Interactive
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Highest Rated (8 agree) 10/10

best indie mod game that became a real game.

Apr 25 2013 by Only-Dave


Latest tweets from @insurgencygame, @insurgency2

RT @dayofinfamygame: We'll soon publicly test our @mapcore @GameBanana map contest submissions! Details how to submit and how to play: T.co

Oct 20 2016 by insurgencygame

RT @AndrewSpearin: Cofounders of Insurgency, originally a Half-Life 2 mod, visiting the Valve HQ in Bellevue. @… Instagram.com

Oct 11 2016 by insurgencygame

New hotfix today that fixes the Linux version of the game as well as some other issues: Steamcommunity.com

Oct 6 2016 by insurgencygame

RT @dayofinfamygame: New patch with gameplay improvements, fixes, map changes, and more: Steamcommunity.com

Oct 6 2016 by insurgencygame

New patch with new Ambush scenarios, penetration-based armor, new character models, competitive changes, and more: Steamcommunity.com

Oct 5 2016 by insurgencygame

I liked a @YouTube video from @fraggednation Youtu.be Top 5 Indie Games YOU Should Be Playing

Oct 4 2016 by insurgencygame

RT @dayofinfamygame: New update with M3 Grease Gun, C96 carbine and pistol, supply gain economy, optimization, and more: T.co

Sep 29 2016 by insurgencygame

RT @mapcore: We're seeing the first few WIP threads being posted in our @dayofinfamygame mapping contest, so exciting! Here are… T.co

Sep 22 2016 by insurgencygame

Insurgency 2 now on twitter!

Mar 12 2012 by insurgency2

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