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FEATURES:

  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 13 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives, find and destroy enemy weapon caches, or survive against endless waves of swarming enemy.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

PVP GAME MODES:

Firefight
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Ambush
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Skirmish
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Strike
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.

Push
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Infiltrate
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.

Flashpoint
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.

Occupy
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.

COOP GAME MODES:

Checkpoint
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.

Hunt
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.

Survival
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

"Like Counter Strike and Red Orchestra had a baby."
Indie of the Year 2014 I Player's Choice
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We have released an update that includes a new map and numerous features, fixes and improvements. The new map is called Dry Canal, originally created by community member Tribly and a finalist in our Gamebanana level design contest last year.

We are also releasing the foundation for our competitive ranking system. The system is not fully functional yet, but the game now loads the web-based system that will evolve into the competitive component. We can begin to update our competitive and stats systems without requiring a game update.

We know our competitive community are anxiously awaiting the competitive matchmaking features, and we appreciate everyone’s patience. You can expect to see ingame progress in the near future, and if you want a preview of our competitive features, we will be creating a Competitive Testing group on Steam which will give you early access to features before they are introduced to everyone else. We will use this group to test the systems on a smaller base of users and solicit feedback.

In addition to the update to Insurgency, the Day of Infamy mod has also been updated on Workshop. Five new community-made maps have been added to the official map rotation for the mod, and some new content has also been added including a new weapon and new weapon assets. Full changelist found here. Subscribe to the mod here.

Important note regarding custom player models: Because of animation changes made in this patch, any Workshop custom player models now will cause the game to crash because they do not have the correct IK settings compiled. Please unsubscribe and notify the Workshop creator that their models must be updated. Workshop authors: check this forum post for info on how to make the fix.

drycanal 1024

resistance

Full changelist is below:

New Map

  • Dry Canal (Day and Night versions)

New Scenarios

  • Multiplayer
    • Dry Canal Push
    • Dry Canal Skirmish
    • Dry Canal Occupy
    • Dry Canal Firefight
    • Dry Canal Strike
    • Dry Canal Elimination
    • Dry Canal Ambush
  • Cooperative
    • Contact Checkpoint
    • Dry Canal Checkpoint
    • Dry Canal Conquer
    • Dry Canal Outpost
    • Dry Canal Survival
    • Dry Canal Hunt

Features

  • Implemented facial animations for your guide in the training level.
  • Created Clean Sweep achievements for every map running Hunt game mode.
  • Created Decisive Victory achievements for every map running Checkpoint game mode.
  • New first person AK-74, AKS-74u and Makarov animations.
  • New third person animations for reloads, grenade throws and foregrips.
  • M16, M4 and AK-74 world models have been updated with moving bolts.
  • IK support for third person hands and feet. Mod authors will need to update any player model mods they have on the workshop.
  • Steam View Game Info dialog now shows the player score rather than kill count. Player score can be hidden on the View Game Info dialog if server enables sv_suppress_steam_score.
  • Damage and suppression is replicated to spectators watching in first person.

Optimizations

  • Player spawn staggering implemented to reduce server lag spikes that occurred when a large amount of players spawn at once.

Gameplay Improvements

  • Survival improvements
    • Adjusted price and amount of ammo received from chest rig and chest carrier to make ammo more limited.
    • Tweaked AI behavior so bots are less likely to patrol parts of the map humans can avoid.
    • Added win condition for level 100

Fixes

  • Players now get correctly damaged and flashed by grenades while leaning around a corner.
  • Fixed the black sky issue when Shader Details were set to medium or low settings.
  • Fixed the subtitles not working in the training level.
  • Fixed the clean sweep hunt achievements not triggering properly.
  • Possessing a bot no longer reloads when using a controller.
  • Fixed being able to crash servers by spamming the inventory_resupply command.
  • Fixed FPS drop caused by main menu HTML panels after connecting to a server.
  • Character models are now positioned with their head where the first person view is in crouched and standing stances, which should help prevent “head glitching”.
  • Fixed multiple world model bipods attaching to a weapon.
  • Fixed detached foregrip on shotgun world models.
  • Added IK support to first person hands on various weapons to prevent any sliding during transitions, specifically pistols.
  • Fixed being able to skip the M249 reloads.
  • Players now experience fall damage when landing in shallow water.
  • SourceTV demos can now be viewed without crashing the client. Demos recorded prior to this patch may fail to load.
  • When viewing a player in first person through SourceTV, proning and leaning is now shown correctly.
  • sv_hud_deathmessages can now be enabled on co-op servers.

Map Changes

  • New District checkpoint layout
  • Fixed an issue in Embassy where you could jump behind the map.
  • Added invisible walls in Panj to prevent players from accessing certain exploit locations.
  • Fixed a bug in Siege Outpost where cache B would be in a bad location.
  • Fixed many other miscellaneous issues in multiple levels.

User Experience Improvements

  • Pressing escape now closes menus properly.
  • HTML MOTDs have been disabled due to player feedback. Unfortunately, too many servers were abusing this ability by playing ads that could not be stopped or were obnoxious.

Modding

  • Server-side Workshop now supports collections.
  • Workshop servers will now correctly query for map updates between games.
  • Spawn points and spawn zone entities can now be assigned a squad ID, allowing mappers to create squad specific spawn areas.
  • Theaters:
    • Added mutual exclusion to weapon upgrades. This can be used to exclude any two upgrades from being equipped simultaneously that are in different upgrade slots. Under a weapon upgrade add “excluded_upgrades”, with an arbitrary key and a value set to the name of the upgrade to exclude. The exclusion should be defined on the latter of the pair in the theater file.
    • Added “overlay” setting to gear definitions.
    • Added the “third_person” subsection to weapon definitions.
  • Replaced c_thirdpersonshoulder with sv_thirdperson and all the associated settings.

Capa Mode (beta)

Introducing new features to the roaming spectator mode, currently controlled using Console Variables. The name "Capa" is an homage to one of the greatest war photographers, Robert Capa, who co-founded Magnum Photos following the Second World War. His images of Omaha Beach on D-Day are iconic. Sadly, he was killed by a mine in Indochina in 1954. Capa had a famous saying: "If your photographs aren't good enough, you're not close enough," and this feature will help you get closer to the action while spectating.

  • spec_camera_options_gui 1, displays UI to adjust f-stop, focal length, and focal distance
  • spec_bank 1, enables camera banking
    • spec_bank_angle , Maximum camera banking/roll angle
    • spec_bank_smoothing , Banking interpolation amount (higher = slower)
  • spec_handheld , enables handheld camera feature that moves the camera around as if it were held by a camera operator
    • spec_handheld_frequency , frequency at which the camera shakes (recommended value is 0.3)
  • spec_fov 1, enables manual FOV control while in Capa mode allowing you to zoom in and zoom out using the scroll wheel
    • spec_fov_angle , manual FOV angle that can be changed using the ConVar or by scrolling
    • spec_fov_delta , Amount of degrees to add or subtract depending on scroll wheel movement
    • spec_fov_smoothing , interpolation amount
    • spec_fov_lockdoftofov 1, Use FOV to calculate the focal length of the brute force Depth of Field effect (mat_insdof 1)
  • spec_interpolate 1, smooth out mouse movement
    • spec_interpolate_smoothing , interpolation amount
  • spec_interpolate_position 1, smooth out camera position
    • spec_interpolate_position_smoothing , interpolation amount
  • sv_specspeed (server) - this is not a new value but it should be lowered during the test which we will probably do via RCON as we go like during previous tests


Fixes

  • Fixed grenade prime animation getting stuck in third person.
  • Fixed missing resource file for the depth of field/spectator control UI (Capa mode UI).
  • Fixed server log output displaying “TEAM ONE” and “TEAM TWO”.
  • Custom playlist can now be selected.
  • Added Dry Canal Checkpoint to Coop Elite playlist.
  • Added Tell Hunt and Tell Night Hunt to playlists.
  • Fixed muzzle bone on AC-556 world model.

Map Changes

  • Removed windows in Market to avoid spawn camping Security.
  • Fixed Dry Canal survival objectives disappearing after capturing B.
  • Fixed a respawn issue on Tell Checkpoint

Modding

  • Spectator fixes for sv_thirdperson.
  • Added mp_ignore_win_conditions for customising gamemode behavior.


Day of Infamy Update

The Day of Infamy mod has been updated on Workshop with five new community-made maps added to the official map rotation, and new content including a shotgun and updated weapon assets.


New Multiplayer and Coop Maps
Resistance by JakHalz
Bridge at Remagen by ThirdEye


New Coop Maps
Metz by Chief-C
Iron Cross by Chief-C
PS7 by Freddy

Features


  • New M1912 pump action shotgun for American Assault and Demolition classes.
  • New Kar98k rifle, scope and bayonet assets.
  • New Bazooka assets.
  • New first person Luger pistol animations.
  • The MP40 now uses a unique model so any Workshop mods that replace the one in Insurgency will not replace the one in DoI.
  • Updated first person melee animations.



Fixes

  • Fixed textures and shaders on the Luger pistol.
  • Fixed being able to skip the MG42 and M1919 reloads.
  • Removed bayonet from G43.


Day of Infamy now compatible with live branch

Day of Infamy now compatible with live branch

News 10 comments

Official WWII Insurgency mod created by New World Interactive and open sourced to the community, available now on the Steam Workshop.

Development Update #3

Development Update #3

Day of Infamy: British Forces 1 comment

The latest's details from the front lines are in, featuring more weapons, name change and more!

Mud & Blood: Development Update #2

Mud & Blood: Development Update #2

Day of Infamy: British Forces 4 comments

After a few months of silence we are back to showcase what's being worked on.

Operator the Tactical Shooter is now available as Early Alpha on ModDB!

Operator the Tactical Shooter is now available as Early Alpha on ModDB!

Operator 5 comments

Operator Alpha Test has begun! Operator is a tactical shooter total conversion mod for Insurgency. Supporting both PvP and Co-Op play, Operator the game...

Add download RSS feed Related Downloads
Operator Alpha  >> Read full Description below <<

Operator Alpha >> Read full Description below <<

Operator Demo 11 comments

[ IMPORTANT! ] INSTALL REQUIRES: Subscription to Workshop Mod Component! Install Instructions: Extract the files from the .zip to the Insurgency2 folder...

Insurgency map contest

Insurgency map contest

Multiplayer Map 0 comments

Finalists for the Razer and Game Banana Insurgency map contest.

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

Tact-Ops Insurgency Mod - V3.1 WeaponSoundPack

TactOps Weapons Audio 0 comments

Custom Weapon sounds. This pack includes almost all new weapon firing sounds, and reloading. More equipment sounds have been added as well. No M4a1 firing...

Tact-Ops Insurgency Mod - V3.1 Sound Pack

Tact-Ops Insurgency Mod - V3.1 Sound Pack

TactOps Audio Pack 0 comments

New sounds - Player footsteps and headshot - Menu music - Emmiters and ambiance - Bullet FX - Cues and event sounds

Tact-Ops V3.1 Core Mod

Tact-Ops V3.1 Core Mod

TactOps Full Version 0 comments

Insurgency nightfall DLC has been released. Alot of new content has been added with this new update including a new map, upgraded weapon model and textures...

Comments  (0 - 10 of 109)
Corbul
Corbul

(buried)

what is this? a CS clone?

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Guest
Guest

No, not at all. This game is a lot more "tactical" and "realistic" than Counter Strike, in a way. I played a bit of CSGO and a little more CSS, you can do co op missions of sorts with friends, there isn't any crosshair excepting a laser sight which is optional from what I remember. You choose to gear up with things like night vision, gun modifiers, etc. at the start of the game (you can only have so many times) which effects your weight and movement speed. It's sort of like counter strike, but more realistic and to me at least, a lot more fun.

Reply Good karma Bad karma+2 votes
bukanijam
bukanijam

Congrats on 2nd placed IOTY. Should've been 1st.

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removethisprofile
removethisprofile

good deathmatch server:
178.33.217.176:27015

Reply Good karma Bad karma+1 vote
alencore
alencore

Insurgency has sold it's soul to NUKETOWN...LOL!
Youtube.com

Reply Good karma Bad karma+1 vote
PASA24
PASA24

So.. I dont full understand, I can play Insurgency at linux?
Just in Steam no linux platforms.

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trainbomb
trainbomb

Some more official maps for this game!
Would be also great to see a PKM machine gun.

Reply Good karma Bad karma+2 votes
SturdyBatonX
SturdyBatonX

where the download

Reply Good karma Bad karma-3 votes
medve
medve

where the english

Reply Good karma Bad karma+2 votes
Guest
Guest

Check steam.

Reply Good karma Bad karma+1 vote
Ominous-Spud
Ominous-Spud

where the steam

Reply Good karma Bad karma+1 vote
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Insurgency
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Highest Rated (7 agree) 10/10

best indie mod game that became a real game.

Apr 25 2013 by Only-Dave

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Latest tweets from @insurgencygame, @insurgency2

Buy Insurgency cheaper on Steam than any grey market site and support the devs, win-win! Only $2.24 USD No excuses! Store.steampowered.com

6hours 15mins ago by insurgencygame

"One day I will make my boss put Insurgency in our list of PC's best FPS games." Pcgamesn.com

6hours 17mins ago by insurgencygame

Enjoying the update? Ask a friend to buy the game, on sale for 85% off! $2.24 USD Store.steampowered.com 91% recommended by players!

21hours 34mins ago by insurgencygame

... and that's not all... new Day of Infamy mod update! Five community-made maps added, and more: Steamcommunity.com

May 26 2016 by insurgencygame

New Insurgency update released! Including a new map, several fixes, new spectating mode, and more... full info here: Steamcommunity.com

May 26 2016 by insurgencygame

I liked a @YouTube video Youtu.be Jenny is waiting

May 14 2016 by insurgencygame

Insurgency 2 now on twitter!

Mar 12 2012 by insurgency2

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