PVP GAME MODES:
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Capture the flag style game mode where you must seize the enemy's intel while protecting your own base from enemy infiltration. Multiple players on your team can collect enemy intel. Teams spawn by reinforcement waves, when a friendly player seizes the intel, and when an enemy carrier is killed.
Teams both have weapon caches they must defend while trying to destroy the enemy weapon caches. They also must capture a central objective on the map. Capturing the point or destroying an enemy weapon cache will spawn your team.
King of the Hill style game mode with a single objective. Controlling the objective will drain the enemy's reinforcement waves. To win players must eliminate the enemy team and its reinforcements or hold the objective and have more waves when time runs out.
COOP GAME MODES:
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
Eliminate all enemy AI on a night themed map and find and destroy their weapon cache. The weapon cache spawns randomly in one of three potential locations. Players only have one life per round, so stealth and communication are advised.
Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
The time has come! Swords vs. Spies total conversion mod for Insurgency (Now that is a mouthful!) is finally releasing! This is a product of many months of design and testing, a product that is ready to see the light of day at long last. While it may be 'finished' per se, there is always room for more content, and I am still working on all the other maps for this mod. I hope that you will enjoy it, whether it will be solo, coop, or on a hosted server, and I thank you for checking it out!
Have fun in the dark,
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Finalists for the Razer and Game Banana Insurgency map contest.
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