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Make Heroes. Make History.

Recruits is a squad based top down shooter. Inspired by games like Cannon Fodder, Alien Swarm and Jagged Alliance Recruits puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and packed with explosions, Recruits offers a wide variety of features that allow you, and your friends to take command of the action and lead your men to victory.

As players progress through the game they will gain ranks and respect amongst their fellow soldiers, giving them bonus abilities, unlocked items and perks to better defeat their enemies. The main aim for the player is to complete their missions and gain as many kill points as possible. The higher the rank of the player, the more efficient soldier they are, giving the team a better chance of surviving the missions and ultimately the war.

In each level, players will have to move out, saving POW's and civilians, avoiding traps, searching out and killing Enemy Soldiers, destroying enemy buildings and vehicles in order to safely get extracted from the battlefield.

Recruits is an action packed Top Down Shooter that will deliver you and your friends to the front lines of brutal combat situations.

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Blog RSS Feed Report abuse Latest News: Recruits - Forum DevLog #3

2 comments by 3dRobbo on Jan 3rd, 2014

Happy New Year and Merry Christmas to everyone, I hope it was a good time for you all!

Over these holidays, @Jason and myself have been working hard on getting the 'design' and gameplay aspects of the Recruits Multiplayer and Singleplayer right. I will do a quick summary of the systems we have implemented and do a more in depth write up further down the track.


So, we have been using Trello for this, an online project management software that allows you to create 'cards' and move them around and update information in realtime in the cloud. So far its been great and I think its something we will continue to use instead of Asana, which is what we previously used.

In Game Graphics

Some things we have been doing design wise are new HUD's for in game. So we are sorting out a more simple but yet more informative way of displaying health and recruits name and rank info.Having just the rank and name with the recruit will clear up the play area a bit and allow you to see more when you are fighting.

And by putting this info over on the side of the screen, it allows you to check the status of all of your recruits at anytime you want by pressing TAB.

Gameplay Design

With single and multiplayer we have decided to handle soldier death and recruitment in the following way.

  • You start the game with a Platoon. This platoon is comprised of 8 new low level soldiers (Privates).
  • You then move up to a maximum of 4 soldiers into your Squad. The Squad is what you take into missions.
  • You then control your Squad in game and try to complete the missions.
  • If a soldier dies, they are gone forever and are listed on a memorial wall in the menu.
  • Soldiers who live stay in the squad and are able to fight on other missions.
  • You can then replenish your squad by moving more soldiers from your Platoon to your Squad.
  • In Singleplayer, if you run out of your Platoon soldiers... Game Over
  • In Multiplayer, if you run out of Platoon soldiers, you cannot fight until you have gone back to the menu to replenish them.

So that's the basics of it. In conjunction with this, You earn XP and Cash, which the XP give you soldier ranks and the cash the ability to unlock new items and weapons to use with all your soldiers.Also, soldiers in battle have the ability to earn medals and honors. For example if you are playing and you kill 10 enemies in a row and you revive 3 squad mates and you blow up a tank and save 10 civilians... that might be the right circumstances for a Medal of Honor! 

Which would boost your soldiers stats by a certain amount to make him way harder to kill on the battlefield.

Sorry its a long one, but lots has been happening. Cant wait for the Steam Launch where all of you guys can play this game we have work so hard on!

Head over to our Forums - Forums.recruitsgame.com and put your name down for early Multiplayer testing and also join in on the conversations! Tell us what you think about the game, how it looks, what we can do better, things you want to add! Anything like that helps us make a game that everyone can enjoy.

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Chopper Pickup - Wallpaper

Chopper Pickup - Wallpaper

Jan 20, 2013 Wallpapers 6 comments

1920x1200 Wallpaper of Choppers in Recruits (not game camera).

Recruits Alpha Demo

Recruits Alpha Demo

Dec 10, 2012 Demo 0 comments

This demo includes 2 of the missions from the full version alpha. Many features and bug fixes are missing in this demo but it's main purpose is to give...

Tank Battles - Wallpaper

Tank Battles - Wallpaper

Aug 26, 2012 Wallpapers 0 comments

1920x1080 Wallpaper of Tanks in Recruits (not game camera). Our Blog www.commotion-games.com

Post comment Comments  (0 - 10 of 341)
habitdasher#2 Jan 4 2014, 8:21pm says:

hate to sound rude but I have a feeling these guys are out of funds and are relying on the steam release to keep them going. I've had this same version since I made purchase which has been a very long time... that 5 bucks could have gone to a gog sale or three.

0 votes     reply to comment
theflamingskunk Mar 1 2014, 12:41pm replied:

We've never had funds in the first place :)! We had a slow down because of various life events, although we are still hard at work (We still have our day jobs!). A majority of the code had to be revisited to support multiplayer, so that has eaten up a lot of the time. Once we go on steam everyone who purchased here will get a key so they can play the steam version online!

+1 vote     reply to comment
TKAzA Mar 3 2014, 12:37am replied:

When can we expect the next release? / Greenlight launch?

+1 vote     reply to comment
Guest Mar 1 2014, 7:21pm replied:

I'm not sure why people dislike my comment though, It's my honest opinion and how I genuinely feel at the time, and it's basically on the mark from what you just told me. It's as if people can't take ANY kind of criticism these days, believe me that was probably the lightest form of it. I probably won't revisit the game though if Steam and multiplayer are the main concern, and When I bought the game I was interested but the novelty has since worn off. I'll probably give the key to a friend and see if they can enjoy the game and what it has to offer. Nothing against you guys by all means.

+1 vote     reply to comment
dawiec Jan 17 2014, 11:18am replied:

Yip, I got the release way back and the updates have been minimal.
Looks like it'll be a great game when its finally finished.

+1 vote     reply to comment
irogue Nov 17 2013, 1:46am says:

Quote - "After 328 days on Steam's Greenlight, we were successfully Greenlit a few days ago!"

Wow i know valve / steam are lazy and slow but 328 days, lol that is astoundingly slow.

Best of luck with the sales on steam hopefully you guys get the funding you deserve!

+1 vote     reply to comment
ExecutorTassadar Nov 11 2013, 2:40am says:

So Recruits disappeared from my Desura collection on purpose? O_o
Still showing up in the client, but not on the web page.

+1 vote     reply to comment
theflamingskunk Nov 20 2013, 12:16pm replied:

Straight up navy seal mode! Thats a strange issue. If its still occuring you should contact Desura.

0 votes     reply to comment
IronStrIkErX Nov 6 2013, 3:16pm says:

Is the game open world and will there be coop mode? And what about character customization?

+1 vote     reply to comment
3dRobbo Nov 10 2013, 4:55pm replied:

It wont be open world, but we will have coop modes. Eventually we aim to have character skin and outfit customization.

+1 vote     reply to comment
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Release Date
Released Jul 17, 2012
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134 votes submitted.

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Highest Rated (4 agree) 10/10

nice game

Jul 26 2012, 7:12am by KiRGuDu

Tactical Shooter
Single & Multiplayer

Latest tweets from @recruitsgame

Cheers @UnrealEngine for having @RecruitsGame in the 2014 showreel! So happy! T.co Thanks so much!!!

Mar 22 2014, 12:14am

Have a look at @TheRedSolstice kickstarter project! T.co Get in quick!

Mar 21 2014, 5:20pm

After a little break over New Years, have a look at our third development log over at our forums. T.co #recruitsgame

Jan 3 2014, 6:52pm

Happy New Year everyone! Can't wait to release @recruitsgame on Steam Early Access soon! Bring on 2014!

Jan 1 2014, 12:08am

Merry Christmas everyone! Be safe and bring on 2014!

Dec 25 2013, 4:14am

A progress update over at our forums. #recruitsgame T.co

Dec 23 2013, 5:34pm

First of many more common updates in our forums! T.co Come find out what we are doing over the holiday break #recruitsgame

Dec 19 2013, 6:26pm

Take a look at our Facebook and like us! T.co Thanks for the plug @SatelliteReign

Dec 18 2013, 7:20am

@HegiDev cheers buddy! Appreciate it!:)

Dec 16 2013, 7:01pm

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