What is Battlescape?

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

“We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”

-Keith Newton, CEO & Cofounder (80.lv Interview)

A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.

Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.

Light to Medium Spacecraft

Small ships with first-person, twitch based Newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.

  • Interceptors - Your standard fast, sleek, highly maneuverable killing machine. They are primarily designed for destroying enemy light spacecraft.
  • Fighters - Similar to interceptors, fighters are relatively fast and maneuverable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal.
  • Bombers - Larger and less maneuverable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.
  • Corvettes - The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

Capital Starships

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:

  • Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.
  • Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.
  • Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

Ship Customization

A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.

The I-Novae Engine

When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.


To support our project, and gain access to the alpha or beta releases, you can pledge directly by creating an account on our website. InovaeStudios.com

Or follow us on social media ;) Twitter Facebook

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Update83_Header_Thumb


Hey everybody, Flavien here, taking stead of Keith for the weekly update as he’s busy with the arrival of his first child.

As you know, we’ve been busy working on the next major patch for quite a while now. I’m happy to report that progress has been going pretty smoothly recently and that we’re seeing light at the end of the tunnel. This new version has taken a lot of development time, but includes some pretty heavy and fundamental architectural changes, especially in terms of networking, which will allow us to scale up to these hundreds-of-ships-at-once battles. In terms of gameplay it’s still pretty bare-bones, but we should be in a good state to iterate quickly towards an alpha release at the end of the year.

screenshot41
Battle test in atmosphere


For now, ETA for this new patch for dev-tier / stellar+ level backers is some time around next week. Planetary physics collisions is almost resolved ( I still need to implement some server-side code and do some stress test, but the algorithm is already functional ) but we’ll need a few additional days to implement some missing features and do a polish / bug fixes pass ( for instance I need to rework atmospheric flight mechanics and add back some thruster sound effects ). Keith has also recently been upgrading the website and installer dependencies.

screenshot50
External view can now be rotated around the ship


The art team has also started to gear up for the next patch, that will include a first basic version of capital ships ( with placeholder art and control scheme ). Some assets that have been in the works in the past months are being integrated into the project, including the new space station, factory and military base pieces.

screenshot54
Flying a Destroyer around a planet


That’s all for now. Stay tuned for more information about the new patch next week. I’ll probably do a streaming session as soon as it’s out, assuming the server is stable. See you !

-Flavien

Update84_Header


Hey everyone it’s time for your weekly update. It’s been another busy week here at I-Novae Studios. We had another playtest this last weekend, this time with planets reintegrated for the first time in months. Overall everything went smoothly and Flavien believes he may have already come up with a viable solution for server-side planetary collision detection. We found a couple of new bugs but nothing we can’t fix within a few days. In fact, the test went so well we’re pleased to announce that, as long as we don’t run into any last-minute blockers, we’ll be releasing the next patch this Saturday, the 21st of October.

screenshot30
A massive space battle over a planet!


Needless to say – this patch is a significant update – it contains months of work from both the art and the engineering teams. To summarize some of the changes: we’ve rewritten nearly our entire networking stack, added mockups for all of the capital ships, applied materials to most of the smaller ships and installations (still WIP), improved multi-threaded performance, added scorekeeping, implemented a basic in-game UI mockup, improved the flight model, implemented a basic damage model, added placeholders for simple voice commands, mocked up cockpit bobbleheads (no physics simulation yet), tested massive space battles, etc.

screenshot47
Staying close to my wingman as he fires at the enemy


Assuming everything goes smoothly this weekend with the patch we’ll announce our next Alpha backer “free play” weekend within a week or 2. We’re looking forward to stress testing the new networking code with Developer Access and then Alpha backers. This patch has been a long time coming, we greatly appreciate everyone’s patience, and after the next Alpha “free play” weekend we’ll be pivoting in a big way towards releasing the Alpha as soon as we can!

screenshot34
Catching some sun while flying around a planet


Weekly Update #82

Weekly Update #82

News 3 comments

An internal Dev only playtest ahead of the next patch release, bug fixes, gameplay implementation, and some hard results in this weeks update!

Weekly Update #81

Weekly Update #81

News

Hundreds of ships in game, flying about, all firing their weapons at the same time... what a test!

Weekly Update #80: 400 Player Simulation!

Weekly Update #80: 400 Player Simulation!

News

Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...

Weekly Update #79

Weekly Update #79

News

A smaller than usual report on our current activity. Keeping everyone up to date on our status.

Comments  (0 - 10 of 15)
RedRocketRandy
RedRocketRandy

Are you in need of volunteer alpha/beta testers?

Reply Good karma Bad karma+1 vote
InfinityDevs Creator
InfinityDevs

In order to finance our dreams, we've limited alpha/beta testoing to our backers on Kickstarter and IndieGoGo.

Our DevTier backers already have access to the prototype, with alpha access in the future.
Indiegogo.com

Reply Good karma+1 vote
themion
themion

Hi,

Infinity: Battlescape looks really cool and I also very much appreciate the amount of information found on your Kickstarter site as well as how honest you are there.

Basically the only problem I have is your statement about VR support. By now at least for me VR support is simply basic requirement in a space game. It's somewhat frustrating for me as well, but since I've started using the Rift DK2 in November 2011 I can't even enthusiastically yawn at non-VR space games (including Elite Dangerous on a conventional monitor) ... and I still wanted to play a few games in my favorite genre, which I now apparently cannot ever again do. (And that's something I say even after an entire year and extensive gaming breaks caused by important exams ... so it's no initial hype anymore.)

So looking at your official statement regarding VR support:

"(...)which is why we aren't making any promise at this stage.
As VR enthusiasts ourselves this is definitely something we will try to add on our own, especially if we are able to hit our higher stretch goals."

Well, if I was in a 'very' comfortable situation financially and could just go ahead and bet 20 or 50 US$ on a Kickstarter campaign that potentially (worst case though) could end up as nothing at all even if it financially succeeds and reaches all stretch goals I might even back it, but I'm not. I don't have to worry about my food right now, but ... well ... without at least a VERY clear dedication for VR support I just can't. :/ (And even if it ended up becoming the best space game in every single regard ... it would still be a "nothing" to me without VR support ... that's how essential it has become. :/ )

Reply Good karma Bad karma+2 votes
Juris3D
Juris3D

But, you do realize, how little percentage of gamers in the world have those expensive VR headsets? So, you see, when I find a new game, first what I check that it is NOT VR-only. I am not flaming or anything bad. I am just saying, most of the world is non-VR.

Reply Good karma Bad karma+1 vote
Dwarden
Dwarden

best luck to I-novae engine and team, starting small is something many of us fans wished for since 2007-2010 ;)

Reply Good karma Bad karma+3 votes
INtense! Staff
INtense!

couldn't agree more

Reply Good karma+2 votes
Parisbre
Parisbre

They are launching their Kickstarter for Infinity:Battlescape on the 21st!!!

Video: Youtu.be
Images: Goo.gl
More info: Goo.gl
Countdown: Inovaestudios.com

Reply Good karma Bad karma+3 votes
Hattersin
Hattersin

Hello, my name is Tim Kristiansen.
I was wondering if you're looking for a music producer/sound designer for your game.
I have previously made the music and effects for 'Robototics' which became a featured app/game on appstore.
If you're interested, I'd really appreciate it if you contact me back. Thank you :)

Reply Good karma Bad karma+1 vote
InfinityDevs Creator
InfinityDevs

Apologies, we already have a dedicated sound designer and musician on the team. But that you for the offer. Cheers!

Reply Good karma+3 votes
Freudski
Freudski

Sounds interesting :v

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Infinity: Battlescape
Platforms
Windows
Developer & Publisher
I-Novae Studios
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Combat Sim
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @inovaestudios

RT @inovae_keith: Are you ready for the next #infinitybattlescape patch!? We sure are with weekly update 84: Indiegogo.com T.co

Oct 18 2017

RT @inovae_flavien: Err.. I meant update #83 of course :) T.co

Oct 11 2017

RT @inovae_flavien: Forgot some debug code ( a huge 1 Km box ) in #infinitybattlescape . I was quite surprised when I saw that thing wh… T.co

Oct 10 2017

RT @HutchingsINovae: Honestly... this test was pretty excellent... #gamedev #indiedev #epic #devblog @INovaeStudiosT.co

Oct 5 2017

RT @inovae_keith: #infinitybattlescape weekly update 82 has been released: Indiegogo.com T.co

Oct 4 2017

RT @inovae_keith: Forums are back up!

Oct 1 2017

RT @inovae_keith: The forums will be going down for maintenance soon

Oct 1 2017

RT @HutchingsINovae: 150 ships in this test, all firing weapons... can't wait to play test this thing with a massive fleet… T.co

Sep 28 2017

RT @inovae_keith: #infinitybattlescape weekly update 81 has been released: Forums.inovaestudios.com T.co

Sep 27 2017

RT @inovae_keith: #infinitybattlescape weekly update 80 has been released: Indiegogo.com T.co

Sep 20 2017

Embed Buttons
Link to Infinity: Battlescape by selecting a button and using the embed code provided more...
Infinity: Battlescape
Statistics
Last Update
Watchers
183 members
Articles
45
You may also like
Dark Horizon
Dark Horizon Combat Sim
Aces High
Aces High Combat Sim
From The Depths
From The Depths Combat Sim
Alter Light
Alter Light Combat Sim