Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.
A community update on the Tactical View in game. A blend of the information heavy Starmap, and proximity radar displays.
Summary of the Project history, where we've been, how we got here, and where we're headed.
We are happy to announce that Infinity: Battlescape will be released to Steam Early Access on Friday, September 27th, at 04:00 am UTC. Now is the time...
One of the most exciting and visually awesome updates we've had yet ;)
We're nearing our first Asteroid backer weekend! That means everyone who backed the game at the Asteroid reward Tier will be granted access from July...
A short summary of the past 2 Development updates. Our next few updates will get dedicated posts, due to the volume of content, and announcements they...
We've learned a lot during our beta, and continue to advance towards our Steam Early Access launch. We now have a steam page! Head on over and wishlist...
We've officially entered BETA. While most of the features have been integrated, there are still a few key pieces left to fully implement. We'll continue...
We had a short break over the holiday season, but continued working into the new year. Here are the 4 updates we made during that time.
Beta backers will have access to our second limited beta-weekend at 19:00 UTC on the 7th of December, until the 10th of December. See the full article...
The Big HUD Discussion seeks to engage with and involve our community in the design of our in-game; Heads Up Displays, radar systems, on screen info and...
How our Beta Weekend went, and our immediate plans for the future.
The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...
We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Infinity:Battlecape entered it's alpha phase of development this past weekend. Launching on Friday June 15th, the latest Alpha build of the game was made...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...
The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format...
We talk about the last Alpha access weekend, and look back on the project's development up to this point.
This weekend we're giving pre-Alpha access to all of our Alpha level backers. I'ts still a pre-alpha build, so gameplay is limited, but we've come a long...
New pre-Alpha patches, an upcoming Alpha Weekend (for alpha backersand above) programming updates, gameplay features updated, and more.
Update on the cruiser mesh, and a general progress report from the rest of the team ;)
More visual FX work on weapons and shields, an update for our space whale bobblehead backer reward, and a concrete date for our next patch.
Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.
The art team continues to work on our capital ships, and Flavien continues to implement new gameplay features as we prepare to release another patch.
Looking towards our next patch, weapons, and a mesh update for the Destroyer.
Hey everyone, it’s time for your first weekly update of 2018!
Following on from 20 days of votes, it’s time to present the Best Upcoming Indie Games of 2017, as decided by you!
Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.
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