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Fragment Planet is set in a post-apocalyptic world, where the earth has been destroyed because of a experiment to gain a new energy source. During the explosion the fragments of the old world have been charged with this energy, which kept them flying and made it possible for the last humans to survive. Years after the accident the newly formed fractions are fighting in a great war to conquest flying islands and to regain lost technology.

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Pre-Alpha Base building Pre-Alpha Base building Pre-Alpha Base building
Blog RSS Feed Report abuse Latest News: First Update - Biplanes, new compressor, island-transporter...

1 comment by Nonakesh on Apr 4th, 2012

This is the first real update and the last before the first release, but please be aware that it is not a final release! It is a alpha release with 4 units... it's only purpose is to show you the concept of the game (I think the best name would be "concept demo").

But let's start with the real update. I won't talk about bugfixes or anything like that because you don't see a difference anyway, but I can tell you that I mainly fixed bugs in the last months and I tried to change only those things that were important for the gameplay. I also made bigger changes to some of the models because they didn't fit the setting of the game. A sci-fi/podracer jet does not fit in a steampunk game so I changed its model to a biplane! It still shoots homing missiles because they are easier to code and look cooler.

Biplane

The mainbase was a strange metal sphere that flew with a white glowing energy beam. Now it's a flying oil platform.

Main base

In the background of this picture the builder materializes a building with its energy beam. (I know that isn't very steampunk, but it was the only method I could think of to build those buildings without being really strange for gameplay or extremely work expensive)

Main Base

Here is the new resource compressor. The glowing energy ball looked cool, but unfortunately it didn't fit in at all. In the background you can see a new unit! Btw... the textures are as ugly as ever, but I can't concentrate on everything... I am working alone after all... 

ressource compressor

For those who haven't read my first update: Every island has energy, which slowly regenerates. This compressor converts energy in resources (I'm still searching for names...). You need both energy and resource to build units or buildings, so you will have to find a average of energy regeneration and resource gain. The only really new building is really fitting in this topic! It's a silo that increases the energy capacity:

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Yes, it's the small thing with the cool texture! In fact it is the only model where I really tried to make a good texture (just to see if I COULD make a good one).
The last thing I will show you is one of the most important units in the game. It is a island transporter, that uses small drones to move islands. In future releases you will be able to upgrade those transporters to collect resource from small resource chunks, that fly freely around (at specific locations), so you will be able to get resource without using energy, but you are going to have to fight for those locations. Some other upgrades I am thinking of are ground unit transport-drones and bombs, which make the island transporter to a real threat for the enemy!

Island transporter

Here it is transporting a island. Unfortunately you can't see it very well on this screen, but you'll be able to see it on Friday anyway! 

Island transporter

Here is a last screen where the island just has been connected to the main base. This is very important because you can only build on islands that are connected to a main base (you can build more than one, but they are quite expensive). Buildings that get disconnected from the main base become neutral and everybody (even the enemy) can connect them to their main base.

Connecting to the main base

If you want to follow the development of the game you can follow me on twitter @nonakesh1 . I haven't been twittering very much (mainly because I have no real followers...), but I will start as soon as somebody follows me!

If you want to send me feedback, or you ideas for the game you can send me a pm!

Downloads RSS Feed Latest Downloads
Bridge Hotfix 0.125

Bridge Hotfix 0.125

Apr 10, 2012 Patch 0 comments

Fixes a bug that lets bridges explode, when they are placed on a neutral island. You have to select the folder where the exe is located.

Fragment Planet - Concept Demo - Alpha 0.124

Fragment Planet - Concept Demo - Alpha 0.124

Apr 6, 2012 Demo 1 comment

This is the conzept demo of Fragment Planet. Its purpose is to show you the concept of the game. It is NOT bug free. Please keep in mind that it has been...

Post comment Comments  (0 - 10 of 11)
Tomani
Tomani Sep 2 2012, 5:37pm says:

Hi!
First of all: This game will be great! i love the concept! I kind of dream of a game with flying islands since a few years, but being more of a designer and less of a programmer i never tried to make one.
And now yesterday i found your Game on the Ars Electronica Festival in Linz....

now there is one tip: it would be great of you to add some data output in the game.
something like a ressource and energy counter.
not only for reason of playability, but also it would make it more easy for us testers to find bugs.

so go on and make this what it can be!

btw: if you need some kind oft support creating art for the game ore texting things it would be an honor for me to help ya out.

+1 vote     reply to comment
Nonakesh
Nonakesh Sep 17 2012, 3:09pm replied:

Thank you for the feedback! There is in fact a debug output (the engine does this automatically), but I don't really know what you mean by resource and energy counter.

I am developing the game and I'll make a update as soon as it is playable again (which could take a while). The new version will have features like procedural island generation, but as I said, I'll write a update as soon as it's ready.

Thank you for your offer to help me! I'll send you a pm.

By the way, I'm sorry that I answered so late... I didn't see your comment and IndieDB has no notification function, or at least I couldn't find it.

+1 vote     reply to comment
Bomtaker01
Bomtaker01 May 14 2012, 6:32am says:

Gotta say this game is Awsome so far!! lots of potential imo ^^.By the way was this inspired by the old game time of defiance? kinda similar concept in a way

+1 vote     reply to comment
Nonakesh
Nonakesh May 18 2012, 8:50am replied:

Thanks! I have never played that game, but I think I will try it.

+1 vote     reply to comment
Bomtaker01
Bomtaker01 May 18 2012, 2:49pm replied:

the games similar in the fact its in the sky and theres flying stuff but unfortunately the game i was on about had the servers shut down ^^'

+1 vote     reply to comment
dron1885
dron1885 Apr 11 2012, 2:54pm says:

Hell yeah! Nice demo, played some matches with mates - game concept is verrrrrrry promising)

+1 vote     reply to comment
Nonakesh
Nonakesh Apr 12 2012, 5:01am replied:

Thank you! If you have any ideas, or found bugs, please write me a pm or a mail!

+1 vote     reply to comment
JellyHop1415
JellyHop1415 Mar 4 2012, 3:47am says:

This looks like it'll be pretty good.

+1 vote     reply to comment
booman
booman Jan 12 2012, 2:39pm says:

yes please show us more... the concept is very interesting... Fragment-Planet sounds like a strategy game, but with some action

+1 vote     reply to comment
Nonakesh
Nonakesh Jan 8 2012, 1:37pm replied:

Thanks! I'll upload gameplay screens soon!

+1 vote     reply to comment
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Fragment Planet
Platform
Windows
Developer
STIX Games
Engine
Unity
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Release Date
Released Apr 5, 2012
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Real Time Strategy
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @nonakesh1

@KrauseFx Yeah... That happens like once in a year!

Aug 2 2013, 2:03am

I think I already reprogrammed the island connection code 4 times. I really hope that's the last time. That code is really exhausting.

Aug 1 2013, 10:48am

I finally beat the greatest bane of my existence! Bridges! That's what I said before I found the last 10 game breaking bugs, as well...

Aug 1 2013, 10:46am

RT @capotej: programming T.co

Jul 30 2013, 10:55am

@C418 At the moment you are probably better of with the TrackIR anyway! (I heard the rifts dev kit has still a very low resolution)

Jul 26 2013, 12:26pm

"Nearly Finished".. as if that would ever mean, that it wouldn't take long. In this case it meant "I nearly finished the next little step."

Jul 24 2013, 8:20am

After over a year Fragment Planet is very close to a playable version again! Although the units and buildings don't have any textures yet...

May 24 2013, 7:06am

@ludumdare I just finished my second #LD48 I think it went better this time. This time the game is even fun to play! T.co

Dec 16 2012, 9:21pm

@haderer Fertig kann man nicht wirklich sagen, aber eine Alpha version gibts hier: T.co

Jun 16 2012, 3:43pm

@haderer Es gibt also noch hoffnung! Der Metro App-Store könnte später für mich als GameDev allerdings noch ziemlich praktisch werden!

Jun 16 2012, 3:39pm

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