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Fragment Planet is set in a post-apocalyptic world, where the earth has been destroyed because of a experiment to gain a new energy source. During the explosion the fragments of the old world have been charged with this energy, which kept them flying and made it possible for the last humans to survive. Years after the accident the newly formed fractions are fighting in a great war to conquest flying islands and to regain lost technology.

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This is the first real update and the last before the first release, but please be aware that it is not a final release! It is a alpha release with 4 units... it's only purpose is to show you the concept of the game (I think the best name would be "concept demo").

But let's start with the real update. I won't talk about bugfixes or anything like that because you don't see a difference anyway, but I can tell you that I mainly fixed bugs in the last months and I tried to change only those things that were important for the gameplay. I also made bigger changes to some of the models because they didn't fit the setting of the game. A sci-fi/podracer jet does not fit in a steampunk game so I changed its model to a biplane! It still shoots homing missiles because they are easier to code and look cooler.


The mainbase was a strange metal sphere that flew with a white glowing energy beam. Now it's a flying oil platform.

Main base

In the background of this picture the builder materializes a building with its energy beam. (I know that isn't very steampunk, but it was the only method I could think of to build those buildings without being really strange for gameplay or extremely work expensive)

Main Base

Here is the new resource compressor. The glowing energy ball looked cool, but unfortunately it didn't fit in at all. In the background you can see a new unit! Btw... the textures are as ugly as ever, but I can't concentrate on everything... I am working alone after all...

ressource compressor

For those who haven't read my first update: Every island has energy, which slowly regenerates. This compressor converts energy in resources (I'm still searching for names...). You need both energy and resource to build units or buildings, so you will have to find a average of energy regeneration and resource gain. The only really new building is really fitting in this topic! It's a silo that increases the energy capacity:

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Yes, it's the small thing with the cool texture! In fact it is the only model where I really tried to make a good texture (just to see if I COULD make a good one).
The last thing I will show you is one of the most important units in the game. It is a island transporter, that uses small drones to move islands. In future releases you will be able to upgrade those transporters to collect resource from small resource chunks, that fly freely around (at specific locations), so you will be able to get resource without using energy, but you are going to have to fight for those locations. Some other upgrades I am thinking of are ground unit transport-drones and bombs, which make the island transporter to a real threat for the enemy!

Island transporter

Here it is transporting a island. Unfortunately you can't see it very well on this screen, but you'll be able to see it on Friday anyway!

Island transporter

Here is a last screen where the island just has been connected to the main base. This is very important because you can only build on islands that are connected to a main base (you can build more than one, but they are quite expensive). Buildings that get disconnected from the main base become neutral and everybody (even the enemy) can connect them to their main base.

Connecting to the main base

If you want to follow the development of the game you can follow me on twitter @nonakesh1 . I haven't been twittering very much (mainly because I have no real followers...), but I will start as soon as somebody follows me!

If you want to send me feedback, or you ideas for the game you can send me a pm!

Fragment Planet - First features and future ideas

Fragment Planet - First features and future ideas

3 years ago News 0 comments

In this first article I will introduce the first features of the games and my plans for the future.

Bridge Hotfix 0.125

Bridge Hotfix 0.125

3 years ago Patch 0 comments

Fixes a bug that lets bridges explode, when they are placed on a neutral island. You have to select the folder where the exe is located.

Fragment Planet - Concept Demo - Alpha 0.124

Fragment Planet - Concept Demo - Alpha 0.124

3 years ago Demo 1 comment

This is the conzept demo of Fragment Planet. Its purpose is to show you the concept of the game. It is NOT bug free. Please keep in mind that it has been...

Post comment Comments  (0 - 10 of 11)
Tomani Sep 2 2012 says:

First of all: This game will be great! i love the concept! I kind of dream of a game with flying islands since a few years, but being more of a designer and less of a programmer i never tried to make one.
And now yesterday i found your Game on the Ars Electronica Festival in Linz....

now there is one tip: it would be great of you to add some data output in the game.
something like a ressource and energy counter.
not only for reason of playability, but also it would make it more easy for us testers to find bugs.

so go on and make this what it can be!

btw: if you need some kind oft support creating art for the game ore texting things it would be an honor for me to help ya out.

+1 vote     reply to comment
Nonakesh Creator
Nonakesh Sep 17 2012 replied:

Thank you for the feedback! There is in fact a debug output (the engine does this automatically), but I don't really know what you mean by resource and energy counter.

I am developing the game and I'll make a update as soon as it is playable again (which could take a while). The new version will have features like procedural island generation, but as I said, I'll write a update as soon as it's ready.

Thank you for your offer to help me! I'll send you a pm.

By the way, I'm sorry that I answered so late... I didn't see your comment and IndieDB has no notification function, or at least I couldn't find it.

+1 vote   reply to comment
Bomtaker01 May 14 2012 says:

Gotta say this game is Awsome so far!! lots of potential imo ^^.By the way was this inspired by the old game time of defiance? kinda similar concept in a way

+1 vote     reply to comment
Nonakesh Creator
Nonakesh May 18 2012 replied:

Thanks! I have never played that game, but I think I will try it.

+1 vote   reply to comment
Bomtaker01 May 18 2012 replied:

the games similar in the fact its in the sky and theres flying stuff but unfortunately the game i was on about had the servers shut down ^^'

+1 vote     reply to comment
dron1885 Apr 11 2012 says:

Hell yeah! Nice demo, played some matches with mates - game concept is verrrrrrry promising)

+1 vote     reply to comment
Nonakesh Creator
Nonakesh Apr 12 2012 replied:

Thank you! If you have any ideas, or found bugs, please write me a pm or a mail!

+1 vote   reply to comment
JellyHop1415 Mar 4 2012 says:

This looks like it'll be pretty good.

+1 vote     reply to comment
booman Jan 12 2012 says:

yes please show us more... the concept is very interesting... Fragment-Planet sounds like a strategy game, but with some action

+1 vote     reply to comment
Piemanlives Jan 8 2012 says:

seems interesting

+1 vote     reply to comment
Nonakesh Creator
Nonakesh Jan 8 2012 replied:

Thanks! I'll upload gameplay screens soon!

+1 vote   reply to comment
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Fragment Planet
STIX Games
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Released 2012
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Latest tweets from @nonakesh1

Oct 9 2015

@DascuMaru But I might not be able to answer immediately, I have some stuff to do now, but I'll definitely see the mails and answer later!

Oct 9 2015

@DascuMaru It's @gmail.com">temp.stixgames@gmail.com (my real support mail doesn't work right now because my host is bad)

Oct 9 2015

@DascuMaru Oh, by the way, yes I could just replace the up direction with the vertex normal, but wind and some other things wouldn't work.

Oct 9 2015

@DascuMaru That would probably be a better idea. I didn't even see the last tweet you sent. Just contact me on the Unity forums or mail.

Oct 7 2015

@DascuMaru So in the end it would probably just look weird. I don't really see a way of patching that in, it would be a different asset.

Oct 7 2015

@DascuMaru Mostly because the fur wouldn't react to the movement of the character, the wind wouldn't work either.

Oct 7 2015

@DascuMaru I could get it to work with non-flat surfaces like small planets, but fur isn't really possible.

Oct 7 2015

@DascuMaru Not actively, but I get notifications via mail, so go ahead, I'll answer questions here as well!

Aug 2 2013

@KrauseFx Yeah... That happens like once in a year!

Aug 1 2013

I think I already reprogrammed the island connection code 4 times. I really hope that's the last time. That code is really exhausting.

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Fragment Planet
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3 years ago
49 members