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Live the memorable experience of Fractal Space, a unique first person adventure & puzzle game on iOS, Android & Windows Phone! Coming Soon to PC!

Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your jetpack and taser gun to think your way through puzzles of this mysterious space station. Will you solve the mysteries of this station, and get out alive?

This, my friend, is up to you…

✔ Control your Jetpack to fly freely around space!
✔ Use your Taser Gun to activate switches remotely
✔ Find lost recordings to solve the mystery that lead you to this station
Observe and act upon your environment to move forward
✔ Full Gamepad support

While surviving the adventure through the space station of Fractal Space, dexterity is not the only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve Fractal Space's puzzles!

Shoot your taser gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void of space, so use it wisely and make sure you have enough fuel to make your journey!

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and solve mysteries about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

Show the entire world what a puzzle mastermind you are by unlocking achievements, and sharing your Fractal Space speed run scores with your friends!

Play this game as if you were on console! Compatible with most wired & wireless gamepads, including nVidia Shield Portable!

5/5 "Perfect game to stimulate the brain, really tests my motors skills. Helps my coordination... This should be used for occupational therapy!"
5/5 "This is the most amazing game I've ever seen or played on a phone."
5/5 "This game blew me away... I'm glad to give it five-stars; this game deserves it!"
5/5 "Explore the never-ending space, while battling new challenges. Coolest game ever!"
5/5 "Great game! Very enjoyable, obviously influenced by 'Portal' - but not a bad thing! Great work, dev!"

Follow our two-person studio:
- Official Website: Haze-games.com
- Twitter: Twitter.com
- Facebook: Goo.gl
- Google+: Goo.gl

This game was originally called "Space Run 3D". It has been renamed since ;)

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Development Update #15


Hello, dear players!

We hope you’re all doing great since last time! We had quite a lot of updates of the PC version since the last article – I’ll try to summarise them all up here!

Experimental Chapter 4!

L’image contient peut-être : intérieurChapter 4 – This room just might be dangerous

It took a great amount of time to get this new, exclusive Chapter 4 ready for you to play and test to help improve and find bugs, but it’s finally available in an early, experimental version! This new Chapter features quite a lot of new gameplay mechanics – we sincerely hope you’ll enjoy them!

Another room in Chapter 4

It’s currently missing objectives and voice-over dialog; even if they are silent, subtitles are displayed to help you understand what to do as you play.

There was a very first release of Chapter 4 a few weeks ago, but it had various bugs and was missing some rooms, that have since then been added in the latest update v0.4.2c_EXP. In addition, the first version wasn’t optimized; the latest should now run better on low-end computers.

New vertical room in latest addition around the end of Chapter 4

Even if the ending of Chapter 4 is still missing the latest version, most of Chapter 4’s playable content is now here. Chapter 4 will then be available on the main Default branch for all players only once the final ending of the Chapter is implemented. This is estimated to be for the end of May 2019.

Aucune description de photo disponible.Chapter 4 – Try not to touch these blades!

I would like to thank all the early testers that have already tested the new Chapter through our official Discord Server!

I’m not going to provide more details of this new Chapter to avoid spoilers. If you’re interested in trying out the current Experimental version of Chapter 4, head to the Official Steam Guide for accessing Experimental Builds!

Chapter 4 – Another new room

New Upgrades

New Upgrade available, with 3 upgrade levels! You can find it in all Chapters. This new upgrade is called Hover: It allows you to hover in-air for a short duration while you aim your taser, making it easier to shoot whileairborne. This upgrade is meant to be functional before picking up the Jetpack, which is why it’s a separate system than the Jetpack. However, it does prevent the Jetpack from recharging while in use (intended).

New Upgrade: Hover a few seconds while aiming in mid-air

Health Backpack and Taser Backpack upgrades are now considered Abilities until first unlock to Level 1. Then, can be upgraded to Level 2 and finally, Level 3. Until now, there were only 2 upgrade levels possible for these upgrades – we have now brought it up to 3 in order to carry up to 3 of each item types (Healthpack or Taser Battery).

New Graphics Options

The game now has a new Display Type option in the Graphics tab: Select either Fullscreen, Borderless or Windowed mode.

New Options: Display Type and Depth of Field

We have added a new Depth of Field option in Graphics tab: Enable or Disable the hit blur visual effects (high performance impact on low-end integrated graphics cards)

New Sounds!

We have started to rework the sounds of the game! Philip, a good friend of mine and sound designer, is working on his free time to replace gradually the sound effects of the game, and he will help with some new music sound tracks.

We already have quite a few new sounds implemented: taser shooting sounds, heal, healthpack / taser battery pickup, taser reload, ui notifications, and a few more.

More will come over time as he has time to work on them!

More Optimizations

In the previous major updates of the game, we had already made big optimization improvements, making the game more playable on low-end computers.

With this latest update, many of the rooms that were still a bit more demanding have now been adjusted, re-structured and optimized to be easier to render on integrated graphics cards.

Bug Fixes and Changes

  • Use Dodge ability into it a Fragile Window to blast through it without consuming Taser ammo!
  • Many Dodge ability improvements: Smoother + Verticality in dodge movement now more accurate in Zero-Gravity. Dodging temporarily interrupts Jetpack, but Jetpack resumes correctly if Jump button still pressed. You can now dodge while crouched, but will be forced to stand up if dodging up vertically
  • Linux builds should now launch properly in both Default and Experimental branches.
  • Many level design and visual bugs were fixed
  • Fixed: Various Taser aiming laser bugs: misalignment when aiming laser switches from “far away empty space” to touching an object, and sometimes going through objects should now all be fixed. Makes it easier and more precise to aim far away objects.
  • Changed: If cutscenes are disable OR speedrun mode, first intro of the game is automatically skipped
  • Changed: Disabling Cutscenes, OR enabling SpeedRun Mode will always automatically skip the respawn animation
  • NEW (EXP only): New additional rooms at the end of Chapter 4! The ending is still missing, but the transitional rooms towards the ending of Chapter 4 are now here. It’s not very long, and they will be improved a bit since this is a first version, but please tell me if you find any problems or bugs already
  • Changed (EXP only): Optimized more rooms in Chapter 4: A lot of areas should now run fine on integrated graphics cards. Still some rooms are required to be optimized (50% done)
  • Changed: Optimized Destructible Walls: Some Areas in CH3 were heavy on performance due to presence of 2 or more destructible walls; should now be much better. It is a known issue that the “interior” sides of wall parts have a texture visual bug – ignore it – it will be fixed later.
  • Changed: Optimized Destructible Windows: Destructible Windows should be much less heavy on performance than before. Still some optimization to do on them once they are broken, that will come later.
  • Fixed: Dodging into a breakable window during Zero-G will also break it (used to work only in non-Zero-G)
  • Many gameplay bugs reported by the Discord Community were fixed. Check the #solved-bugs channel of our Official Discord Server to know more.
  • Changed: Smoother Jetpack: Short jetpack impulsions while falling used to create a “jump” – no longer the case. Acceleration is faster after long fall (used to take up to 4 seconds to start going up again)

Next Steps

Here is an overview of the next steps of our work on Fractal Space.

Chapter 4: Ending

Now that most of Chapter 4’s content is functional, we have the ending of the Chapter to create. This will be done in a future update, as it’s going to require a lot of additional work. We will now be focusing on that.

Chapter 5

Once we have implemented the ending of Chapter 4, the chapter will be out of Experimental build for all players to test, and we’ll start working on Chapter 5, which will be a longer, improved version of the mobile version’s Chapter 4.

Mobile Updates

Currently, the mobile version’s updates are on hold as we focus on the PC version. However, we’re planning to fix a few additional bugs, and improve performance and quality even more within the next 1 or 2 months.

Level Editor

We are aware you all would love a Level Editor. We still haven’t announced anything yet, as we are still researching the possibility of adding a Level Editor in the PC version of Fractal Space.

Yes, we are experimenting, in parallel of creating the ending of the game. However, we will only start focusing on a Level Editor once we are closer to releasing the final version of the PC version.

Experimenting with the in-game Level Editor

Once experiments are concluded and if they are successful, we’ll officially announce a Level Editor and start a beta-testing phase for the feature. However, at this stage, we still cannot confirm there will be one, and when it will be released.

One thing is sure: if there will be a Level Editor, it will be completed and available to the public only after the story mode is completed, as we are too small a team to work on the game itself and a fully-fledged Level Editor.

Thank you all for playing, for your endless support and for reading! Talk to you soon,

Charles and Amélie from Haze Games

Development Update #14

Development Update #14


For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!

Development Update #13

Development Update #13

News 1 comment

This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!

PC Development Update #11-12

PC Development Update #11-12


News about the features we are currently working on for the next updates of Fractal Space, our indie first person puzzle game on PC, Mac and Linux.

PC Development Update #10

PC Development Update #10


This is our very first development update since the first playable version of Chapter 3. We have fixed a few bugs and made some additions.


Welcome to Fractal Space official Discord channel!
Here, you can get news about the game's development, chat with other testers or the dev team directly and report bugs / suggestions to improve the game.

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Your game is looking good! Reminds me of portal and the original half life. That sky box would do really well on my game Zukara. lol

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Latest tweets from @hazegamesstudio

Let's continue Chapter 2 overview video of Fractal Space on PC, today with part 3! 😊 Check out the Android version… T.co

19hours ago

From the latest update of Fractal Space on PC, you can customize your Taser-Gun 😍 Coming soon on the Android versio… T.co

May 25 2019

RT @HazeGamesStudio: In the latest PC update of Fractal Space, if you go on an adventure in New Game+ above these vents using Dodge, it'… T.co

May 25 2019

In the latest PC update of Fractal Space, if you go on an adventure in New Game+ above these vents using Dodge, it'… T.co

May 25 2019

And now for part 2 of Chapter 2's overview video, of Fractal Space on PC! #gamedev #indiegamelover #madewithunity T.co

May 24 2019

And here's the result, testing the new additional created in the timelapse video of yesterday! 🙂1080p60 FPS on Yout… T.co

May 23 2019

Here's a #TimeLapse of the creation of a new area in Chapter 1 of Fractal Space on PC 😀 Result of testing that area… T.co

May 22 2019

RT @Aze__0: That brings back some memories! #gamingcommunity T.co

May 22 2019

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