Live the memorable experience of Fractal Space, a unique first person adventure & puzzle game on iOS, Android & Windows Phone! Coming Soon to PC!
Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your jetpack and taser gun to think your way through puzzles of this mysterious space station. Will you solve the mysteries of this station, and get out alive?
This, my friend, is up to you…
✔ Control your Jetpack to fly freely around space!
✔ Use your Taser Gun to activate switches remotely
✔ Find lost recordings to solve the mystery that lead you to this station
✔ Observe and act upon your environment to move forward
✔ Full Gamepad support
SOLVE BRAIN ENGAGING PUZZLES
While surviving the adventure through the space station of Fractal Space, dexterity is not the only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve Fractal Space's puzzles!
TASER GUN: PRECISION IS PRECIOUS
Shoot your taser gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!
JETPACK: ENJOY FLYING
Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void of space, so use it wisely and make sure you have enough fuel to make your journey!
SPACE EXPLORATION AWAITS
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and solve mysteries about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.
ACHIEVEMENTS & LEADERBOARDS
Show the entire world what a puzzle mastermind you are by unlocking achievements, and sharing your Fractal Space speed run scores with your friends!
FULL GAMEPAD SUPPORT
Play this game as if you were on console! Compatible with most wired & wireless gamepads, including nVidia Shield Portable!
WHAT PLAYERS THINK
5/5 "Perfect game to stimulate the brain, really tests my motors skills. Helps my coordination... This should be used for occupational therapy!"
5/5 "This is the most amazing game I've ever seen or played on a phone."
5/5 "This game blew me away... I'm glad to give it five-stars; this game deserves it!"
5/5 "Explore the never-ending space, while battling new challenges. Coolest game ever!"
5/5 "Great game! Very enjoyable, obviously influenced by 'Portal' - but not a bad thing! Great work, dev!"
This game was originally called "Space Run 3D". It has been renamed since ;)
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You can also view this post on our official website here
Hi there, dear Fractal Space players!
We’ve had quite a lot of new things added to the game recently, and many long-lasting issues were addressed in the latest updates.
We’ll discuss here the new and changed elements in Fractal Space.
We’re very happy to announce a new feature that was requested a lot over time by the community on both PC and the Pocket Edition of Fractal Space: The ability to customize your Taser!
In the video above, you’ll see that you can separately select a color for:
When you start the game, you have access to a 2 default unlocked color swatches:
There will be approximately 20 color swatches in total. In order to unlock new color swatches, you’ll have to find them by exploring all levels and picking up the Color Packs in the game:
If you try to activate a locked color, a hint will show you in which Chapter it can be found:
Some Color Packs can be found in the first run; rare Color Packs can only be accessed in New Game+ using Taser Power Level 2, Dodge and Hyper-Speed.
The game was missing a core element: objectives and objective markers. We have now added this to the game, and completely reworked the objectives system. You can see a demonstration of this new Objectives Systemin this video:
As you can see in the video above:
We are keeping objectives as general goals like “Open the Door” or “Find an Exit”, and we rarely provide step-by-step help in order to avoid making the game too easy.
However, it’s now much harder to forget what you are supposed to do, by simply pressing Tab or Dpad Down to see your current objectives and their markers anytime.
Chapters 1, 2 and 3 have new, reworked objectives throughout the level; we will soon be adding them toChapter 4 too on the Experimental branch.
Controls Remapping has been improved, bugs have been fixed, which makes it more stable and all cases should work fine:
Many changes were done to the core gameplay of the game; some that are hard to notice if you don’t know about them, but they should prove to make the game more comfortable especially for newcomers.
We have added a new hidden area in Chapter 1 in which you can find a Bonus Recording (coming later) and a Color Pack:
And below is a Time Lapse of how this area was created if you’re curious :)
The game now supports multiple paths to reach the very first Taser Ammunition Pack in Chaper 1 on New Game+ demonstrated in the video below using the Dodge ability:
We have added a new skip path in Chapter 1 for New Game+ only, next to the very first crushers you encounter in the game:
In Chapter 1 on New Game+, you can walk on the vent next to the very first Power Core; this area looked visually buggy; it has been reworked to look more like an intended secondary path:
In some cases, the character wouldn’t respond to jump requests; now this shouldn’t happen anymore and the player should always jump when requested, even while moving fast – considering there is a valid ground below.
There were many issues when the player was moving fast on slopes. Now, moving fast up or down a slope will still ensure the character remains “sticked” to the ground all the way instead of “slowly flying down” the slope sometimes (that was preventing you from jumping while going fast down slopes).
We have reworked the mine beams visual effect to be more distinguishable from normal lasers, and to look nicer:
We have reworked the in-game bug reporting system. It is now:
It is now the recommended way to report bugs: Please press ALT+B directly in-game.
A great addition thanks to these changes and The Promidius’ hard work on the Discord Server code, bugs are now fully linked to the server, and it will automatically post a new bug report on the #active-bugs channel!
From now on, we have the following main next steps that we are going to be actively working on.
Chapter 4 on PC is currently only available in EXP builds. We will now make some final additions:
After these 3 steps are completed and testing is done, Chapter 4 will be available in the default branch!
We have just started the work on Chapter 5 for PC; It will be a long journey of work, estimated to 2 months.
Chapter 5 will be a reworked version of Chapter 4 on mobile, with many new rooms and new PC-Exclusive content. The existing mobile content will be completely re-designed to look and play better with the PC gameplay mechanics.
When it will be ready to be tested, it will first only be playable on EXP builds.
We have started working on first tests for a Level Editor for Fractal Space a while back. However, it’s in a very early state, and cannot be tested currently.
We will now be spending some time every week working on the Level Editor in parallel, and we will now share screenshots and progress of how the Level Editor is coming up on social media, hopefully once a week!
With our focus on progress for the PC version recently, we haven’t updated the mobile version for a while. We’ll now be working on the mobile version in parallel, in order to:
We’ll keep you updated as progress is made on the mobile version update; there will first be a Beta-Testing phase on both Android and iOS.
That's it for this month! Thank you for your support and for reading us!
News about Fractal Space for April 2019. Experimental version of Chapter 4, new upgades, new screenshots, new options and more!
For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!
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