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Live the memorable experience of Fractal Space, a unique first person adventure & puzzle game on iOS, Android & Windows Phone! Coming Soon to PC!

Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your jetpack and taser gun to think your way through puzzles of this mysterious space station. Will you solve the mysteries of this station, and get out alive?

This, my friend, is up to you…

✔ Control your Jetpack to fly freely around space!
✔ Use your Taser Gun to activate switches remotely
✔ Find lost recordings to solve the mystery that lead you to this station
Observe and act upon your environment to move forward
✔ Full Gamepad support

While surviving the adventure through the space station of Fractal Space, dexterity is not the only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve Fractal Space's puzzles!

Shoot your taser gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void of space, so use it wisely and make sure you have enough fuel to make your journey!

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and solve mysteries about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

Show the entire world what a puzzle mastermind you are by unlocking achievements, and sharing your Fractal Space speed run scores with your friends!

Play this game as if you were on console! Compatible with most wired & wireless gamepads, including nVidia Shield Portable!

5/5 "Perfect game to stimulate the brain, really tests my motors skills. Helps my coordination... This should be used for occupational therapy!"
5/5 "This is the most amazing game I've ever seen or played on a phone."
5/5 "This game blew me away... I'm glad to give it five-stars; this game deserves it!"
5/5 "Explore the never-ending space, while battling new challenges. Coolest game ever!"
5/5 "Great game! Very enjoyable, obviously influenced by 'Portal' - but not a bad thing! Great work, dev!"

Follow our two-person studio:
- Official Website: Haze-games.com
- Twitter: Twitter.com
- Facebook: Goo.gl
- Google+: Goo.gl

This game was originally called "Space Run 3D". It has been renamed since ;)

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Development Update #19


We have updated today the PC version to 0.53 on Steam! This update brings hundreds of bugfixes reported by players since 0.52 last week! More Steam keys are going to be sent now for a few new players.

We are only going to detail here a few of the important bugfixes and changes from this update. Please remember: silent dialogues are normal as they are changing - not bugs. If you are in Chapter 3: Restart CHAPTER required!


Here are listed the known bugs. You can avoid them, but please don't report these bugs again, unless you have found new information or a 100% reproducible situation to help solve them:

  • Aim Stabilizer: Auto-aim when high angle vertically (object right on top or right above you) will result in fast camera rotation instead of auto-aiming. Will be solved in a next update
  • Camera Rotation: Maybe a consequence of another bug, that can cause "camera jumps" when looking around you. Please report if you find any way to reproduce the occurrence of this bug. Possibly only with a gamepad.
  • Chapter transition might result in playing 2 soundtracks. Restarting the chapter should fix it, or exit the game and resume. Will be fixed in future update.


Below are listed the changes - not bug fixes of this update. Bugfixes are listed further down.


The behavior has changed for this upgrade:

  • Now only displayed when GROUND is detected, AFTER flying at least once over an UNSAFE area (this avoids it being displayed most of the time, when unnecssary, like small jumps).
  • Now shows LIMIT for relocation detection, 2 to 10m before reaching the lower limit (only a few meters to avoid always showing where limits are from far away, different per-relocation systems)
  • Always displayed when flying over a HAZARD (electrity, large laser fields)
  • Doesn't show VOID anymore to avoid showing it too often, and it's best to inform when it's safe rather than when there is nothing to land on.
  • Distance always shown if distance < 30m (except for limit detection, for which distance display varies)

There may be new bugs with this new behavior, like false-positives on GROUND detection. To be tested! Please note it will still show GROUND when normal lasers / saws are present. This is intended, as it's up to you to avoid small traps ;)


Sequence switches were reacting to Cubes in addition to the player. They have been changed to only react to the Player. This is the intended behavior.


Chapter 2: Changed the large button platform to require player presence to start. No longer possible to "stay behind" (safer relocation system)


List of some of the bugs that were solved in 0.53:

  • Chapter 1: First dialog sequence fixed
  • Chapter 1: Picked up recordings were not played correctly
  • Being crushed could sometimes cause character to teleport through crusher
  • A bug allowed you to interact with Terminals from further away than before, and without facing them (not intended)
  • Skipping cutscenes could create a game error, leading to cutscene events not being executed properly
  • Jumping in an accelerated lift with Speedrun Mode enabled could cause you to fall through it
  • Chapter 2: New change in first Shooting Cameras would make them being active too early
  • Chapter 3: Large button and moving platform after double-cube door safer if you try to leave the platform or skip (relocations and others should trigger correctly). To be tested!
  • Chapter 3: You could place cubes through the small breakable windows, at the glass-window station area in zero-gravity. This was not intended, and not possible before:

  • Chapter 3: Player pressure plates (sequence switches) were also reacting to cubes. Won't anymore (intended this way).
  • Breakable Windows: Various bugs solved with them. Shouldn't result in "flying parts" anymore as well.
  • Many various bugs fixed in Chapter 4
  • Safe Landing: Could previously show false-positives for "VOID"
  • Color Packs Stats: CH1 would display "3/4" max, and CH3 too. Fixed, but requires a SAVE RESET if you want this counter to be correct. If you don't reset your save, you'll keep "3/4" as max for CH1, and will reach "5/4" for CH3 if you find them all.
  • Bonus Rooms Objectives won't be activated anymore in End Game mode. They might still appear as "Completed". Will be solved in the future.
  • Many other bugs and rendering issues reported in some Chapters were fixed

Thank you to all players who reported bugs from the game, and helped solving these!

Development Update #18

Development Update #18


New update 0.52 of the PC version is finally live on Steam! Many bug fixes and improvements, level changes, and many new Steam key sent to new players!

Update 0.54

Update 0.54


Hi, dear Fractal Space players! We have made a major update v0.54 for the PC version on Steam! This update has many improvements, including both visual...

Development Update #17

Development Update #17

News 1 comment

We have done major updates for the PC and mobile version these past few months, with a huge amount of bug fixes and improvements!

Development Update #16

Development Update #16


Development update for Fractal Space on PC. Taser Customization, new level changes, new visual effects, new sounds and more!


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Welcome to Fractal Space official Discord channel!
Here, you can get news about the game's development, chat with other testers or the dev team directly and report bugs / suggestions to improve the game.

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Your game is looking good! Reminds me of portal and the original half life. That sky box would do really well on my game Zukara. lol

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Fractal Space
Windows, Mac, Linux, iOS, Android, XONE
Developer & Publisher
Haze Games
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Single Player

Latest tweets from @hazegamesstudio

From v0.56 of Fractal Space | Pre-Alpha, you can push pieces of an already broken wall with Dodge! Makes it easier… T.co

Aug 8 2020

OK, we're working on the next PC version update, with more bugfixes from the new reports, and older bugs too. We're… T.co

Aug 6 2020

Now available with Google Play Pass! 😀 Enjoy the HD Edition of Fractal Space on #Android with improved textures, dy… T.co

Aug 2 2020

Fractal Space PC Pre-Alpha 0.56 is live! Most of the reported bugs are fixed, a few changes in Chapter 1 - we'll co… T.co

Aug 1 2020

Dear Fractal Space PC Pre-Alpha testers: If all goes well, new update 0.56 with many bugfixes will be live today on… T.co

Aug 1 2020

Still working on the reported bugs for next PC update 0.56 - trying to get it ready for this weekend with most fixe… T.co

Jul 29 2020

Here's the Fractal Space PC major update 0.54 changelog, now also posted on @IndieDB ! Indiedb.comT.co

Jul 28 2020

We're working on all the bugs that are being reported 😇 Thanks for your reports! We'll update the PC version again… T.co

Jul 27 2020

After updating to 0.55, we recommend restarting the current Chapter to avoid bugs - as some bugfixes may require a… T.co

Jul 24 2020

Alright! Fractal Space PC update 0.55 is now Live! 😀 Mostly bugfixes, focusing on stabilizing the game after major… T.co

Jul 24 2020

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