Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Discuss on r/foxholegame or chat with the community on our discord server.
Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content
Persistent Living World - Join hundreds of players in a shared, war torn universe
Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat
With the Amphibious Warfare update released today, we're going to begin to seriously work on new features and content that we haven't yet talked about. We're also going to be taking a close look at the many issues you guys have raised over the last few weeks. We know there are some bugs and exploits that have been deeply affecting the game for many of you. It's our top priority to get these fixed.
I also wanted to say thanks to everyone who contributed to our feedback thread on r/foxholegame. It's been very helpful in surfacing the most critical issues in the game at the moment.
Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.
We've been waiting a long time to pull the trigger on this one, but we're finally adding Tank Traps as a buildable structure.
Gameplay wise, they will act much like "Barbed Wire for vehicles". They will be used to deny vehicle access to an area. Much like Barbed Wire, they will be extremely difficult to take out with conventional weapons and will only be removable quickly with a wrench.
Barge & Shipyard Update
Barge Gameplay Video
The Barge disembarking from the Shipyard
Faction Vehicle Concept Art
We've been chipping away at faction specific vehicle designs over the last few weeks.
Here is the progress we've made on the Colonial Half-Track.
Second iteration of Colonial Half-Track designs
Final Colonial Half-Track design
We will also be doing a Warden specific version of the Landing APC. Here is the concept work done for it thus far.
This isn't much of an exciting feature, but we're working on retiring our current server queue system and replacing it with a new implementation developed from the ground up. The current queue system has a lot of issues such as not properly removing players that have left the queue, inflated wait times, and players getting dropped from the queue on rare occasion. The new queuing system will avoid all of these pitfalls and will also support things like faction specific queues. While it's far from a flashy feature, I personally can't wait for this one to arrive.
We talk about what the Foxhole dev team is working on currently.
We talk about what the Foxhole dev team is working on including the Storm Rifle, Player Profiles, and more!
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