Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

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Key Features


Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline

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Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction


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Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points


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The last week has been a really great checkpoint for the dev team. The initial implementation of One World is out the door and while there are definitely balance issues/bugs/etc to address, it's in a relatively stable state. After 3-4 straight months of working under very tight deadlines and constantly putting out fires, we finally have some time to take a step back and work on some very important longer term tasks like tasks like maintenance (i.e. bug fixing), prototyping, and planning out the next big phase of development for Foxhole.

We re going to be pushing out a very cool update in about a week that includes a new vehicle. For a preview of this update, watch our latest Devstream on Twitch. After that, we're going to be moving on to the next phase for One World which we'll start talking about in the coming weeks. Stay tuned!

Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.

Armoured Car

The next vehicle coming to Foxhole will be the Armoured Car and it will launch with the 0.12 Update (Coming April 25th) with both faction variants included. The initial motivation to add this vehicle was to introduce a low tier / early game combat vehicle. We eventually narrowed down it's role to urban combat, patrol, and escort.

Colonial Armoured Car. The "Xiphos"


Colonial Armoured Car in a convoy


The Armoured Car is highly effective against infantry in urban combat scenarios. Its frontal turret position allows for peeking around corners of buildings and has 360 degree firing capability. This allows it to defend against soldiers approaching from hidden areas within densely packed towns. In addition to urban combat, it can provide escort support for logistics vehicles like Trucks and CVs and is useful for patrolling supply lines.

Warden Armoured Car. The "O'Brien v110"


Warden Armoured Car in a convoy


This vehicle will have support for two passengers (driver & gunner) and will have two inventory slots (fuel & ammo only). It's armor will be twice as vulnerable at the rear. It has fast acceleration and speed on road, but slow offroad movement. It features dual range anti-infantry guns that is effective at taking out infantry at medium range.

Colonial Armoured Car concepts


Warden Armoured Car concepts


War Reports 2.0

A revamp of War Reports is going to be our next effort in making sure wars feel significant and are remembered after they are over. We've always been fascinated with War Reports and all the interesting insights they can bring once the fighting is over. For a trip down memory lane, you can see our earlier efforts on reports here.

We are finally going to be bringing back War Reports and not only will they will be available in-game this time (accessible through the corresponding monument), but they'll provide much more statistics than before. We also hope to expose these reports through our upcoming Web API so that external websites can make use of them as well. Once this feature is up and running, we hope to make them a permanent feature so that in the far future players can look back and view the results of every single war from the past.

Concept for how War Reports will look like in the future


Environment Art Work (Continued)

Anthony has continued to work on improvements to our environment assets in between major feature tasks. In our last devblog we showed some improvements he's made to our rocky landscapes. The screenshots below show a progression of that work.

Anthony's continuing work on improving our rock assets


More rock assets!


If you haven't played Foxhole yet, you can grab it Steam. Join the Foxhole community on Discord today.

Devblog: World Conquest & Environment Concepts

Devblog: World Conquest & Environment Concepts

News

Read about features that are in development for Foxhole.

Foxhole Art Contest!

Foxhole Art Contest!

News

We are holding and art contest. Flex your creative muscles here!

Devblog: Observation Tower & Technology Center

Devblog: Observation Tower & Technology Center

News

Read about features that are in development for Foxhole.

Foxhole Communications Update is LIVE

Foxhole Communications Update is LIVE

News

A HUGE update for Foxhole was just released! The Communications Update is packed with new features and content including the L.U.V. (aka "Jeep"), Radio...

Comments  (0 - 10 of 50)
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Maywell
Maywell

This is the best, most unique, addictive and creative tactical game I ever play. Really addictive and enjoy the community.

You should try the game. Try it, and you will know that you will vote this game for best indie.

Thank you for listening my explaination.

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Guest
Guest

como lo descargooo

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Maywell
Maywell

Puedes comprar por Steam

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kopono
kopono

Game is pretty chill. Devs have their own fav clans and host events for them. And when they host public events, it's for the popular clans or streamers.

I wouldn't say they "don't care" about the other players - but there's that vibe though.

Bugs are crazy. Landmines can't be removed, vehicles get stuck on the gate, people do a crouch bug and become near impossible to shoot, others can levitate and become a levitating god who can shoot while avoiding gas/nades/tank shell/shotgun/bullets, you got to reload 2-3 times under duress because of the reload bug, if you're a passenger on an APC - you've got a 10% chance of being recruited to the space program, it's impossible to see anyone in bushes even if you're right next to them, you can warp thru trucks and people can carry trucks at times.

They're not interested in fixing what they have. They've made that clear in the last dev stream.

Still - I dedicate a lot of time to the game because of a few people I met in the game. They're really cool, and small teamwork allows you to have loads of fun and kick a lot of ***. So there's that.

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Maywell
Maywell

Oh you play the pre-alpha version lol

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Zacharoy
Zacharoy

Been playing since Pre Alpha when game was free demo and I must say I love this game and the DEV team is constantly working to fix bugs and add new content.

some vets can be hard to work with and some new players have a hard time learning the game but there is always good guys to help you learn if you ask for the help I find it is given.

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IndieDudley
IndieDudley

I like this game. The people are nice. The long term players are the ones that enjoy team based stuff. Adds up to some good fun. I only have 703 hours played at the moment. Ill update here when I get some time in.

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Foxhole
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Latest tweets from @foxholegame

RT @IndieDB: The next vehicle being added to massively multiplayer RTS Foxhole is the armoured car Indiedb.comT.co

2hours ago

War #5 draws to a close, and with it, Patch 0.12 looms to be in before the start of the next one. Take the time to… T.co

21hours ago

RT @Help1ngHans: Live Now Foxhole with Hans! Twitch.tv @foxholegame @Foxhole_CM T.co

Apr 22 2018

The 2nd Annual Foxhole Festival begins today! This two day community event includes scenarios like Gunboat battles,… T.co

Apr 21 2018

RT @I_Saw_A_Bear: 1 Hour of epic artillery game-play in #foxhole: Youtube.com @foxholegame #gaming #online #multiplayer #MMO

Apr 20 2018

RT @Help1ngHans: Live Now Foxhole with Hans Back from Italy! Twitch.tv @foxholegame @Foxhole_CM T.co

Apr 20 2018

DEVBLOG!!!!! The Armoured Car for both factions are revealed in the latest edition of the official Foxhole developm… T.co

Apr 18 2018

RT @AgeBee: Only the best of @foxholegame dev-streams quality! Youtu.be

Apr 18 2018

The official Foxhole Devstream is going live in a few moments. Join us for the reveal of the next vehicle coming to… T.co

Apr 17 2018

RT @Help1ngHans: Live Now Foxhole with Hans Twitch.tv @foxholegame @Foxhole_CM T.co

Apr 15 2018

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