Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.

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Key Features


Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline

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Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction


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Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points


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Drawbridges and Lobby Maps

News

Apologies for the super late devblog this week! There's a lot we want to get done before the end of the year, so it's going to be a gauntlet of development in the coming month and a half. We are still on track for delivering 2 more updates in 2017, one at the end of the month and one before the holidays. There's a couple of small features I want to discuss today, but look forward to some really cool things to be announced in the coming weeks.

Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.

Drawbridge

For World Conquest, we want players to be able to move their ships through rivers in Deadlands, Endless Shore, and future maps. To that end, we have been designing Drawbridges to replace the existing bridges we use. This will enable fleets of ships to travel from Farranac Coast all the way to Endless Shore in World Conquest mode. We also hope to utilize this feature in future maps as well.

On paper, this Drawbridges seemed very simple in design, but it surprised us with the number of gameplay corner cases that needed to be resolved. Many needed to be answered such as: Can the bridge be lowered if a ship is underneath? Can a bridge be raised if a vehicle is on top? Can it be operated from just one side or both? It's taking us many iterations to get right. Currently, to raise the Drawbridge, players must toggle a switch on both sides. Once the bridge is raised, it stays in that state until it is released by toggling a switch on either side (but not both).

Wood Drawbridge

Concrete Drawbridge

Lobby Map

The issue of team balance at the start of wars has been on our radar for a long time. We haven't had any good ideas on how to solve it (short of some bad mechanical changes to force balance) until now. In the near future, we will be introducing Lobby Maps into the game. After a war completes, instead of immediately rolling over into a new war, players will transition to a special map that acts as a pre-war waiting area.

Lobby Map is a pre-war waiting area

Lobby maps will put some time between wars, giving the two factions time to balance themselves. In addition, Lobby maps will contain a couple of interesting features to keep players preoccupied while they wait, including a training course, firing range, and weapons/vehicles that can be used for practice. While we won't initially provide any explicit tools to do this, we hope players will take the time to form squads and/or discuss strategies in the lobby map.

Training course in the Lobby Map

There are some additional use cases for this feature that we're thinking about, like allowing players to enter the lobby map while waiting in a server queue. There have even been some more far out thoughts such as turning the lobby maps into central hubs that will replace the server browser, but these definitely aren't things that are planned out or confirmed at this point.

More of the training course

Additional Character Options

We've been slowly chipping away at supporting more visual options for characters over the last half year. In the near future, we'll finally be adding support for female character models and varying skin tones. We hope that these additional options will increase role playing opportunities and provide some variation among characters.

Male, Female, and skin tone options for characters

World Conquest Update

We know everyone is excited about the return of World Conquest mode so I wanted to give a brief update. We began working on World Conquest mid October and we finished some of the ground work needed to get the mode up and running again. However, some of the key parts were only partially complete and recently we faced some further delays on these parts due to unforeseen circumstances in the development pipeline.

We're still aiming to have World Conquest ready this year, but to avoid any further missed milestones we won't be announcing a release date again. We are as eager as you guys to see the return of conquest and hope it will happen soon.

If you haven't played Foxhole yet, you can grab it Steam. Join the Foxhole community on Discord today.

Gunboat, Westgate, and Conquest

Gunboat, Westgate, and Conquest

News

Read about features that are in development for Foxhole.

Autumn Update Preview

Autumn Update Preview

News

This is a preview for features coming in the Autumn Update on Oct 12.

Structure Damage States, Context Menu, Warden LAPC

Structure Damage States, Context Menu, Warden LAPC

News 3 comments

We talk about what the Foxhole dev team is working on currently.

Tank Traps, Vehicle Concepts, and More!

Tank Traps, Vehicle Concepts, and More!

News

We talk about what the Foxhole dev team is working on currently.

Comments  (0 - 10 of 36)
OhNoesBunnies!
OhNoesBunnies!

While this looks fun, the community is pretty cancerous. It's a shame there's no singleplayer versus AI option, because there's hardly any teamwork and a lot more TKing than actual fighting with the enemy.

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INtense! Staff
INtense!

Congrats on your games amazing launch!

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clapfoot Creator
clapfoot

Hey thanks!

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Guest
Guest

After playing the demo on Steam I can already tell you that the community that is developing around this are cancerous and full of it. Besides being TK'd and being reprimanded and de-ranked because I protested their lite-RP actions, I had one friend get banned which forced one of my friends (and I) to leave to avoid being chastised by their gang. Fix crap like this and avoid being considered another WW2/Day of Defeat joke that has ineffective players be major parts of the game.

Love the idea, love the premise -- just understand that you're already building a terrible army of tards before the game even gets to release.

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Scorch_(RC-1262)
Scorch_(RC-1262)

This looks A-mazing. Running with Rifles with better graphics and such, haha. This looks very promising.

If you want to keep the game fair, you do not put in Micro-transactions.
Since it's a massive Multiplayer game, it could completely ruin the fun and the meaning of the game.
I know enough games that are now as good as empty because there were Micro-transactions that gave the P2P people an advantage over the F2P people.
The creators saw the reports of it being unfair for them F2P people.

I'm studying for Gamedeveloper atm here in the Netherlands, and I have multiple subjects surrounding "Creating a game", including marketing and Programming.

A one-time solid price for the game is good. I'd say between the 25 and 50 euros/dollars/pounds.

Keep it up, can't wait to play the full game.

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xXEA_17Xx
xXEA_17Xx

This game looks like runinng with rifles.I like thıs game.

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gkm6013
gkm6013

Looks great. I look forward to the final product!

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berk1894
berk1894

is this running with rifles with a more realistic looks and non modern? count me in great work by the way

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plok
plok

yupp started pretty much as a clone when you know both games. They took so many ideas from RWR but fortunately they are doing own stuff now. I prefer RWR so far but this has some serious potential!

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ziv_iz
ziv_iz

looks amazing

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Foxhole
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Latest tweets from @foxholegame

War Games #7 is starting. We're playing with the Beach Head, Supply Lines, and Refinery modifiers on Westgate! Join now!

Nov 18 2017

GreyOfTheHounds is a longtime veteran of Foxhole. Check him out as he does battle with the Wardens on Barracks! T.co

Nov 16 2017

RT @AgeBee: Simple rigs makes for happy animators! Enjoy the day folks! =] #rigging T.co

Nov 16 2017

Community Highlights 31 is here. Check out what our community has been doing! Foxholegame.com

Nov 15 2017

War Games #7 has been announced! Come join us on Nov 18 @ 11AM EST. We'll be playing with the Supply Lines, Refiner… T.co

Nov 15 2017

Devstream is starting in a few minutes!! We'll be talking about new features under devlopment and more! Twitch.tv

Nov 14 2017

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