Escalation 1985 is set in a what-if scenario of the Cold War going hot with the Warsaw Pact lead by the Soviet Union invading NATO.
United States - US Army
Federal Republic of Germany - Bundeswehr
DDR - Nationale Volksarmee
UDSSR - Soviet Army
REALISTIC AND BRUTAL
Escalation 1985 will have high fidelity modeling of weapons and ballistics, using real life physics simulation and ballistics.
HIGH FIDELITY VEHICLES
The vehicles in Escalation 1985 play a big role and are modeled true to their real life counterparts.
The vehicles are manned by several crew members, ie. tank commander, driver and gunner.
Each station in the vehicles have several systems and procedures simulated.
There are knobs to turn and switches to flick.
OFF-MAP ASSET SUPPORT
Artillery, air support, ABC weapons, smoke or other off map support assets can be used during a battle.
Squad Leaders and Commanders will have the ability to call in such assets.
MOBILE SPAWN POINTS
Armored Personal Carriers, Helicopters or Paratroop Drops will be used as mobile spawn Points
which will resemble reinforcements being deployed to the warzone.
LIMITED RADIO COMMUNICATION
There are no personal radio sets, so infantrymen have no radios.
Squad leaders can only communicate with other command units via direct voice (within earshot),
radios either carried by a Radio-telephone operator, aboard vehicles or static radios placed in the level.
LIMITED MAP ELEMENTS
Players are only able to see in which general area they are located and in and which general area their squad is.
There will be no magic gps locations but simulation of the situational Awareness of trained combat soldiers.
AMBIENT FX: WORLD WAR 3
World War 3 would have been the busiest and loudest battlefield in human history, we will make use of
visual fx and simple self-moving assets to fill the world with activity.
Think overhead aircraft, missiles and artillery strikes, fires, nuclear explosions, para drops,
convoys, trains and the constant ambience of heavy fighting.
PERSISTENT GRAND MULTIPLAYER ONLINE CAMPAIGN
The campaign is fought on a large strategic map on which the players fight battles to control sectors.
Supplies and manpower on the strategic level will directly affect the tactical battles.
"1985. Public uprising in Eastern Berlin. Despite Chairman of the State Council Honecker declaring martial law and deploying military units to patrol the streets, the unrest only escalates. 7th October. Violence erupts during the Day of the Republic parade, when unknown gunmen open fire against the marching soldiers.
Joachim Herrmann, the DDR Agitation and Propaganda Secretary is convinced the conflict is instigated by the West and publicly accuses the CIA and subversive groups in Western Berlin for trying to destabilize the socialist republic. Honecker orders a new blockade of Berlin.
An emergency security council is held in the UN, where Russia vetoes a motion to lift the blockade. Unrest spreads throughout the Warsaw Pact countries and spills over into the Soviet republics. These events coincide with major NATO military exercises in West Germany that have sent the border areas into high alert.
General Secretary of the Communist Party of the Soviet Union, Andropov, hardliner and former head of the KGB, sees no other option but to launch a preemptive strike against NATO in order to protect Berlin and preserve the unity of the Warsaw Pact.
THE COLD WAR IS ABOUT TO TURN HOT."
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