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Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!

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Beta 0.88, wounding and medics Beta 0.87 Beta 0.86
Blog RSS Feed Report abuse Latest News: RUNNING WITH RIFLES Beta 0.88

4 comments by pasik on May 21st, 2013

Hey there!

So, we've finally made it to a point that we got    

  1. medikit as support item,
  2. vests that transform getting killed into getting wounded,
  3. squad loadout configs that enable AI soldiers with medikits to be favored in squads,
  4. AI that looks for a moment or a call in a fight to help out a wounded,

to get the medic feature into gameplay! While you might wonder why opt for getting wounded and hope for a medic to come to get you back into game rather than just dying and running back to the zone as another soldier, it's primarily the rare weapons that are meant to make you want to get that vest on; otherwise you'll lose the rare weapon on respawn.

Beta 0.88, wounding and medics

In this version, we've also enabled the rare weapons in classic single-map matches, which means those PvP oriented online matches, or single player, might experience some player(s) getting temporarily overpowered if they manage to find a rare. Easiest way to find one is to listen, it's the bots that usually happen to bring them into a battle, but you might find one in a crate too. Can't wait to see the players getting hunted for the weapons they carry :)

Other than that, plenty of tweaks here and there, a new weapon, a new mortar call, and a hefty amount of new modding potential; map size is open now, for one. See the detailed change log here.

0.89 or 0.90 will see plenty of changes under the hood to make it easier to create server-specific settings for match resources without clients having to download overlay mods to be able to join a server. This should make it easy to alter active weapons, items, vehicles and factions strictly on server side, clients will get the relevant info from the server to configure their game session accordingly and load the needed resources if they have them available. This will make it possible to set up a broader variety of matches in single player too, hopefully including single player Invasion.

RWR website
RWR @ Steam Greenlight

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RUNNING WITH RIFLES Demo Beta 0.76 Linux

RUNNING WITH RIFLES Demo Beta 0.76 Linux

Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!

RUNNING WITH RIFLES Demo Beta 0.76

RUNNING WITH RIFLES Demo Beta 0.76

Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!

Beta 0.67 single player demo

Beta 0.67 single player demo

Jun 13, 2012 Demo 0 comments

The demo features the single player mode from the full beta with the second map included, with some weapon, rank and difficulty limitations.

RUNNING WITH RIFLES demo beta 0.4

RUNNING WITH RIFLES demo beta 0.4

Feb 8, 2012 Demo 1 comment

The demo includes all the features in the full beta 0.4, except online multiplayer. The demo was initially released on September 16th 2011. The full beta...

Post comment Comments  (0 - 10 of 457)
robando_deveras
robando_deveras 4hours 46mins ago says: Online

This is by far one of the most fun games I've played in a long time! It's so much fun to mod, add your own custom guns, sounds, and faction specific soldiers and get the battle going. Definitely buy this game.

+1 vote     reply to comment
pasik
pasik May 22 2013, 4:32pm says: Online

Just to note, 0.88.2 should be out soon, should fix those map change/online join (which cause a map change) crashes

+1 vote     reply to comment
pasik
pasik May 23 2013, 5:00am replied: Online

All right, it's out.

+1 vote     reply to comment
Hezus
Hezus May 12 2013, 8:06am says:

I'm suprised how much fun this game is! The learning curve is really low, so you can just jump into the action but mastering it perfectly takes some more time, which keeps it interesting for a longer period of time. It's also a great game for LAN, because of it's size (download, install and play takes no more than 3 minutes) and accessibility.

This would be an instant winner if future versions would have different gamemodes and maybe a single player campaign.

+6 votes     reply to comment
pasik
pasik May 23 2013, 5:32am replied: Online

Single player campaign is certainly being worked on, we've been testing the coop version of it on a few servers online. The single player variation will likely differ a bit from it eventually, allowing traveling between maps and having multiple maps under active battle.

Shouldn't take too long now to get the basic linear version of it included in the releases.

We've also been doing some preparations for game modes, soon mods and servers will be able to use a variety of tricks to make the game work under different rules than "capture the map to win".

+1 vote     reply to comment
Dzev
Dzev May 9 2013, 7:36am says:

It is interesting... I though this game will be a simple arcade like Cannon Fodder or Army Men like (or inspired from them)
But now it goes more and more complicated, new features...
So what is about game setting, these cartoony visuals and green army vs grey army??

+1 vote     reply to comment
pasik
pasik May 10 2013, 7:11am replied: Online

Mostly the new features are optional for people who seek something more in-depth, you are still allowed and at times encouraged to just simply run & gun; the basic mechanism hasn't changed.

We're not wanting to make this another Axis & Allied war game so currently we are at Green vs Grey. It allows us to keep the setting open until we know what we want and can do with the background story for the final release.

There are already mods that take the other route by adding USMC, Russian OMON, Chinese PLA, British factions with skins and names, check it out here Modulaatio.com

Visuals are cartoony for the reason that it allows more creative use with colors than "real life", and, you know, cartoony is light-hearted and fun. This isn't the serious war game.

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice May 7 2013, 4:24pm replied:

You might want to provide a little more information than that if you want them to check it out.

RWR has been suggested as a future featured game on IndieGameStand. If anyone would like to chip in (devs particularly!), check out the link! Indiegamestand.com

+1 vote     reply to comment
JackMayol
JackMayol May 7 2013, 4:54pm replied:

hi guys, we already discussed that internally and we came to the conclusion that "pay what you want" offers isn't really what we are looking for, at least not in the beta phase and neither in the couple of months right after the final steam release. It would bring some new players to fill the multiplayer servers, sure but this might be achieved with other solutions which seems more suitable like getting some footage done by bigger youtube personalities where we got some positive feedback but unfortunately nothing happened (yet?).

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice May 8 2013, 11:06am replied:

Perfectly understandable, I'll let the community know for now (should keep people from bugging you :P). For the record, I bought this a while ago, and I think it's fantastic. Can't wait to see it take off!

+2 votes     reply to comment
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Running with Rifles
Platforms
Windows, Linux
Developer & Publisher
Modulaatio Games
Engine
Ogre Engine
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Official Page
Runningwithrifles.net
Release Date
Released Jun 12, 2012
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Community Rating

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9.5

379 votes submitted.

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Highest Rated (14 agree) 10/10

This is a great game. I've described it to friends as a combination between General Chaos, Cannon Fodder, a rather obscure but innovative game called Net War and once vehicles are added, even a touch of Warhawk. On top of all of this, the developer is great and really listens to the community.

Jun 14 2012, 7:45am by gnrlchaos

Style
Genre
Tactical Shooter
Theme
War
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @modulaatio

Blog: Beta 0.88 with medics! T.co

May 21 2013, 7:47am

@JacobBrinkley At least ComJak recorded some, try this T.co

May 17 2013, 7:27am

It's game time again in 3 hours! T.co T.co

May 12 2013, 11:52am

I liked a @YouTube video from @splattrcatgames T.co Splattercat's Indie Shorts - Running with Rifles Review

May 9 2013, 10:14am

@SplattrCatGames Hi Matthew, I'm most definitely ok with that of course :) Thanks for the review!

May 9 2013, 10:14am

Blog: Beta 0.87 is out! T.co

May 8 2013, 5:48am

@Linux_Penguin Gonna study it a bit more on my own Linux, I'm not seeing this kind of behavior on the Windows build very frequently

Apr 28 2013, 5:42pm

@Linux_Penguin Thanks for the log; too bad the crash isn't one of the cases where the game would've known having ended up in invalid state

Apr 28 2013, 5:41pm

@GeneralAltoids Isn't it always? :P I'm not too familiar with Ogre GPU profiling methods, I can't even use NVPerfHud as I'm an ATI user.

Apr 26 2013, 2:33pm

@GeneralAltoids That's right. I use Visual C++ 2008 Express for most of development, on Linux I just build it using the good old GNU make

Apr 26 2013, 12:25pm

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