A freeform space-based realtime strategy game where the player controls groups of starships and fighters. The game is built around a randomly generated starmap which the player must rid of all enemy ships. During this quest, stations around the map can be used to purchase ships, weapons and modules. The enemy will be trying to seize control of your stations, and take the sector for themselves. Through a variety of mission types, you must capture stations and push forward until the Dust Zone is safe once again.

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You ever have one of those days when a hostile cruiser is all up in your face and you just want it gone? The inhabitants of the Dust Zone sure do, and that's why they've developed the Hyperspace Support Network.

Liberating these space stations is all well and good, but what help is it when you've got to move onto the next one? Actually, quite a lot. Once a station is under your control, it can be accessed in the Outfitting screen just like any other ship in your fleet. You can add weapons to it so it can defend itself the next time the bad guys come calling...

Space station blowing up a ship

...and you can also add modules to it. In addition to the usual ship modules, stations have the capacity to fit support modules. These don't provide help in the local battlespace, but that's okay, because that's not where you need them.

Once you move onto the next hub on the map, any allied stations on a connected hub will make those support modules available to you. The wormhole connecting your battlespace with the station's becomes a powerful weapon. Remember that hostile cruiser I mentioned? Well now imagine there's twelve, and you could do with a little help thinning the herd.

Hyperspace bombers on an attack run

Currently, a few support modules are planned, each with various strengths and weaknesses. The system is pretty flexible and I've got ideas for plenty more. See if you can figure out what they are from these icons (clue: one of them is the bomber strike that you're seeing above).

Three of the ability icons


It's important to note that the supports are not all-powerful win buttons. For example, the bombers are vulnerable to anti-fighter fire, and they can only come from the wormhole that leads to the specific module. The modules are designed to be an advantage, but not an unfair one.

In order for the bombers to be clearly visible to the player, I've created a new larger fighter that's designed for solo travel through hyperspace, something regular fighters can't do. I'll leave you with a few views of that.

hyperSpaceBomber2

hyperSpaceBomber

Bonus Material

Here's an early animation of the bombers, using the smaller stand-in model.

Bomber strike

Until next time, spacers!


Dev Blog #13: Dust Fleet

Dev Blog #13: Dust Fleet

News 7 comments

In this update: a new name, a new UI and the path to the finish line. It's time to focus on the details that make the game feel fun, and the mechanics...

Dev Blog #12: In space, no one can hear you code

Dev Blog #12: In space, no one can hear you code

News 2 comments

Commence pre-launch checks, strap yourself in and throttle up - the Fleet dev update is back.

Dev Blog #11: Unlocking the Galaxy

Dev Blog #11: Unlocking the Galaxy

News 4 comments

It's been a busy three months - a successful Greenlight campaign, a new website, huge improvements to the UI and major gameplay additions. Here's the...

Dev blog #10: Greenlight time!

Dev blog #10: Greenlight time!

News

See the first trailer and check out the Greenlight page! Not only that, but there's a new ship and more UI updates to see.

Comments  (0 - 10 of 33)
RyuuKage
RyuuKage

Been watching closely for about 6 months, just wanna say the game is looking great and I look forward to playing on Steam. :)

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sirjuanitoPRO
sirjuanitoPRO

your game is on Steam or Steam Greenlight ?

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DiscoJustice Creator
DiscoJustice

It sure is! Find it here: Steamcommunity.com

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Coal-Chip-Cookie
Coal-Chip-Cookie

I just found this game and it looks awesome! Definetly tracking.

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ΛПYПΛ Online
ΛПYПΛ

I like this game's style , it feels a bit like Homeworld 2 where you can target and hit individual enemy ship systems

I'll definitely wanna try it once it comes out and randomly generated maps is a good idea that surely will offer replayability

I'll vote you max once i can and i'm tracking it

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23-down
23-down

I completely agree with @⧊⋂≬∩⧊ this game looks epic.. You proof very well that even indie devs can release AAA titles. I will definitely buy this when it comes out. How ever I do hope there will also be a single player campaign at some point. Sand box alone makes it nice but not perfect. Also don't forget about a research tree or some space wreckage that you can salvage to gain resources or some new unique technologies or units.

Should the need arise: You can hire professional voice actors for free or for some money even. They're kinda good folks over there. Just promote your project accordingly and they will flood you with offers to do voice acting and sound effects for you.

Voiceacting.proboards.com

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DiscoJustice Creator
DiscoJustice

I'd really like to do a single-player campaign, but writing a story isn't something I'm very good at. Having said that, the version of this game that comes out for release won't necessarily be where the updates stop. Once the game meets the design criteria, I'll be looking to see what else I can add.

I'm definitely going to need a bit of voice acting just for unit responses, so thanks for that link!

Reply Good karma+2 votes
DiscoJustice Creator
DiscoJustice

Thanks! Still working hard on it, hoping to show off some new stuff real soon.

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ΛПYПΛ Online
ΛПYПΛ

Thanks DiscoJustice

Cannot help to point out that you're really cute

Take your time , your progress is great already

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Jetcutter
Jetcutter

Glad to see a bit of activity

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Dust Fleet
Platforms
Windows
Creator
DiscoJustice
Engine
Unity
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @dustfleet

RT @Enryaa: Yep. I want a machine that runs my games smoothly, not the bedroom equivalent of a midlife crisis racing car. T.co

May 17 2017

Boom. Another feature ticked off the list. I really need to start talking about some of this stuff real soon, don't I?

May 2 2017

RT @cartrdge: A new effect for ships arriving from hyperspace in Dust Fleet, the RTS by @glennburgess! More from the game here:… T.co

May 2 2017

RT @BellLabs: BASIC computer language is 53 years old today. Retweet if BASIC was your first computer language? #ThisDayinSTEMT.co

May 2 2017

When Dust Fleet does go on sale, it'll be on its own merits as a playable product, not as a half-written game with a roadmap stapled to it.

Apr 13 2017

I knew this years ago, but had it reinforced today: if Dust Fleet ever goes Early Access, it'll be when it's near done, not to fund dev.

Apr 13 2017

Let's not talk about how long it took me to get this joke. T.co

Apr 13 2017

Massive congratulations to @Lyndonholland on his BAFTA win! Very well deserved.

Apr 6 2017

Chomp chomp chomp. #gamedev T.co

Apr 2 2017

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