A freeform space-based realtime strategy game where the player controls groups of starships and fighters. The game is built around a randomly generated starmap which the player must rid of all enemy ships. During this quest, stations around the map can be used to purchase ships, weapons and modules. The enemy will be trying to seize control of your stations, and take the sector for themselves. Through a variety of mission types, you must capture stations and push forward until the Dust Zone is safe once again.

RSS Articles
Dev Blog #15: Attack Ships on Fire Off the Shoulder of Orion

Dev Blog #15: Attack Ships on Fire Off the Shoulder of Orion

News 5 comments

Dust Fleet has been maintaining radio silence for a while, but it's time for an update. The past few months has been extremely busy, and the game is looking...

Dev Blog #14: Bring The Rain

Dev Blog #14: Bring The Rain

News 4 comments

Sometimes you just want that cruiser out of your sky, and you want that to happen yesterday. Dust Fleet is here to help you out.

Dev Blog #13: Dust Fleet

Dev Blog #13: Dust Fleet

News 7 comments

In this update: a new name, a new UI and the path to the finish line. It's time to focus on the details that make the game feel fun, and the mechanics...

Dev Blog #12: In space, no one can hear you code

Dev Blog #12: In space, no one can hear you code

News 2 comments

Commence pre-launch checks, strap yourself in and throttle up - the Fleet dev update is back.

Dev Blog #11: Unlocking the Galaxy

Dev Blog #11: Unlocking the Galaxy

News 4 comments

It's been a busy three months - a successful Greenlight campaign, a new website, huge improvements to the UI and major gameplay additions. Here's the...

Dev blog #10: Greenlight time!

Dev blog #10: Greenlight time!

News

See the first trailer and check out the Greenlight page! Not only that, but there's a new ship and more UI updates to see.

Dev Blog #9: We're just getting started

Dev Blog #9: We're just getting started

News 3 comments

After a long absence from blog updates, I'm back to show you what I've been working on, and what's ahead for Fleet.

Dev Blog #8: You Can Be My Wingman Any Time

Dev Blog #8: You Can Be My Wingman Any Time

News 18 comments

This month: fighters learn how to fly together, the station gets a makeover, and, of course, explosions.

Dev Blog #7: Grab Bag

Dev Blog #7: Grab Bag

News 5 comments

Another month with lots of tweaks and improvements. Read on to find out what's been happening with Fleet.

Dev Blog #6: I Hope You Like Lasers

Dev Blog #6: I Hope You Like Lasers

News 8 comments

This month's grab bag of new and improved stuff: graphics, gameplay and AI updates.

Dev blog #5: 50 Shades of Something Other Than Grey

Dev blog #5: 50 Shades of Something Other Than Grey

News 4 comments

What do lasers, AI, wormholes, spaceships, shaders, and buttons have in common? They're all things that I've improved this month! Dive in to my fifth...

Dev Blog #4: Making Space

Dev Blog #4: Making Space

News

In this update: populating the universe, sailing between the stars, and picking sides.

Dev blog #3: To the Stars!

Dev blog #3: To the Stars!

News 1 comment

I've spent the last fortnight laying groundwork for the rest of the game, and this has helped me to nail down the player's objectives. So, in this blog...

Dev blog #2: With Apologies To My GPU

Dev blog #2: With Apologies To My GPU

News

Sharpshootin', explodin' and swoopin' - a quick update on what's new in Fleet.

Dev blog #1: New GUI

Dev blog #1: New GUI

News

It's been a busy week, so I decided to let my brain rest and got to grips with Unity's GUI options.

Follow Report Profile
Icon
Dust Fleet
Platforms
Windows
Creator
DiscoJustice
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Article Statistics
Articles
15
Views
18,027
Views Today
9
Feed
RSS