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We, the development team of Elite: Special Forces, are doing our best to make Elite: Special Forces a groundbreaking tactical shooter on the market. Aiming for next generation graphics, the quality will be in top as well. But to ensure that the quality will be more than top-top, we wan't you to post a comment, follow our Twitter and like our Facebook; we need your help!

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10 comments by Bromand77 on Jun 19th, 2013


Things have turned out bad this week for E: SF. Loss of man power means that progress the upcoming weeks will be a bit of slower. We apologize heavily, but as our community is our life blood, we find the need to tell you about this.

But we can still post a few screenshots! Though nothing too excited (the excited update with a lot of our work will come in the next update hopefully, but will be a bit slowed down due to this).

First of all, a concept of a MI-24 helicopter. This helicopter will be a Russian/Spetsnaz transport and combat helicopter. It will be able to transport 8 special Spetsnaz operators.

Secondly, here's a picture of some of our in-engine bushes! We have not included variations of the bushes, only the types so you can see them instead.

We're still looking for following roles as well, guys!

3x Hard Surface Modelers
You will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles), weapons (modern firearms or items) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those.
As something else you will be responsible for creating mock-ups of Vehicles or Environmental Assets.
Lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used).
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understand of the basic mapping process.
Strong understanding of UV mapping and textures.
Strong understanding of rendering (for showcasing assets).
Strong understanding of Mamorset and Ddo is a big plus.
Strong or basic understanding of CryEngine 3 is a big plus.

1x Character/Organic Modeler
You will be working in our 'Organic' team, creating different characters, based on the concept art we give you.
You will be having a close communication to our Senior Hard Surface Modeler.
Strong understanding of Organic Modeling.
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understanding of the basic mapping process.
Strong understanding of UV'ing and texturing (in either Photoshop, GIMP, or so on)
Strong understanding of rendering (for showcasing assets).
Strong/Basic understanding of Ddo or Marmorset is a plus.
Strong/Basic understanding of CryENGINE 3 is a plus.

2x Texture Artists
You will consult and advise our modelers in texturing, as well as help our junior modelers with texturing assets.
You will be either UV mapping or texturing our assets.
Strong understanding of Photoshop or any other texturing program.
Strong understanding of UV mapping.
The ability to texture assets based on either real life reference or concept art.
The ability to texture assets to a very decent quality.
Strong/Basic understanding of Ddo is a plus.
Strong/Basic understanding of CryEngine 3 texturing is required.

Post comment Comments  (0 - 10 of 36)
Mosquito0o Jul 12 2013, 4:05pm says:

Do you have a programmer? Since that's a pretty big thing to have if you guys want to go anywhere with this game.

+1 vote     reply to comment
Bromand77 Creator
Bromand77 Jul 13 2013, 3:40am replied:

Hello Mosquito0o.

Programmers are a vital part of a game development team. Right now there's no need for us to have a programmer, as we have not finished too much. We're in contact with one programmer though, as we are planning to start some very basic programming soon, but not yet. We're still in a very early development phase.

But I can tell you that we are planning to release some interesting stuff this or next month, so stay tuned!

+2 votes   reply to comment
Bromand77 Creator
Bromand77 Jul 9 2013, 8:50am says:

Guys, please spread the word about our fan-pages:

We need your help to get as many likes/follows as possible!

+1 vote   reply to comment
Bromand77 Creator
Bromand77 Jun 28 2013, 3:36pm says:

We have done a team discussion about wherever we will add Italian Special Forces or not. We came to the conclusion to postpone this topic, so that we could concentrate on other things meanwhile. So we have not dropped the idea, and there's still a change we will add them in the future (before game release) or in a future DLC. Thanks!

+1 vote   reply to comment
g0Dwarrior23 Online
g0Dwarrior23 Jun 20 2013, 2:07am says:

You guys should put this on Steam Greenlight

+3 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 20 2013, 9:47am replied:

This and if we will add Italian Special Forces will be taken up at our next team meeting. Thanks!

+2 votes   reply to comment
cofa88 Jun 21 2013, 8:50am replied:

yes i agree.. all this groups are "special units".. but if u read about italians military special forces it speaks only about Goi and Col.M.. i dunno why...GIS is not used for missions like : ok go in pakistan and kill all..probably :D ..anyway they are elites units of course !

+2 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 21 2013, 9:01am replied:

"ok go in pakistan and kill all"
No special forces are used for that, that's what the infantry is for! Haha.

+2 votes   reply to comment
cofa88 Jun 21 2013, 9:44am replied:

yeah was a stupid example :P no matter... good job ;) i told u only what i know about special forces here cause is my country ;) bb

+1 vote     reply to comment
Bromand77 Creator
Bromand77 Jun 22 2013, 4:11am replied:

NP, hehe.

+1 vote   reply to comment
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We're working on a few character sculpts, and are hoping to have a few renders in the next update. Some weapon renders should make it too...

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