BlackFoot Studios’ premiere title; Ground Branch is based on the real life subsection of the Special Activities Division of the Central Intelligence Agency. The Special Activities Division typically carries out deniable covert operations on foreign soil and often goes into a situation before anyone else, before Special Forces, before the SEALs, before DevGru; SAD Ground Branch is the true tip of the spear. SAD Ground Branch operatives are mainly recruited from Army Special Forces or CAG units and are experts in field craft, surveillance, small arms, hostage rescue and Close Quarters Battle.
Being a CIA unit Ground Branch has a free hand to get the job done and as such will take measures which military units cannot. There are laws in war and Ground Branch tears those pages out of the book when necessary. They are the gunslingers of modern day warfare and are not a direct combat unit but instead rely on stealth and hit and run tactics. This means their operational manners may be deemed questionable by some at times. Ground Branch isn’t sent in to be an ambassador of good will, they are sent in to get very specific results.
As players, gameplay will be deliberate, calculated, gritty and heavy. Without the consequence of death and loss there is no depth to the game. Loss will be personal and unavoidable. We are not taking the moral high ground but players will sense the impact of their actions. Your gear choices, route choices, team plan and actions against the enemy will all play into your success or failure. Multiplayer games will be methodical with pockets of quick but intense firefights all the way to long drawn out engagements against an equally matched team. There is no artificial balancing, but the individual’s skill and decision making will be what allows them to succeed.
Latest tweets from @blackfootstudio
Jul 30 2015, 2:55pm
Jul 24 2015, 5:53pm
@BuldozerX Sorry for missing this. Yes, there will be SP and Coop!
Jul 24 2015, 5:21pm
New blog: A quick peak T.co
Jul 24 2015, 5:16pm
@goblingee No. It seemed to be slow earlier today for some reason, but everything is up and running.
Jul 16 2015, 2:05pm
Jul 5 2015, 6:33pm
Jul 2 2015, 8:55am
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