Trepang 2 is an indie FPS inspired by SUPERHOT and FEAR from the main developer of the popular HL2 mod Triage.
I'll be adding and testing more features, improving graphics etc. For now I'm focusing on getting the basics right - I want the core of the game (shooting bad guys) to be as fun as possible before any other features. This means everything is subject to change, so be sure to check back sometime. If you find any bugs, or have a cool idea or request, please let me know! I'll be taking a lot of input from the community. Let's work together to make an awesome game :)
Hi everyone and welcome to the latest update on TREPANG2. The #MakeItSuperHot contest I entered has been postponed to April 25th, so I'm (anxiously) awaiting results on that :) But the good news for you guys is that if you want to win a Radeon 480, you can still tweet for a chance!
Here's the latest screenshots and videos, details are below.
The last few weeks I've mostly focused on tweaks, bug fixes and suggestions from the feedback I received on the demo. But I won't bore you with details on bug fixes, let's get on to the tweaks and new features!
First of all, the slow motion feature has been totally redesigned and is now called "Focus Mode". Not only does it slow down time, it increases your movement speed, accuracy and firing rate for some weapons. Enemy bullet speeds have also been greatly decreased in slow motion to allow dodging.
Originally (as seen in the demo) it gave you an advantage in aiming but nothing else really. Using it in close range almost guaranteed eating a lot of bullets. Now it's much more useful for both shooting and moving.
You also might have noticed the SMG shoots a little faster in slow motion. The SMG has been rebalanced to be more of a bullet hose and less of a precision weapon. This will make it more ideal for mid range encounters so it won't overlap with the assault rifle's long range role.
Projectiles, ragdolls and physics objects now correctly apply damage and physics effects on destructible objectes now - meaning you can now shoot a bad guy into glass, and they'll smash into it and shatter it. (Before, there was just a hack that a big invisible physics ball would spawn when the player or a bullet touched it)
The new difficulty settings tweaks enemy damage, player health, enemy accuracy and your ability regeneration speed. When the AI is more complete, it'll also tweak some of the AI values. There's also a "Rage Mode" - short for rage inducing mode - where enemies turn into killer aimbots.
In addition, there are also video settings to tweak for better performance, and all the keys can be rebinded if you don't like the default controls.
You can now save or load your game at any point now, and there's a new menu for it.
Next update will be about enemies. That includes character models, enemy dialogue and helmets. Follow this game and look out for the next update soon!
Get ready to slow mo shotgun some bad guys in the face! You're up against an army, but use your super powers and you will prevail. Play the demo now...
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Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...
WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.
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