Trepang2 (working title). More info coming soon!

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate slow motion to give yourself a superhuman edge - dodge incoming bullets, pull off impossible no scope headshots
  • Go invisible to flank and sneak up on enemies
  • Deadly, powerful weapons with extremely satisfying effects on enemies
  • Aggressive, determined, tactical enemy AI who attack, retreat, use cover fire and do everything in their power to kill you
  • Chaotic shootouts involving multiple factions

Here's a playable demo from February 2017 (pretty outdated at this point, but still fun!)

TREPANG2 64bit Demo

Big updates are coming out in the next few months, and look out for the next demo coming soon!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hi everyone and sorry for the lack of updates in the last 2 months, I was a little busy at the time but I'm back working full speed.

AI Upgrades

Environments have been fleshed out and AI behavior has been upgraded. They can now search and report to others, and attack much more aggressively.

While most combat encounters will be at brutally too close for comfort range, the AI have been upgraded to move and take cover more effectively in larger, open environments as well.

The future of AI

One of Trepang2's strengths is its AI. AI hasn't changed much in the last couple decades of FPS games, with most complex enemy behavior now being relegated to level designers, not AI programmers. Most enemy "AI" is really just movement following level scripts and triggers (i.e. when the player enters the room, move to these positions and shoot at him).

The problem with this is that it often leads to inconsistent, erratic and "psychic" behavior. It always feels like enemies are just waiting until you reach the next trigger (even if they didn't see you) to start their next behavior, whether it's an ambush, retreat or even moving to attack the player. It's also extremely tedious for the designer, and as an indie I don't have access to a level scripting team or QA team to fix hundreds of level scripting bugs.

So with this in mind my ambitious goal is:

To make the best AI ever in an FPS game.


The last attempt was FEAR in 2005, and I'm confident I'll do much better with modern technology and improving on their ideas.

Currently the AI already outshines most modern games out there, AAA or indie (with the exception of a few nasty bugs), despite being so early WIP. I'm in the process of rewriting the goal system now (defending, patrolling etc), and it should be in a working state by next month. By then, be ready for some truly next generation AI, that can counterattack, prepare ambushes, and many other tactics and strategies, without using any scripts or triggers.

HD Weapons

As you might have noticed, we've got HD remakes of those cartoony placeholder guns. The overall presentation is being upgraded at the moment, aiming for near photorealism.

November Update


November Update


November Update


Demo

I have to apologize, I announced releasing a demo a couple months ago but I decided the quality wouldn't have been high enough. I'm aiming for much better graphics and AI for an overall much more immersive and high quality experience. Perhaps sometime in early-mid 2018 this demo will be available to the public, please stay tuned and follow for more news!

Some other random gameplay videos:

New enemies, photoscanned models, grenades and more!

New enemies, photoscanned models, grenades and more!

News 3 comments

Revealing a new enemy faction, badass new gunshot sounds, grenades, new first person hands made from real life photographs, and new epic firefights in...

Combat dialogue, day night cycle, music and more!

Combat dialogue, day night cycle, music and more!

News 3 comments

A new dialogue system which makes NPCs talk and respond to each other. Lighting and skies have been completely overhauled for fully dynamic, real time...

June Update

June Update

News 2 comments

Larger maps with 40+ soldiers fighting each other, real time lighting. AI searching behavior, and new NPC dialogue!

New enemy character models, minor update

New enemy character models, minor update

News 2 comments

New mean looking soldiers with new animations for the bad guys. A prototype minigun and more!

RSS Files
TREPANG2 64bit Demo

TREPANG2 64bit Demo

Demo 2 comments

Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

Comments  (0 - 10 of 26)
Wolfofdoom3
Wolfofdoom3

I see you're focusing on soldier ai,it would be cool if you would focus on making some melee enemies as well, the only good melee enemies I saw in games was in condemned criminal origins(of course that type of ai doesn't work in all games).Anyway good job, and good luck.

Also I think I liked some aspects of halo ce's ai more then fear,what I'm talking about is the relationships between the enemies(grunts running when an elite dies, etc)

Reply Good karma Bad karma+1 vote
wilsonC Creator
wilsonC

Thanks for the suggestions! There will definitely be some melee enemies, they're still very early WIP however (https://www.youtube.com/watch?v=KFmMIMQVWbI).

And yes there will be different enemy factions and archetypes, and they'll have interesting relationships between each other ;)

Reply Good karma+1 vote
Wolfofdoom3
Wolfofdoom3

That's good to know and I did notice about 2 days ago the new enemy faction.Keep working towards your goal I suppose, good luck.

Reply Good karma Bad karma+2 votes
Zelousmarineinspace
Zelousmarineinspace

This looks absolutely incredible.
I am getting a strong F.E.A.R. vibe from the visuals.

Followed! I can not wait to see where this project goes.

Reply Good karma Bad karma+4 votes
VGames
VGames

I got the same vibe immediately. That's a good thing.

Reply Good karma Bad karma+2 votes
wilsonC Creator
wilsonC

Thanks so much, you won't be disappointed :)

Reply Good karma+1 vote
wilsonC Creator
wilsonC

Hi everyone, sorry for the lack of an update last month (september 2017). I was a bit occupied the last two weeks, but work is resuming again now. Look out for some exciting news this month! A lot of the placeholder assets are being replaced now, and it's looking a lot better.

Reply Good karma+1 vote
Guest
Guest

Will it be possible for us to create custom maps? I'd definitely like to give that a try.

Reply Good karma Bad karma+1 vote
wilsonC Creator
wilsonC

I can't promise that but I will definitely look into it at some point. I'm not sure if it's possible to release a full on map editor because some content licenses don't allow me to redistribute their files freely (in other words, some sounds, plugins etc I can't legally put up for download in a way that would be easy for players to "steal").

But, I am also considering some kind of arena mode, where players can spawn props (walls, crates etc) and enemies, then save it, share it and play with others. Kind of like Halo's forge mode or Doom's snap map. No guarantees but I am looking into it :)

Reply Good karma+1 vote
wilsonC Creator
wilsonC

Been working on NPC/AI stuff and environments. Look out for an update soon!

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Trepang2
Platforms
Windows
Creator
wilsonC
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @wilsoncindiedev

Office shootout fail. Got owned by the AI #ue4 #unrealengine #skynet #ArtificialIntelligence Youtube.com

Nov 8 2017

Forest firefight, stress testing AI. #ue4 #UnrealEngine #gamedev #indiedev #firefight Youtube.com

Nov 8 2017

Slow mo shotgun in Trepang2 (http://www.indiedb.com/games/trepang2) #UnrealEngine4 #gamedev #IndieGameDev #UE4 T.co

Nov 8 2017

Embed Buttons
Link to Trepang2 by selecting a button and using the embed code provided more...
Trepang2
Statistics
Last Update
Watchers
85 members
Files
2
Articles
10
You may also like
The Zero Dome
The Zero Dome First Person Shooter
FreeDOOM
FreeDOOM First Person Shooter
Return To Planet U
Return To Planet U First Person Shooter
Acythian
Acythian First Person Shooter
The Long Way
The Long Way First Person Shooter