Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion!
The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.
(1 hour gameplay with the only limitation that it isn't possible to save or load the game)
This update is a super bug fixing patch as you probably can see below. If everything goes well with this patch I will start adding features into the next patch :)
New features in Patch 0.8h - 0.8i
V-Sync option added into launcher.
Bugfixes 0.8h - 0.8i
Destroyed Orc Statue - I noticed something interesting when I almost got overrun in one of my games.
Mine bug - The heart meter that shows how much there's left of a resource when building a mine on it don't go down even though the imps mine it and it should be less of the resource left. Tried on coal and roots.
Autosaving - Auto Save file no longer shows up in the Load Game list. I used F4 to load an Auto Save, and it didn't load the save I created with F2. The progress was further along than where I Auto Saved from.
Mechanic: Reveal Paused Side Effect - First Off I am unsure if this was intended or not, or if this really should go into this section. It in a way could fit here or the bugs section.
Dwelvers.exe is not closed - Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
Crash - Alt-Tab crash - Hello, I know there already is a thread about crashes related to alt-tab but it is old and locked so at sebt's suggestion i'm making a new one.
Crash on Startup (no soundcard) - I have recently upgraded my computer, and since used the Steam code activated last week. For 8g and 8h I have had a crash on startup. I don't have a soundcard installed (onboard sound was bunk so I disabled it, no new soundcard yet) and I crash on startup. I have the following crash dump.
Exiting Game - I don't really see this as a bug, but I think when you exit the game it should close off the loader and debugger. It also influence Steam.
Possible bug related to changing game speed - I observed that as soon as i ramp up the game speed (i went all the way to 9) my farm's production started failing. Grown crops weren't collected and new crops weren't planted either.
Game Speed x0 - If you reduce the game speed to 0 and then enter the menu, your game will be stuck at Game Speed x0 until you load a previous game. It doesn't crash the game and it didn't apear to happen in any other Game Speed setting besides 0. Hope you have a recent save...
Claimed/Unclaimed Tile Resource Render - Noticed this graphical bug when digging out for resources. You'll notice from the image below that resources on unclaimed tiles are rendering strange until the tile is claimed, then they render normally.
Transport Dead on Ladders - Dead creatures being transported up ladders stay at the top or bottom until creature transporting them reaches the top or bottom.
Decorations Built on Top of Wall - I noticed today that if you place any wall decoration on a wall that goes all the way to the top layer that it can end up being built on top of the wall.
Loader Doesn't Display All Cards - This is on my laptop where I have the basic Intel HD Graphics 4600, but it also has a Radeon HD 8690M which the game should be using for best performance. The Radeon doesn't appear in the list.
Dropping Water at Top Level - I don't think this is a bug, but most certainly can become an issue. The problem is that you cannot fetch a water block that has been dropped at the top level of the dungeon because your creatures can't reach it. This can greatly impact any design you planned for your dungeon if you have a water tile in the way up there.
Alt-TAB Full Screen to Windowed - As always with a new version, I'm using Alt-Tab a lot bouncing between game and forum. This is a peculiar one. I play in Full Screen mode, so when I Alt-Tab then come back to the game, it doesn't return to true Full Screen. It looks more like Windowed.
Mining - After selecting room to be mined(3x5 on the screens), sometimes the mark disappears. I believe it happens when minion takes control over floor next to it, or reinforces wall next to it.
Creature Name is Very Large - Would this may have to do with a character limit on the name bar. This is a pretty long name that is displayed in large print on the screen.
Ladders and Torches - This is really kinda nitpicky, but you know me...I was playing around with ladders today, and fortunately they rotate just fine, but it looks really weird when you have a torch sticking through your ladder.