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Gnoblins is a kind of roguelike(-like) strategy game, in 3d. It is basically a dungeon building game featuring a group of minions, called gnoblins. With the help of the gnoblins you will be able to construct your own dungeon, while exploring other parts of the dungeon with a handful of your minions. Description The game is a dungeon building game. Building up your dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified. The development spirit of Gnoblins is 'roguelike' too. Therefore we will provide an early access to game and hope to build up a game community to help us refining the game.

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Blog RSS Feed Report abuse Latest News: Fluid simulation in Gnoblins

2 comments by Ashaman73 on Mar 14th, 2015

Time to show something off.

Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a visual effect, but under the hood it was already a working simulation. To utilize it completely I needed to introduce the ability to swim. So, gnoblins and other creatures are now able to swim now. When swimming, each creature will be affected by an effect. Most creature will be slowed down and get exhausted faster, but there will be although creatures, which will get faster, get healed or get damaged.

I called it fluid simulation because it is not very good suited to represent water in a realistic way. For this task the simulation is not fast and detailed enough, but for slow moving fluids like lava and slime it works great.

An other feature I have added recently is the addition of environment agents, how I like to call them. Basically it is an AI which manipulates the environment. Currently it is able to change a lot of things, but I will present this in an other post. For now it is only important, that with the help of these environment agents the fluid is able to interact with static environment objects like torches. So, when watching the video take a look at the torches when the fluid level rises.

So, why add a fluid simulation to Gnoblins ? Well, I think that it smooths the way for some interesting gameplay. For one you are able to control the fluids by using doors or better floodgates. Doors will only slow it down, whereas floodgates will stop them completely. An other effect is, that fluids will damage or destroy your furniture and limit the abilities of your minions or even hurt them. On the other way, you could use it to fend off enemies.

Eventually I want to talk about what we are working on currently. First off, I have updated two additional tilesets for the dungeon, the sewer and castle/fortress tileset. I will show them off in a future post, I think that one of the next levels will be a sewer level utilizing some slimy sewage water :-) An other task is the addition of more creatures. Currently there are 6 different kind of creatures, each with 2-4 variations, which are in the state of getting finalized. Creatures are the most costly element of Gnoblins. You need to model, texture, animate, add some behavior and add some variation to them. There's a reason that many of the 100-200 people working on a AAA title are artists.

There is some interesting stuff in the pipeline I will show off in future posts, so stay tuned .

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Gnoblins Alpha Demo released !

Gnoblins Alpha Demo released !

Feb 28, 2013 Demo 5 comments

Gnoblins is a 3d dungeon crawler game, a rogue-like in its heart, with a lightweight RTS part. You need to save the world of Amunlak from an upcoming...

Post comment Comments  (0 - 10 of 13)
HenryT77
HenryT77 Mar 14 2015, 3:15pm says:

Any chances for new demo?

+1 vote     reply to comment
FoxnEagle
FoxnEagle Feb 9 2013, 5:09pm says:

As for the rendering, it depends on what kind of game you are going for. Something more like a kids game would be the 2 tone or 3 tone in my opinion. Gourand looks like it would be the deep dark and mysterious. And warp looks like brighter happier version than gourand. Personally, I like gourand since you are suppose to be underground and all.

Interesting concept with the RTS thrown in. One thing I am not understanding though is what kind of RTS? Micromanaging the gnoblins or more of tower defense with the gnoblins against creatures that want your loot? Are the gnoblins sort of your home defenders or are they pets that you take along with you?

+2 votes     reply to comment
Ashaman73 Creator
Ashaman73 Feb 11 2013, 11:26pm replied:

The art style is really just a art style. The lights will be handled differently, though the surrounding is lit the same way. If it is dark, it is dark and you don't see what lurks in the darkness, you just hear it.

I've added the option to let the player choose himself the level of stylization. When your are more happy with the lowest setting, then choose it :)

The RTS part is really lightweight. You don't micromanage the gnoblins a lot (you choose a profession path). They are here to build your dungeon and craft for you Additionally it is planed, that you can take one with you on your journey through the dungeon, where he will react much like an autonomous pet and they will be useful when you need to defend your dungeon.

+1 vote   reply to comment
wiio6
wiio6 Aug 31 2012, 9:40pm says:

can't wait for demo and im tracking

+2 votes     reply to comment
13branniy
13branniy Aug 14 2012, 6:35am says:

Tracking. One of my favourite concepts.

+2 votes     reply to comment
DthepopeP
DthepopeP Jul 3 2012, 12:41am says:

You have my hopes up now don't leave them hanging.

+2 votes     reply to comment
Wraiths
Wraiths Jun 23 2012, 1:55pm says:

Sounds interesting. I'm tracking the game and I'm also downloading the pre-alpha. I'll be sure to give you some feedback.

+3 votes     reply to comment
SniperCharlie
SniperCharlie May 26 2012, 8:46am says:

Sounds interesting.Watching;)

+3 votes     reply to comment
L0n3r
L0n3r May 24 2012, 8:55am says:

Omg, this could be fantastic!
I'll download the alpha and track this page asap!

+3 votes     reply to comment
DarkOnyx
DarkOnyx May 24 2012, 6:24am says:

Wow this game looks awesome! Tracking!<3

+3 votes     reply to comment
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Gnoblins
Platform
Windows
Developed By
Ashaman73
Engine
Custom Built
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Real Time Strategy
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Fantasy
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