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Gnoblins is a kind of roguelike(-like) strategy game, in 3d. It is basically a dungeon building game featuring a group of minions, called gnoblins. With the help of the gnoblins you will be able to construct your own dungeon, while exploring other parts of the dungeon with a handful of your minions. Description The game is a dungeon building game. Building up your dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified. The development spirit of Gnoblins is 'roguelike' too. Therefore we will provide an early access to game and hope to build up a game community to help us refining the game.

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Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to approach the interface, lot of constraints and limitations often ensure, that you need lot of design attempts until you come up with a suitable solution.

The real challenge in designing the mining interface in Gnoblins was the dungeon building system. Most dungeon building games are grid based which makes dungeon expansion a lot easier than the room-based dungeon expansion approach used in Gnoblins.

But see yourself how the mining interface evolves from early versions to the current state:

Gnoblins: DevLog - August Update (V0.2.40)

Gnoblins: DevLog - August Update (V0.2.40)

2 months ago News 0 comments

This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially...

Gnoblins: DevLog - Environment Simulation

Gnoblins: DevLog - Environment Simulation

6 months ago News 1 comment

It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins...

Gnoblins: Project 30 Models & Textures

Gnoblins: Project 30 Models & Textures

6 months ago News 1 comment

Finally, we have modelled and textured 30 different creatures. We need to add the basic animation to them now, but first off here is something to show...

Gnoblins - Project 20

Gnoblins - Project 20

7 months ago News 1 comment

We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game.

Post comment Comments  (0 - 10 of 15)
cptmashek May 26 2015 says:

I am super excited!

+2 votes     reply to comment
HenryT77 Mar 14 2015 says:

Any chances for new demo?

+2 votes     reply to comment
Ashaman73 Creator
Ashaman73 Apr 15 2015 replied:

There's only a closed alpha version available, no public demo yet, sorry :)

+1 vote   reply to comment
FoxnEagle Feb 9 2013 says:

As for the rendering, it depends on what kind of game you are going for. Something more like a kids game would be the 2 tone or 3 tone in my opinion. Gourand looks like it would be the deep dark and mysterious. And warp looks like brighter happier version than gourand. Personally, I like gourand since you are suppose to be underground and all.

Interesting concept with the RTS thrown in. One thing I am not understanding though is what kind of RTS? Micromanaging the gnoblins or more of tower defense with the gnoblins against creatures that want your loot? Are the gnoblins sort of your home defenders or are they pets that you take along with you?

+2 votes     reply to comment
Ashaman73 Creator
Ashaman73 Feb 11 2013 replied:

The art style is really just a art style. The lights will be handled differently, though the surrounding is lit the same way. If it is dark, it is dark and you don't see what lurks in the darkness, you just hear it.

I've added the option to let the player choose himself the level of stylization. When your are more happy with the lowest setting, then choose it :)

The RTS part is really lightweight. You don't micromanage the gnoblins a lot (you choose a profession path). They are here to build your dungeon and craft for you Additionally it is planed, that you can take one with you on your journey through the dungeon, where he will react much like an autonomous pet and they will be useful when you need to defend your dungeon.

+1 vote   reply to comment
wiio6 Aug 31 2012 says:

can't wait for demo and im tracking

+2 votes     reply to comment
13branniy Aug 14 2012 says:

Tracking. One of my favourite concepts.

+2 votes     reply to comment
DthepopeP Jul 3 2012 says:

You have my hopes up now don't leave them hanging.

+2 votes     reply to comment
Wraiths Jun 23 2012 says:

Sounds interesting. I'm tracking the game and I'm also downloading the pre-alpha. I'll be sure to give you some feedback.

+3 votes     reply to comment
SniperCharlie May 26 2012 says:

Sounds interesting.Watching;)

+3 votes     reply to comment
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