Deep Space Mine started with a name.
But not this name…
Well, not exactly. During that month we developed more, playtested more, and in short DSM simply wasn’t fun and we didn’t know how to make it fun.
This is when we did the best thing we could do and came up with a new idea. We changed DSM to what it is today, a competitive multiplayer simultaneous turn based strategy game.
If you don’t think your own game is amazing,
why should anyone else?