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Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Post news Report RSS [Development] 29/3/12

You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.

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You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.

But yeah, I think I've put in a grand total of an hour into Crawle in the past 4 days.

First of all, I've fixed action messages:

User Posted Image

The randomness might just be temporary but I'd like to hear your thoughts on it. Secondly, one of the most brilliant and innovative things I've added to Crawle. Nah, just fixed up chests so you can't abuse their EXP rewards. And they also have an opening animation:

User Posted Image

At the moment they only give EXP but I'll be working on an item system tomorrow.

Apart from that all I've done is a few fixes, optimisations and code cleanups. But, just in case here's the ever-growing changelog for 0.3:

0.2.5 --> 0.3.0
# GRAPHICAL CHANGES
- New bars.

# FIXES
- Fixed sound and music (lol).
- Fixed sound and music options (lol again).
- Fixed the camera system!
- Fixed the merchant not changing to his zombie sprite at night.
- Fixed NPC names not centering.
- Fixed the save button in the options menu not working.
- Fixed inputs not being recognized.
- Fixed action messages (e.g. "Level Up!").

# CHANGES
- New random generation.
- Reduced Merchant spawn rate.
- Increased disease rate.
- Going below 50% hunger or thirst will drain your health.
- Dungeons are no longer saved in the world file.
- All worlds except Unforgiving worlds are now based on 'death chances':
- Die once: sent back to respawn point.
- Die twice: lose items, exp, etc.
- Die three times: like Unforgiving mode, your world is deleted.
- Hard mode only has two chances: lose items, exp, etc and permadeath.
- Reverted dungeons back to old maze format, temporarily.
- Even more code cleaning!
- NPCs now respawn every 30 seconds.
- Improved NPC AI to comply with the new collision system.
- Folder cleaning.
- Added more NPCs to dungeons.
- Time is now saved in the world data folder.
- Removed F to unlock FPS.
- Randomised the spawn point.
- Added a border around the world.
- Increased the energy regen rate.
- Sound engine no longer loads if music or sound isn't enabled.

# ADDITIONS
- Walking sound.
- Health bar.
- Holes now teleport you to dungeons.
- Collisions.
- EXP bar.
- You now gain 15 EXP per day and 30 EXP per week.
- Very minimal and temporary combat system.
- NPC health bars.
- Dungeon portals to teleport you back home.
- Escape to exit to the main menu whilst not in-game.
- F to hide/show the GUI.
- M to hide/show world info.

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deathisnearx123
deathisnearx123 - - 32 comments

awesome can't wait for this to be finished XD

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Sekaru Author
Sekaru - - 392 comments

Same xD. It's actually quite close. Just combat, multiplayer and biomes left to do.

Reply Good karma+1 vote
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