Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
0.7.0 has been released! This time we didn't really have a focus but instead decided to attempt to improve some of the game's mechanics as well as add...
Unfortunately yesterday there was a bug in 0.6.1 that leaked out the fact that yes, we are indeed working on a GOTY edition for Crawle. We hope you enjoyed...
Just wanted to fix a couple of things before I go on holiday. Not much in this one but skin colours can now be personalised on a trial basis before we...
Crawle 0.6.0 has been released! Along with a whole list of bug fixes and tweaks, we're introducing a new load of content including a whole set of armour...
Crawle 0.5.6a has been released to address a variety of critical issues. It also brings the addition of a very requested option to disable the GUI fading...
Crawle 0.5.6 has been released! This release addresses a number of optimisation issues as well as adding a new GUI system and other small bits of new...
Crawle 0.5.5 has been released! There were 2 main focuses this patch: fixing up multiplayer and improving the tutorial functionality. Work on 0.6.0, a...
Hello all! This patch finally brings some new content to the game and quite a few requested changes. It also makes some massive changes to the backend...
Hello all! Crawle 0.5.3 has been released! This patch addresses several issues in both singleplayer and multiplayer. It also adds functionality for changing...
Crawle has finally been released! You can pay whatever you want for the game, with a $1 minimum.
Crawle will be released on Saturday 8th December! There's also some information about the upcoming 0.5.5 and 0.6.0 patches.
This is basically a FAQ about Crawle's release and Crawle's future in general.
Just a quick update on two new systems in Crawle: ranged combat (and charged attacks) and building.
It's been a while! There've been a lot of new changes and some of the major ones are documented in this article.
Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...
Some information on the upcoming nightly and its new tools and features to help new players get right into the game.
Farming has been added into the game along with new ambient music and sounds and death menus and durability.
Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!
Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...
Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.
PVP has finally been added to the game along with the first items to start you off with your crafting - sharp rocks and sharp bones.
This nightly is mostly bug fixes unfortunately but it makes the game a lot smoother. There's also combat music!
The second nightly build! This build includes a brand new birch tree texture and the ability for trees to die.
The first nightly has finally been released including multiplayer, world generation improvements and lots of optimisations.
After about a week of developing multiplayer I'm finally in the position of putting out a stable release and nightly builds to follow. As I said in a...
Woah, multiplayer is almost ready for testing! I'm also looking for a few people to help me stress test the server.
Multiplayer is almost ready! I just need to port over some of the client-side features over to the server for some security. Also nightlies start soon!
I'm finally facing my greatest fear of all - multiplayer! The server will be fully open-source and I'm thinking about putting out nightly releases.
Loads of news on the new PTV including the massive changelog, an explanation on the improved combat system and more!
The first real news post about Crawle where I talk about the new Health System, the improved World Generation, future Patches and the Community.