"Time Stops, it's the world of silence." Constant C is a puzzle based 2D platformer. You play as a rescue robot in a space station where the time has stopped, and fight against this fatal crisis with your courage and intelligence. ● Time Circle All objects are static in this world, and your Time Circle is the only way to make them move on. Use your smarts to turn obstacles into stepping stones! ● Gravity Shifting This advanced skill will not only let you dodge deadly traps, but also perform many spectacular actions! Turbo jump, manipulate inertia and even super cool ninja dive! Features: --Puzzle games involving real physics. --Epic story with intriguing developments. --Over 100 original-designed stages. --Mind blowing puzzles. **Warning! May cause brain damage** --Stunning 2D graphics with dark and mysterious atmosphere. Enjoy your adventure. You are THE ONE! Xbox 360 Controller supported.
We've updated the demo version for Constant C, check our site and have it now!
Constant C is a puzzle based 2D platformer game with
exciting brand new game mechanism of "Gravity Shifting" and "Time Circle".
(Click here for further introduction & features).
Since we put our game on Desura, many players have
joined this mystery space station and enjoy those challenging stages,
See how these let's players having fun with our small robot!
The demo version contains 40 stages, and an important tuning point of the whole story.
It's not enough? Purchase the full version for the most crazy levels if you like it!
Highest Rated (4 agree) 10/10
I am going to be honest, some people will find certain puzzles in this game annoying (especially later ones), as Constant C is not a game for everyone. But the 'Ah-ha' moment that you finally figure it out is extremely satisfying. This game also have a strong story arc, though not in the foreground. But piece together the mysterious events that happened while struggling to understand the physics and time mechanics just adds more flavors on to each part. Graphic is not astonishing or artistically…
Apr 18 2013, 3:17am by johnson_lin
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