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Use over-the-top rocket powered parkour and reckless moves to carve your own way through challenging levels. Through a heavy focus on speed and mobility you gain lots of freedom to choose your own resolve, and you are never limited by the controls. But it won’t be a cake walk. Use your reflexes and wits to survive, as you encounter numerous hazards, everything from immense mind bending obstacles to hostile robots standing in your way. All set in a mysterious and hostile dreamscape of floating ruins among the clouds.

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Blog RSS Feed Report abuse Latest News: Cloudbuilt has been greenlit on Steam!

2 comments by Skwi on Oct 30th, 2013

Huge thanks to everybody that voted, commented or have supported us in any way. With your help Cloudbuilt has now been greenlit! It was a huge morale boost at the end of the work day to see the “Congratulations, Cloudbuilt has been greenlit” mail appear in our inbox.

So what’s happening now, you might wonder. Well we will continue work on the game and getting it to the point where it’s ready for release, which shouldn’t be that far off. We will also sit down and work out a plan if and how we will handle beta/early access, though we can’t say anything more specific about it right now.

There is also a bunch of paperwork that needs to be taken care of now, but we hope to have a Steam store page for pre-orders up as soon as possible and have more info for you then.

And once again thanks for all the support!

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Post comment Comments  (0 - 10 of 15)
No_Frags Mar 20 2014, 11:31am says:

It just kills me inside thinking that this could have had multiplayer arena mode. Visuals and platforming looks awesome.

+1 vote     reply to comment
stifu Mar 20 2014, 8:36am says:

I think this has been the first time that I bought a game on the day of its release! :)

So will there be a level editor? If so, this game is will flourish massively, because I expect all those old Quake 3 trick jumpers and Mirror's Edge players to drop in and do their thing. :)

+1 vote     reply to comment
Rus[T] May 1 2013, 9:35am says:

Wow, this looks cool. Reminds me of a mix between Jet Set Radio and comics, tracking!

+5 votes     reply to comment
Irenaart Feb 20 2013, 9:47am says:

Wow, superb game! Can't wait...

+3 votes     reply to comment
Guardian_2194600 Feb 1 2013, 8:25am says:

Will it work on DX 9? XP?

+2 votes     reply to comment
Skwi May 1 2013, 5:21am replied:

I can’t say for sure if it will run on XP since we haven’t tested the game on a XP machine. Since OpenGL does not require any specific OS it is possible that the game will run on XP, but as I said we haven’t tested it yet.
The biggest problem I see if you are running a DX 9 card, is that it might not be powerful enough to run the game.

+2 votes     reply to comment
J3ph_42 Jul 16 2013, 10:28am replied:

Are there plans for a post-release Linux port? Voted this on greenlight immediately because the trailer looked great. Also, is that line-shading style in the game or just the trailer?

+3 votes     reply to comment
Skwi Jul 19 2013, 9:26am replied:

Thanks for voting! Yes that is the style we are using in-game, all of the gameplay in the trailer is in-game footage.

We haven’t made any definite plans for post-release right now, but if there is an interest for a Linux version we look into it after launch. We use OpenGL and most of our engine is made up of platform-independent components, so it is entirely possible that we can support it down the line.

+3 votes     reply to comment
Guardian_21946 Feb 1 2013, 8:26am replied:

Sorry posted on wronge account.

+2 votes     reply to comment
Guardian_2194600 Feb 1 2013, 8:24am replied:

Weel thats ok, when I can I'll try to get the game game in any way it can be obtained.

+3 votes     reply to comment
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@DolphinDivePro Won't be able to be there in person this year unfortunately. =( Would've been happy to otherwise.

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