• Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
  • Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
  • Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
  • Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
  • Replay: Watch all your attempts running around the level at the same time!
  • In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
  • Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
  • Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
  • Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
  • Play with Windows, Linux and Mac: Choose your operating system for gaming!
  • Electro pumping soundtrack by DJJusbi: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
  • Localisation: Play with your own language! Currently English, Finnish and Russian are the only included languages.
  • Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!
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Portal Mortal - Version 0.4.0 0.4.1

All the changes in this build are:

  • Added level "Swings".
  • Added "width" option to mechanic platform.
  • Changed mechanic platform to act as semi-solid platform.
  • Fixed crash which occurred when player tried to use Playlist Portals.
  • Fixed problem, when loading and editing level during a multiplayer would erase its filename upon saving.
  • Fixed a bug, where game would try and send listing request even if the tap wasn't ticked.
  • Fixed an issue where players could easily insert multiple semi-solid blocks in a same space without noticing.
  • Fixed background loading issues with Linux.
  • Fixed an issue where laser could shoot through solid blocks.
  • Fixed an issue where deleting elevator from under the player caused the game to crash.
  • Force arrows and jump pads now throw player off from the lift.
  • Improved elevators and (hopefully) got rid of getting clipped through them.
  • Improved semi-solid block collision with players.
  • Improved physics between mechanic platform and player.

Some of the changes in build 0.4.0 are:

  • Added team selector.
  • Added flag.
  • Added goal.
  • Added team scoreboard.
  • Added instagib ruling block.
  • Added pendulum.
  • Added option to snap camera automatically between two portals.
  • Added server browser and ability to list your hosted game on public list.
  • Fixed an issue with mechanical parts, where other blocks wouldn't want to stick on them during multiplayer.
  • Improved portal physics.
  • Greatly improved hit detection when shooting meaty blocks.

Read "README!.txt" for more patch notes!

KNOWN ISSUES:

  • Race timer will be same for everyone on a same computer (local co-op).
  • On Linux background won't load, so enjoy the void! Fixed!
  • Pendulum + mechanic platform illogical behavior. Fixed!

Screenshots

And gif:

What's next?

I had secret wish to include reconstructed main menu as part of this version, but unfortunately that didn't happen. Instead of that, I cluttered this already messy menu even more by throwing in more stuff! It has more options, yeah, but it's cluttered and ugly!

During the last few days of testing I fixed few dozens of smaller issues. There's still some lying there, but I didn't thought them being too critical. None of them will crash your game, but they might cause weird physical things to happen, but those are rare cases anyway. With Linux you'll see a void instead of background images, sorry about that! I'll try to fix it soon™!

So, till next build I hope some clear graphical improvements! And I'll try to add more levels as I've promised so many times already. And of course fixing and improving things all around.

10th Dec. 2017 UPDATE:
"Hotfix" released, some issues fixed and some mechanics improved. Sorry for the inconvenience! Now, back to my original schedule...

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Windows
Portal Mortal - Beta 0.4.1 (Windows only)


Linux
Portal Mortal - Beta 0.4.1 (Linux only)


Mac
Portal Mortal - Beta 0.4.1 (Mac only)


Meanwhile, please, do enjoy!


Version 0.3.1 - Hell awaits, we defy

Version 0.3.1 - Hell awaits, we defy

News

Mac users can now search and download levels, added couple of new blocks, like missile turret and particle emitter. Improved modding possibilities with...

Version 0.3.0 - The holy trinity: Windows, Linux and Mac!

Version 0.3.0 - The holy trinity: Windows, Linux and Mac!

News

Mac version is finally out! Also, a new boss monster and some other stuff!

Version 0.2.0.3 - Downloading & Uploading

Version 0.2.0.3 - Downloading & Uploading

News

Added something, fixed level uploading & downloading, tweaked several values.

Version 0.2.0.2 - End of the year

Version 0.2.0.2 - End of the year

News

Improved net code, elevators will still go out of sync, bosses shouldn't get stuck anymore, doors have opening & closing animations and added Russian...

Add file RSS Files
Portal Mortal - Beta 0.4.1 (Linux only)

Portal Mortal - Beta 0.4.1 (Linux only)

Demo

Fixed few fatal errors, fixed few smaller bugs, improved physics between player and mechanic platform. Backgrounds are working again, so goodbye void!

Portal Mortal - Beta 0.4.1 (Windows only)

Portal Mortal - Beta 0.4.1 (Windows only)

Demo

Fixed few fatal errors, fixed few smaller bugs, improved physics between player and mechanic platform.

Portal Mortal - Beta 0.4.1 (Mac only)

Portal Mortal - Beta 0.4.1 (Mac only)

Demo

Fixed few fatal errors, fixed few smaller bugs, improved physics between player and mechanic platform.

Portal Mortal - Beta 0.4.0 (Linux only)

Portal Mortal - Beta 0.4.0 (Linux only)

Demo

Added server browser as well as new multiplayer related stuff, like flags and goals!

Portal Mortal - Beta 0.4.0 (Windows only)

Portal Mortal - Beta 0.4.0 (Windows only)

Demo

Added server browser and some multiplayer related blocks, like flags, goals and team selector!

Portal Mortal - Beta 0.4.0 (Mac only)

Portal Mortal - Beta 0.4.0 (Mac only)

Demo

Added server browser and new multiplayer stuff, like goals and flags.

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

Reply Good karma+1 vote
Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

Reply Good karma+1 vote
Sephos
Sephos

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

Reply Good karma+1 vote
Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

Reply Good karma+1 vote
Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

Reply Good karma+1 vote
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Portal Mortal
Platforms
Windows, Mac, Linux
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IsmoLaitela
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Portalmortal.net
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Latest tweets from @theismolaitela

Playing some EDH! #MtG T.co

Dec 12 2017

Version 0.4.1 released, improving nothing but the overall stability of the game. No more face melting crashes when… T.co

Dec 10 2017

I'm bad at naming variables and functions. I don't know how other people do it, but I struggle a lot with them.

Dec 10 2017

I did a thing! #gamemaker #gamedev #screenshotsaturday T.co

Dec 9 2017

Phew, looks like I've fixed everything I intended and improved things I planned to do much later! Tomorrow some tes… T.co

Dec 8 2017

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