City Climber is a silly physics-based game about climbing and finding your way through various environments. Progress through the story or enjoy funny challenges filled with falling and destruction.

Story

  • Find your way through 14 levels filled with various obstacles.
  • Unlock new customizations for your character.
  • Compare your level times with friends and other players through integrated Steam Leaderboards!

Local Co-Op - Two players

  • Play through the story with a friend and test your coordination.
  • Control a cubical robo-climber with differently colored arms.
  • Each player has control of only one arm!

Challenges

  • Each challenge mode contains 10 levels to play through:
  • Step by Step - Use your environment to successfuly roll down the stairs.
  • Leap of Faith - Jump from a crane and hit the target area below.
  • Crazy Carts - Grab onto a vehicle propelled by fire extinguishers and make it to the finish zone.

Party Mode

  • Local turn-based multiplayer for up to 4 players.
  • Compete against each other in set of randomly selected challenges!
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Hey guys!

City Climber is being released this Friday (the 24th), and I would like to talk about some of the progress that had been made since it passed Greenlight and show off some of it`s new features!



First of all...

I would like to sincerely thank you for all your amazing support!
I`m working on City Climber alone, so it really helps to see, that there are people who are looking forward to playing it!

I posted my first article about my small project , here on IndieDB on Oct 9th, 2015. It was a long shot, but somehow I managed to get through Greenlight and end up on Steam! I`ve learned a lot about design, and basically improved all my game-dev skills.

Comparison between Greenlight version, and the latest version of the "Sewers" area.


Achievements and Leaderboards

They are both implemented through the Steam API. I got a ton of help from my friend Tomas, who designed icons for the achievements, badges, backgrounds,emoticons and trading cards.



I`m really happy that I`ve managed to display the profile pictures of Steam users.



Gameplay

Game currently contains 14 story levels. They are mainly focused around climbing through various environments and overcoming obstacles. Average play-through time is around 2-3 hours. You can also play with a friend in local Co-op mode, where your character changes into a small robot with two differently colored arms. Each player controls only one arm, so you need to be really coordinated!




Challenges

Game also contains several silly challenge-modes. People seem to really enjoy ragdoll physics of the character, so I decided to create several "minigames" where you can fullfil your ragdoll needs! There are currently 3 challenge modes and each of them contains 10 levels. Overall it takes around 60 minutes to complete them all. You can see gameplay from challenges in the second part of the trailer above.



You can also enjoy challenges with friends by playing party mode. It is a turn-based competitive local multiplayer for up to 4 players. Each player is given a random set of challenges that he has to complete. Main difference from classic singleplayer, is that you only have one try for each challenge, and earn points if you mannage to pass it. Player with the most points wins!

Future...

I`m really happy about how City Climber turned out. I would like to continue my work on the game and add more playable content/player requested features. Of course, it all depends on how will be the game doing after the release.

I`m also reaching out to various content creators, and first gameplay videos are starting to appear. This one is one of my favourites:


Make sure to check out the game in Steam store! :)
Also.. there will be a giveaway this Friday here on IndieDB !


City Climber - Dev Log 18

City Climber - Dev Log 18

News

Check out the new videos from the development of City Climber!

City Climber - Leap of Faith

City Climber - Leap of Faith

News

Leap of Faith is a crazy local multiplayer gamemode for City Climber, filled with destruction.

City Climber - Designing Main Menu

City Climber - Designing Main Menu

News 1 comment

Check out the new videos from the development of City Climber!

City Climber - Story levels are done!

City Climber - Story levels are done!

News 4 comments

I`ve managed to finish up the work on the remaing story and tutorial levels.

Comments  (0 - 10 of 35)
Guest
Guest

hi simple ghost what other games did u make that are free or payed for

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SimpleGhost Creator
SimpleGhost

Hello! You can check out my wordpress:
Ondrejangelovic.wordpress.com

There are 2 web games in Finished Projects section , and you can find one short 3D adventure-thingy in Ludum dare section (small project made in 48 hours for a game jam)

Reply Good karma+1 vote
S0wbear
S0wbear

Wow that looks gorgeous!
What kind of lighting and shaders did you use to create these graphics?

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SimpleGhost Creator
SimpleGhost

Hey! Thanks :) I just use directional light and edge detection, ambient occlusion and bloom :)

Reply Good karma+1 vote
NO13ODY
NO13ODY

edge detection with simple materials huh.. looks very artistic.. :)

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SimpleGhost Creator
SimpleGhost

Thank you!

Reply Good karma+2 votes
S0wbear
S0wbear

Ok that's some stuff i'm gonna toy around with some time, thanks!

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Guest
Guest

Sup 9gagger, i saw your game, if you do a good job i definitely will buy this game, even for $6.

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SimpleGhost Creator
SimpleGhost

Hey! Thanks for your support :)

Reply Good karma+1 vote
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Guest

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City Climber
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Windows, Mac, Linux
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SimpleGhost
Engine
Unity
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Latest tweets from @ondrejangelovic

The new challenge mode for #CityClimber is almost done! #Steam #indiedev #gamedev #unity3d #madewithunityT.co

15hours ago

Working on "Broken Space" - the new challenge mode for #CityClimber!

Apr 14 2017

Working hard on additional content for #CityClimber #Steam !

Apr 12 2017

Result of my small weekend project :) #indiedev #gamedev #unity3d #madewithunity #lowpoly #design #gamedesign T.co

Apr 10 2017

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