Loads of bug fixes, level design tweaks, and new features.
Unfortunately I’ve had to take September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking minute since then trying to get it working in Lemma.
Current status? It’s very, very close. The VR itself is 100% functional now, I just need to make some UI tweaks. The Oculus SDK makes an incredibly difficult thing as simple as it possibly can be. For Unity users it’s almost plug and play, but because I’m still stuck in 2008 with XNA I had to rip out the Unity plugin and hook it up on my own (similar to what I did for Wwise). I discovered that it’s very easy to get a somewhat passable result that’s actually incorrect. You have to learn about crazy things like chromatic aberration and time warping to get the best result.
That’s it for this week. Thanks for reading!
RT @westmaaan: with the invent of modern computers and the Erlang language, programs can now safely crash faster and repeatedly
18hours 58mins ago by et1337
September 11 is the best day to fly according to my friend, because the airports are completely empty.
Sep 17 2014, 7:20pm by et1337
Cold shower > foam roller
Sep 17 2014, 6:08pm by et1337
Sep 17 2014, 1:08am by et1337
It's that moment when you as a player go "oh crap, that can actually happen!"
Sep 17 2014, 12:10am by et1337
Component-entity systems are great for making things interesting. What happens when I add a "Destructible" script to the in-game store?
Sep 17 2014, 12:09am by et1337
Sep 16 2014, 3:05pm by et1337
Sep 16 2014, 3:04pm by et1337
@t_machine_org Ah, that makes sense. It's been a while since I've java'd.
Sep 16 2014, 3:02pm by et1337