This is the alpha demo I built for the Kickstarter. Pretty rough around the edges.
I'm proud to announce that Lemma is coming to Steam May 12. Check out the store page.
Here's what's new just since the last update in December:
The campaign, previously seven levels, is finally finished with the addition of thirteen new levels, plus a major overhaul of existing levels.
Oculus Rift support has been expanded, improved, and battle-tested by hundreds of playtesters.
Other exciting stuff:
It's been a long journey with a lot of ups and downs and I could not be more excited to see people play the finished product. Thank you for your support all these years.
Latest tweets from @et1337
@david_laskey for sure, but it happens with any kind of state really. Guess I better go learn haskell
23hours 26mins ago
@david_laskey and "what if I need more than one instance some day" is just unnecessary over-design I think.
23hours 36mins ago
@david_laskey would have been better to just go with static state and make sure the systems are nice and separate
23hours 37mins ago
@david_laskey still ended up super horrible because every time I needed something globally accessible I just tacked it on to the game class
23hours 38mins ago
@david_laskey static isn't the problem, I've got a game class that's not static at all, everyone passes and stores references to it
23hours 39mins ago
I like how the customer references at the bottom are more randomly-generated startups.
Apr 23 2015, 3:35pm
Startup generator T.co
Apr 23 2015, 3:34pm
Backup server was such a great investment. It protects against brain failure much more often than hardware failure.
Apr 22 2015, 10:16pm