Loads of bug fixes, level design tweaks, and new features.
Unfortunately I’ve had to take September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking minute since then trying to get it working in Lemma.
Current status? It’s very, very close. The VR itself is 100% functional now, I just need to make some UI tweaks. The Oculus SDK makes an incredibly difficult thing as simple as it possibly can be. For Unity users it’s almost plug and play, but because I’m still stuck in 2008 with XNA I had to rip out the Unity plugin and hook it up on my own (similar to what I did for Wwise). I discovered that it’s very easy to get a somewhat passable result that’s actually incorrect. You have to learn about crazy things like chromatic aberration and time warping to get the best result.
That’s it for this week. Thanks for reading!
RT @danthat: "What is it today, MonoDevelop?" "I DONE FORGOT WHAT AM SHIFT KEY DOES." "Oh, MonoDevelop."
3hours 11mins ago by et1337
RT @oysterFAKE: "Humble Bundle debuts curated storefronts with Yogscast partnership " i imagine that this will be an entirely honest endev…
19hours 37mins ago by et1337
22hours 2mins ago by et1337
Android development today. Must... not... shoot myself in the face...
23hours 17mins ago by et1337
What Is Love Simulator 2014 T.co check out the website too, it's a love note to the 90s
Oct 1 2014, 11:13am by et1337
@AmazingThew Definitely possible though! I've thought about something like that a lot to smooth out the edges of voxels.
Oct 1 2014, 10:12am by et1337
@AmazingThew Since you'd have to sample the depth buffer as well to prevent beveling between surfaces at different depths, similar to SSAO.
Oct 1 2014, 9:44am by et1337
@AmazingThew Normally FXAA and deferred rendering don't mix too well, but this sounds interesting. Maybe a closer analogy would be SSAO...
Oct 1 2014, 9:43am by et1337
Modeled and animated in an hour T.co
Oct 1 2014, 1:06am by et1337
Voxels, parkour, and weird music: T.co
Sep 30 2014, 11:31pm by et1337