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Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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Blog RSS Feed Report abuse Latest News: Screenshot Saturday 194

0 comments by et1337 on Oct 18th, 2014

Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I’m pretty happy with it.

Now it’s back to work on Lemma:

I’ll be running a booth, speaking, and participating in a panel at the Ohio Game Dev Expo next weekend! Come on out and hang with us!

Mirrored on my blog 

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Build 353

Build 353

Apr 3, 2014 Demo 13 comments

Loads of bug fixes, level design tweaks, and new features.

Alpha 3

Alpha 3

May 5, 2013 Demo 11 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 8 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 74)
Chachii
Chachii Jun 26 2014, 12:49pm says:

Hey, just wanna know I'm doing a game play of it, and I'm loving this game so far. I do have a suggestion-- maybe have the secrets include some sort of collectible or achievement, or something of that nature. At the end, if you've collected enough of whatever, you get an extra cut scene and extra game play? Just something I'd like personally, though.

Youtu.be ← video

+3 votes     reply to comment
Narudan
Narudan Jun 22 2014, 8:46am says:

a steam guy calling xD

+3 votes     reply to comment
Dr_Trojan
Dr_Trojan Jun 3 2014, 5:03pm says:

Youtube.com

Here's my Quick Play (aka First Impressions) video. Though it seems to be of a slightly older build, but nonetheless, it's still a very good demo/prototype.

+3 votes     reply to comment
ShakesGaming
ShakesGaming Apr 8 2014, 8:51am says:

Some positive coverage for you at N4G.com courtesy of www.ShakesPub.net- Cheers and good luck! N4g.com

+3 votes     reply to comment
Guest
Guest Apr 8 2014, 12:05am says:

When I played the demo I noticed that near the end on the jungle like parkour I could jump on top of it and skip it completely, I didn't make any special ramps that I know of I just jemped around and found myself on top. The area to get on is on the right facing into the tunnel

+2 votes     reply to comment
et1337
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes     reply to comment
ShakesGaming
ShakesGaming Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video- Youtu.be

+3 votes     reply to comment
et1337
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes     reply to comment
RedPirate
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+3 votes     reply to comment
et1337
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes     reply to comment
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Icon
Lemma
Platform
Windows
Developer
Evan Todd
Engine
Custom Built
Contact
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Official Page
Lemmagame.com
Release Date
Coming Q1 2015
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @geel9, @et1337

Nexus #screenshotsaturday T.co

Oct 18 2014, 12:51am by et1337

@eschoell Aha, an emacs lackey! Have at thee! :wq!

Oct 18 2014, 12:43am by et1337

Screenshot Saturday 194 T.co

Oct 18 2014, 12:40am by et1337

How do people only use Vim "sometimes"? Seems like you should either hate it or have Vim keybindings installed on every single editor.

Oct 17 2014, 10:52pm by et1337

@AmazingThew In addition. It replaces the "prediction" feature where it was presenting possibilities a la Bioshock Infinite tears. Hopefully

Oct 17 2014, 3:32pm by et1337

No floating voxels nearby? No problem, tear one out of the environment.

Oct 17 2014, 2:10pm by et1337

Basically you hit a button and any nearby floating voxels will fly over to support you.

Oct 17 2014, 2:10pm by et1337

I'm thinking about bringing back the voxel-ripping ability, in an easier-to-use, more parkour-focused form.

Oct 17 2014, 2:08pm by et1337

Now that Chime appears to be abandoned, I really want to take a week and make a Chrome extension to collect all notifications in one place

Oct 17 2014, 10:21am by et1337

RT @7dfps: NOVEMBER 8 - 15 #7DFPS 2014 LET'S DO THIS T.co

Oct 17 2014, 8:36am by et1337

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Lemma
Lemma
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