Loads of bug fixes, level design tweaks, and new features.
“Level design for days” has been my motto for several months now, and this week is no different.
Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.
I need to find a new texture for that garish green material.
Lots of other things are happening, but they’re more like a million tiny updates rather than a few conveniently screenshot-worthy ones. So that’s it for this week! Thanks for reading.
I love screwing up finely crafted OS X installer folder layouts by enabling hidden files
Nov 27 2014, 1:42am by et1337
I live for those rare moments in programming where something you did was literally magic to someone else.
Nov 26 2014, 6:56pm by et1337
I found a new webcomic to follow T.co
Nov 26 2014, 5:37pm by et1337
Nov 26 2014, 8:24am by et1337
@eigenbom looks awesome so far, keep scribbling
Nov 25 2014, 6:05pm by et1337
@eigenbom Whaaaaat I didn't know there was an impending Kickstarter! I am excite!
Nov 25 2014, 6:02pm by et1337
I got into MAGFest! :D
Nov 25 2014, 2:18pm by et1337