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Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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Water Third level Building a wall
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2 comments by et1337 on Apr 16th, 2014

Here we are folks, counting down the last remaining Kickstarter hours!

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign that people aren't interested, and that I should cut my losses (nearly 4 years of work) and move on. But in the past month I realized a few things:

  • I was kind of shocked at first to find out that people love the game. I'm continually surprised and delighted that people can look past all the flaws and garner an enjoyable experience out of something I've created.
  • I overestimated the amount of work ahead of me. I thought people would blow through the demo in no time and complain about how short it was. The reality is, not a single Let's Player has finished the demo in one video without a lot of editing. Some of that is due to frustrations with level design and controls, but a lot of it is just that people like to explore the world and figure things out for themselves, which is amazing. Armed with that knowledge, I'm much more confident that I can create the experience I want in a reasonable amount of time.
  • Running a successful Kickstarter takes a lot more than just a great vision with a solid prototype. I failed big-time in the PR department, partly due to lack of experience, and partly because I'm just bad at it. I make games, I don't sell them.
  • With that in mind, I realize now that if a Kickstarter fails, it doesn't necessarily mean the idea is not worth pursuing. Many failed campaigns later re-launch and go on to exceed their goals. (I won't be doing that because I don't want to take any more time away from development.)

Knowing all that, I'm confident that I can find the necessary resources to make this game happen even if we don't reach our Kickstarter goal. It may take more time and money on my part, but it will happen!

In fact, it's happening right now. I better get back to coding!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Build 353

Build 353

Apr 3, 2014 Demo 9 comments

Loads of bug fixes, level design tweaks, and new features.

Build 320 - Patch

Build 320 - Patch

Mar 20, 2014 Patch 0 comments

Fixes a crash on some Windows 7 machines, plus several control tweaks and a new elevator in the sandbox map.

Build 313 - Kickstarter Demo

Build 313 - Kickstarter Demo

Mar 18, 2014 Demo 5 comments

The initial Kickstarter demo. Please play and leave feedback!

Alpha 3

Alpha 3

May 5, 2013 Demo 10 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 6 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 71)
shakespub Apr 8 2014, 8:51am says:

Some positive coverage for you at N4G.com courtesy of www.ShakesPub.net- Cheers and good luck! N4g.com

+2 votes     reply to comment
Guest Apr 8 2014, 12:05am says:

This comment is currently awaiting admin approval, join now to view.

et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+1 vote     reply to comment
shakespub Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video- Youtu.be

+2 votes     reply to comment
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+2 votes     reply to comment
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+2 votes     reply to comment
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+1 vote     reply to comment
VokCell Mar 28 2014, 8:28am says:

I just started tracking because of your shirt in the kickstarter video.... I guess the game looks pretty cool too.

Crapfully yours,
Co-Head Numbo 1

+2 votes     reply to comment
et1337 Mar 28 2014, 9:07am replied:

Ah yes, I also forgot to mention in the video that I typed all the game code with boxing gloves on.

+1 vote     reply to comment
thedarkgod Mar 19 2014, 7:08am says:

I love the new version, every previous issue i had is fixed, the gameplay feels more fluid, and the new more open stages allows for more movement.
The only minor issues i had was that, firstly the part to get to the hubworld feels a bit slow, and although i get that you were going for a puzzle feel i would have preferred if the boxes needed to blow up were reduced, and the slow motion being mapped to the same button as jump in sandbox felt odd, those are just minor complaints though.
All in all absolutely lovely.

+3 votes     reply to comment
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Coming Q4 2014
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This game. Is amazing. And quite dangerously addicting, if you're a programmer. T.co

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RT @IndieGamesAAA: Indie Taste Test- 'Lemma' T.co

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RT @CPriestman: So, this whole Half Life 1 speedrun is insane, but the moment they get outside is ridiculous. Watch: T.co

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Major engine upgrade in progress! True HDR bloom, improved motion blur, half of the voxel engine rewritten for performance... feels good.

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RT @ColdRice_Dev: So what have I been working on in Interstellaria? I'll just leave this here T.co #gamedev

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RT @Jourdan_Cameron: People, go back Lemma by @et1337 it looks *awesome*! T.co If you're into Mirror's Edge, you have to…

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Update in the final hours of the Lemma Kickstarter! T.co

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@Theboxisfancy @NineteenNinjas You can put a . before the name to prevent that from happening

Apr 16 2014, 1:08am

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