Loads of bug fixes, level design tweaks, and new features.
This week's level is not quite done yet, but I have an excuse! Power was out at the incubator for two days, and the internet didn't come up fully until just yesterday.
Still, the level should be done some time this weekend and is already looking pretty good.
I updated the website to feature Sam's artwork and shot a brand new trailer:
The 5 second cuts didn't turn out to be as good of an idea as I hoped, but it works for now.
Progress continues. Lord willing I will finish this game with or without power!
Latest tweets from @et1337
@bdsowers Second only to in-app purchases
3hours 28mins ago
@esdin 2 hours! Are you a wizard?
4hours 13mins ago
@Nonapeptide Gorgeous :)
Jan 24 2015, 2:55pm
RT @cmuratori: Please put "TRIGGER WARNING" before anything you write that has the word "monetize" in it.
Jan 24 2015, 2:26pm
Programming music T.co
Jan 24 2015, 12:57pm
@KoleMusician Thanks. That was one of those artistic choices born out of limitations. :)
Jan 24 2015, 12:41pm
@BlackIceTheGame Ah, the classic "hold cameraphone in mouth, pressing shutter button with tongue" trick...
Jan 24 2015, 12:53am
Jan 24 2015, 12:39am
itch.io is a triumph of design. Every time I log in, another sharp edge has been filed down that I didn't even realize existed.
Jan 23 2015, 10:27pm