After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will!
After seven months of hard work, Alpha 3 is ready to play!
Some interesting statistics:
Incidentally, most of that is open source! If you're a developer, check it out on GitHub.
This version includes the first five maps. There are still some unfinished bits (the opening sequence is not yet textured) but it's come a long way in the past year.
Please play this because this release will report invaluable analytics back to me so I know what parts are frustrating. The most important thing the game needs right now is play-testing! Please let me know what you think as well, all the feedback from past releases has been incredibly useful and encouraging. You guys are awesome!
It's difficult to judge release dates, but I foresee at least another year and a half of development in order to make the game say everything I need to say. My goal is to save enough money in the next year to take some time off and dedicate myself full-time to finishing Lemma. For the first time, I have a vision for the whole game experience that is actually feasible for one person to complete. The engine is done and from here on out it's basically all level design.
Thanks for reading and playing. See you in a few alpha releases. :)
Latest tweets from @et1337
@AMU_Games Odd. I think you can skip around to different levels if you get stuck though.
May 17 2013, 9:02am
Learn git visually - I've been wanting something like this for a long time. T.co
May 17 2013, 8:19am
Absolutely fascinating article about LoL's cognitive experiments T.co
May 16 2013, 10:57am
@YaaLinda just returning the favor :)
May 13 2013, 8:14pm
Side-by-side comparison. The new one is less detailed because it's actually traced from the player model. T.co
May 11 2013, 3:23pm
Re-drew the main character in the logo. Much better, I think. T.co
May 11 2013, 3:17pm
@JaminGrey Thanks for the heads up, this seems to be a common problem, although I have no idea why. I should be able to fix it next version.
May 11 2013, 12:07pm
Apparently I'm not the only one who always gets bogged down in sorting algorithms and nested loops in interviews. T.co
May 7 2013, 12:00pm
@RavenValor95 I took that as a challenge. Beat 36 seconds! Granted I have the unfair advantage of already playing it about 42,000 times ;)
May 6 2013, 8:54pm
Thanks for playing the alpha everyone. I have a ton of awesome analytics now. I'll post an article soon with pretty pictures. :)
May 6 2013, 7:22pm