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Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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1 comment by et1337 on Dec 19th, 2014

Big update this week!

My voxel renderer now has the capability to overlay everything with any texture I want. I'm using it on a new set of interconnected winter levels. This way I don't have to manually come up with a frosty version of each texture.

Without giving away too much, this week I built a new system that has implications for both puzzle solving and movement mechanics.

I also went back to several levels and fiddled with lighting again. Basically 90% of my development time is spent adjusting colors. Before / after:

Clearly, the old version relied heavily on bloom. I'm trying to avoid that a bit more now. Bloom is like crack cocaine to game developers.

Other random things:

  • When you walk off an edge, there is now a split second of forgiveness during which you can still jump. Just filing down another edge to make player movement less frustrating.
  • I finally killed an old glitch that subconciously annoyed me for years. Lemma has "bullet time", and up until this week it stuttered noticeably when running in slow-motion, despite maintaining a high framerate. I peeked into the BEPUPhysics source code and realized it runs on a fixed timestep with an accumulator. It updates at 60 FPS regardless of the actual framerate. So when I changed the time scale, that 60 FPS dropped to 30 FPS. But no more! I now scale BEPUPhysics' target framerate as well, and the result is silky smooth slow motion.
  • I liked using Jekyll for my blog so much, I also migrated the Lemma website, and updated it in the process. The site was already hosted on S3 so half the work was already done.

That's it for this week. Thanks for reading!

Mirrored on my blog

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Build 353

Build 353

Apr 3, 2014 Demo 14 comments

Loads of bug fixes, level design tweaks, and new features.

Alpha 3

Alpha 3

May 5, 2013 Demo 12 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 8 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 74)
Chachii
Chachii Jun 26 2014, 12:49pm says:

Hey, just wanna know I'm doing a game play of it, and I'm loving this game so far. I do have a suggestion-- maybe have the secrets include some sort of collectible or achievement, or something of that nature. At the end, if you've collected enough of whatever, you get an extra cut scene and extra game play? Just something I'd like personally, though.

Youtu.be ← video

+3 votes     reply to comment
Narudan
Narudan Jun 22 2014, 8:46am says:

a steam guy calling xD

+3 votes     reply to comment
Dr_Trojan
Dr_Trojan Jun 3 2014, 5:03pm says:

Youtube.com

Here's my Quick Play (aka First Impressions) video. Though it seems to be of a slightly older build, but nonetheless, it's still a very good demo/prototype.

+3 votes     reply to comment
ShakesGaming
ShakesGaming Apr 8 2014, 8:51am says:

Some positive coverage for you at N4G.com courtesy of www.ShakesPub.net- Cheers and good luck! N4g.com

+3 votes     reply to comment
Guest
Guest Apr 8 2014, 12:05am says:

When I played the demo I noticed that near the end on the jungle like parkour I could jump on top of it and skip it completely, I didn't make any special ramps that I know of I just jemped around and found myself on top. The area to get on is on the right facing into the tunnel

+2 votes     reply to comment
et1337 Creator
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes   reply to comment
ShakesGaming
ShakesGaming Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video- Youtu.be

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes   reply to comment
RedPirate
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes   reply to comment
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Lemma
Platform
Windows
Developer
Evan Todd
Engine
Custom Built
Contact
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Official Page
Lemmagame.com
Release Date
Coming Q2 2015
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @et1337

@TheInfinityApp Thanks! Yep, it's pretty much Mirror's Edge meets Minecraft. :)

8hours 13mins ago

Frost world #screenshotsaturday T.co

8hours 53mins ago

@AmazingThew Those buttons tho... just scattered like M&Ms on a christmas cookie...

10hours 49mins ago

@LorenSchmidt There's this T.co

Dec 18 2014, 7:18pm

@redsoundwaves Hmm, in that case I might have to come up with a bespoke design...

Dec 18 2014, 6:31pm

Every time you have a good idea: "Yikes, I almost shipped the game without this! What a disaster that would have been..."

Dec 18 2014, 6:22pm

It's the best feeling when a good idea barges into your head unannounced. In reality, we have zero control over the creative process.

Dec 18 2014, 6:15pm

RT @moonscript: There's an opensource itch.io desktop app I've slowly been developing. Contributions welcome: T.co

Dec 18 2014, 4:31pm

Finally figured out a glitch that subconciously annoyed me for years. In "bullet time" my physics engine was updating at 30 FPS.

Dec 18 2014, 4:24pm

Voxels, parkour, weird music: T.co

Dec 18 2014, 1:17pm

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Lemma
Lemma
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