Loads of bug fixes, level design tweaks, and new features.
This week's level is not quite done yet, but I have an excuse! Power was out at the incubator for two days, and the internet didn't come up fully until just yesterday.
Still, the level should be done some time this weekend and is already looking pretty good.
I updated the website to feature Sam's artwork and shot a brand new trailer:
The 5 second cuts didn't turn out to be as good of an idea as I hoped, but it works for now.
Progress continues. Lord willing I will finish this game with or without power!
Latest tweets from @et1337
This week's level is getting a bit out of hand I think T.co
10hours 26mins ago
@willychyr Non-gamers tend to pick up Oculus a lot faster... ;)
12hours 26mins ago
@jacobalbano Ummm... *ducks in to the shadows*
13hours 30mins ago
Why was I never aware of the Thief soundtrack until just now T.co
13hours 39mins ago
Accidentally hit "rebuild" in Visual Studio. Two hours of progress lost. :(
14hours 50mins ago
@cmuratori Looks like the same titles that appear in the ad popup after exiting a Steam game.
15hours 40mins ago
15hours 54mins ago
Just play this in the background of whatever you're doing T.co
15hours 58mins ago
Woah. 484 people already have Lemma on their Steam wishlist.
16hours 41mins ago
@david_laskey jQuery gets a bad rap, but it's really wonderful.
Jan 26 2015, 6:59pm