Loads of bug fixes, level design tweaks, and new features.
Unfortunately I’ve had to take September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking minute since then trying to get it working in Lemma.
Current status? It’s very, very close. The VR itself is 100% functional now, I just need to make some UI tweaks. The Oculus SDK makes an incredibly difficult thing as simple as it possibly can be. For Unity users it’s almost plug and play, but because I’m still stuck in 2008 with XNA I had to rip out the Unity plugin and hook it up on my own (similar to what I did for Wwise). I discovered that it’s very easy to get a somewhat passable result that’s actually incorrect. You have to learn about crazy things like chromatic aberration and time warping to get the best result.
That’s it for this week. Thanks for reading!
It's great how John Carmack never plans presentations, he just exposes a glimpse of what's going on in his brain, and it's brilliant.
18hours 31mins ago by et1337
If handled badly, that little interaction would have been huge news. But since he handled it so well, you'll never hear about it.
18hours 49mins ago by et1337
John Carmack did a great job with this potentially incendiary question. T.co
18hours 50mins ago by et1337
Quote of the day from a 5-year-old rubbing my arm hair: "you need to shave all this off"
21hours 32mins ago by et1337
Jumped over two dead raccoons on my run today. Suddenly I'm getting weird looks and I can double jump? What's going on
Sep 20 2014, 1:43pm by et1337
Sep 19 2014, 11:02pm by et1337
Frost Giants! Exploding batteries! Smashable turrets! WebGL adventures! T.co
Sep 19 2014, 10:57pm by et1337
Voxels, parkour, and weird music: T.co
Sep 19 2014, 6:57pm by et1337
Stream will be up in a few T.co
Sep 19 2014, 6:38pm by et1337