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Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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0 comments by et1337 on Feb 27th, 2015

It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!


Just so you know, there are sixty of those lights and I had to hook up each one individually. It fell just barely beneath the "worth it to automate" threshold.

Don't look too closely at this next one, it's a bit spoilery.


All that remains is to fill out a few story elements and wrap this thing up with some semblance of a satisfying ending.

I actually made some very interesting improvements to the parkour code in the past few weeks, but I'll save it for the upcoming character controller article.

For now, that's all I got! Thanks for reading.

Mirrored on my blog

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Build 353

Build 353

Apr 3, 2014 Demo 18 comments

Loads of bug fixes, level design tweaks, and new features.

Alpha 3

Alpha 3

May 5, 2013 Demo 12 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 8 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 73)
Lemoncreme
Lemoncreme Jan 22 2015, 8:23pm says:

This game is awesome. The story, aesthetic and gameplay are all very well done.

+2 votes     reply to comment
Chachii
Chachii Jun 26 2014, 12:49pm says:

Hey, just wanna know I'm doing a game play of it, and I'm loving this game so far. I do have a suggestion-- maybe have the secrets include some sort of collectible or achievement, or something of that nature. At the end, if you've collected enough of whatever, you get an extra cut scene and extra game play? Just something I'd like personally, though.

Youtu.be ← video

+3 votes     reply to comment
Narudan
Narudan Jun 22 2014, 8:46am says:

a steam guy calling xD

+3 votes     reply to comment
Dr_Trojan
Dr_Trojan Jun 3 2014, 5:03pm says:

Youtube.com

Here's my Quick Play (aka First Impressions) video. Though it seems to be of a slightly older build, but nonetheless, it's still a very good demo/prototype.

+3 votes     reply to comment
ShakesGaming
ShakesGaming Apr 8 2014, 8:51am says:

Some positive coverage for you at N4G.com courtesy of www.ShakesPub.net- Cheers and good luck! N4g.com

+3 votes     reply to comment
Guest
Guest Apr 8 2014, 12:05am says:

When I played the demo I noticed that near the end on the jungle like parkour I could jump on top of it and skip it completely, I didn't make any special ramps that I know of I just jemped around and found myself on top. The area to get on is on the right facing into the tunnel

+2 votes     reply to comment
et1337 Creator
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes   reply to comment
ShakesGaming
ShakesGaming Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video- Youtu.be

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes   reply to comment
RedPirate
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes   reply to comment
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Lemma
Platform
Windows
Developed By
et1337
Engine
Custom Built
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Official Page
Lemmagame.com
Release Date
Coming May 2015
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @et1337

@jacobalbano Looks cool! Lua is definitely a great choice for this sort of thing.

Feb 28 2015, 10:13pm

What we need is a tool to automatically configure CMake.

Feb 28 2015, 8:44pm

@bartwerf @ForgeQuestRpg I would prefer more material types over more light types.

Feb 28 2015, 1:48pm

@ForgeQuestRpg Nope, pure deferred over here. Definitely moving to something like forward+ in future.

Feb 28 2015, 1:36pm

Way behind the times here, but just discovered the idea of forward+ rendering. Lots of room for variations I think. T.co

Feb 28 2015, 9:36am

@AmazingThew DON'T ANSWER THAT QUESTION GET BACK TO WORK. THOSE GAMES AREN'T GONNA JAM THEMSELVES

Feb 28 2015, 12:10am

@AmazingThew ARE YOU ON A TRAIN RIGHT NOW?

Feb 27 2015, 11:51pm

@LightningRock14 Thanks. Probably 90% of GPU time is spent on that sucker lol

Feb 27 2015, 9:11pm

@willychyr hilarious because I literally just did that last week

Feb 27 2015, 9:09pm

Level 20/20 is DONE! #screenshotsaturday #gamedev #indiedev T.co

Feb 27 2015, 9:03pm

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Lemma
Lemma
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