Loads of bug fixes, level design tweaks, and new features.
“Level design for days” has been my motto for several months now, and this week is no different.
Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.
I need to find a new texture for that garish green material.
Lots of other things are happening, but they’re more like a million tiny updates rather than a few conveniently screenshot-worthy ones. So that’s it for this week! Thanks for reading.
ActionStreetMap: convert OpenStreetMap data to a Unity scene. T.co
16hours 50mins ago by et1337
The Dancing Traffic Light T.co
17hours 45mins ago by et1337
Watch this video. This is a video game created by a Christian developer who lost a child to brain cancer. T.co
Nov 22 2014, 9:27pm by et1337
@TrustinPlay Thanks! Tryin to keep it fresh. ;)
Nov 21 2014, 9:52pm by et1337
@AmazingThew Yep. Actually Chrome handles that site okay, but I've seen it barf on other sites. Seems random.
Nov 21 2014, 5:39pm by et1337
Why do Firefox and Chrome butcher web fonts so horribly T.co
Nov 21 2014, 4:59pm by et1337
Wow, I cannot wait for this. HTTPS all the things! T.co
Nov 21 2014, 4:19pm by et1337
Nov 21 2014, 4:00pm by et1337