Klang is an innovative take on traditional rhythm games that pushes the genre beyond pressing buttons to tempo into a world of fast-paced exploration, platforming and combat.

In Klang, players assume the role of a tuneblade-wielding, elite rave warrior on a quest to free himself from the shackles of Soundlord Sonus. Become one with the music as you battle your way through increasingly challenging levels, timing every action and attack to audio visual cues.

Set to the music of legendary EDM composer, bLiNd, Klang is an adrenaline rush sure to challenge even the most skilled of multitaskers.

Key Features

  • Fast and euphoric rhythm-based gameplay
  • Beautiful neon aesthetic
  • Original soundtrack by the illustrious EDM composer, bLiNd
  • 2 to 4 hours of playtime, plus an unlockable Nightcore difficulty mode to separate the truly hardcore from the casuals
  • Play with a keyboard, Xbox 360, Xbox One or PS4 controller
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Klang logo

After almost three years of non-stop development, I’ve finally released Klang into the wilds of Steam! You can get it here.

Klang was my passion project. Making it alone, without any programming knowledge, has surely been my biggest accomplishment.

The Beats

I’m immensely thankful for the support I got from fans throughout the process, as well as from bLiNd, my all-time favorite electronica composer who I asked to do Klang’s soundtrack and was thrilled when he actually agreed. And man did he come through. Here’s a small sample.

Together, we’ve made the complete Klang soundtrack (MP3s and FLACs) available on Steam as DLC alongside the game, but you can also purchase it as a standalone CD on iTunes, Spotify or Google Play. (You can also get four tracks for free here.)

Next Steps

So far Klang has been met positively by the Steam community. In fact, it has 100% positive user reviews (knock on wood). The press has also had nice things to say, including PC Gamer, which named us one of the top five gems to release on Steam during our release week, and IGN Japan, which gave us an 8.8/10.

It’s a great feeling seeing people enjoy a game that you’ve poured so much blood, sweat, and tears into, and I’m looking forward to seeing how this evolves as Klang is discovered by more people.

In the meantime, I crave feedback, so if you’ve played Klang, are playing Klang or want to play Klang and have any thoughts/questions, please get in touch. Or, join me and bLiNd for an AMA on reddit Tuesday, Oct. 11 at 1 p.m. to discuss publicly :)

Take care, Tom-Ivar

Editors Choice - Indie of the Year 2016

Editors Choice - Indie of the Year 2016

Feature 16 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.


Congrats man, good project, gotto say the animations showed are amazing too.

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Mar 11 2018

RT @AdrianTingHus: Watching digital humans commute and check their phones is now a big part of my actual job T.co

Mar 8 2018

RT @grapefrukt: extremely game design feeling: - these other games are all doing it wrong, i have a much smarter solution. weeks… T.co

Mar 5 2018

Strangely rewarding to kill time on a train with a game you made yourself. KlangM is coming along! #gamedev #indiedev

Mar 5 2018

Window reflections on trains is a great way of practicing life drawing without the awkwardness of staring someone down.

Feb 26 2018

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