Download: Sourceforge.net

A standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar))

Main QuakeC repo (This is where the game code is edited):

Chaosesqueanthology.git.sourceforge.net


Source for the media:

Chaosesqueanthology.git.sourceforge.net


More information: Sourceforge.net

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The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100.



Since last year the Team has been working on many new additions to the game:

Point defenses can now be constructed, in addition to new furnishings and buildings.

Mounted weapon built as a point defense.

Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.

View of new tower buildable.

Tank and new foliage

For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.

There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.

Autoloading shotgun

Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.

Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.

Barbed Wire

Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.

Saffer's War

Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.

Enjoy Release 100!

ChaosEsque Anthology Release 76

ChaosEsque Anthology Release 76

News 1 comment

The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new...

ChaosEsque Anthology Release 75

ChaosEsque Anthology Release 75

News

Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that...

ChaosEsque Anthology Release 43

ChaosEsque Anthology Release 43

News

Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons...

ChaosEsque Anthology Release 18

ChaosEsque Anthology Release 18

News

Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors...

Comments  (0 - 10 of 19)
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 117f: New magic circle spell: Vampyric Conduit: damage done within the circle is added to the lifeforce of the attacker (be careful not to attack undead within the circle (unless you are undead) tho!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 117e: A new spell has been added: Grace. A magic circle spell somewhat inspired in-part by Puella Magi Madoka Magica: Be like the sweet pink haired girl Madoka Kaname and save your friends from the hardships of life: for those within the circle a healing aura heals wounds (but harms undead: purifying the area), for any damage fired into the circle from outside no damage or even health is dealt to those inside the circle (however damage originating from players inside the circle to those inside is unchanged). No gibbage occurs inside the circle and reduced blood. Cherry Blossom like particles fill the air. Additionally respawned players souls float up within the circle as ghosts giving a calming effect.

Additionally, White/Holy spells (Holybolt, Holyword, Grace) are increased in spell level when cast outdoors directly under the sky: Holybolt by 4 levels (1 level if a scroll), HolyWord by 3 levels (1 level if a scroll), and Grace 2 levels (1 level if a scroll) giving one added ease at purifying atleast the above ground world!.

Enjoy!

Release 117d: This update adds a new spell: Timesink. Now you can have some of the power of Homura from Puella Magi Madoka Magica! (Though not the ability to travel backwards in time). You can slow down time, and at higher levels of the spell you can run as fast as normal while everyone is slowed, also at higher levels you can set how slow you want time to go (by pressing E F and or Crouch for different levels of slowdown, these can be combined, while you cast the spell (C)), and end the spell by re-casting it! Enjoy!

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 117c: A small code update which gives mappers the ability to set inventory in a furnishing.
This includes non-containers aswell: in those cases the furnishing must be destroyed before the inventory can be acquired (think: barrels).
Though a minor update, this update is useful to mappers.

Release 117b: A minor update adding entities for mappers that allow them to easily place furniture from the buildable buildings system in their maps.
Vector arrow points to the back of the furnishing (to the wall or whatever it will be up against, if anything)
Examples: furniture_classic_CHAIR_WOOD furniture_classic_GREEKPILLAR furniture_future_DESK furniture_future_STOVE4
Also there is now a building_buildable_by_count Special general function that allows a mapper to build a buildable building (multitool / utilitool) by it's number
(NOTE: If a specific function exists use that instead) (the buildings are designed for the angles 0, 90, 180, 270, furnishings for any Z angle)

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ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 117: A minor release with bugfixes, shader work, and texture fixes, aswell as some extentions for map functions by Mario.
This release is mostly aimed at mappers. Some longstanding errors were corrected aswell such as the (incorrectly) blackandwhite glowmaps for computer terminals and network equipment in the Philip1X texture series.
Volume 2, however, hosts a number of new libre/opensource textures in the newest version including 100 rock/marble textures aswell as a number of futuristic sci-fi textures.
This new version expands the palette available to the mapper.
Enjoy!

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ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 116 brings some features of interest to mappers! Mario's controlable elevator code was ported over (Thanks Mario for the great feature), aswell as
advanced movement options, Thus now a mapper is not confined to 1:linear, 2:cosine, as the platmovement types, He now has
the option of defining a curve aswell! (Server admins / hosts can also override defaults via cvars now, so even if there is an old map, the new movement can be used)
Additionally the advanced movement feature for platforms was adapted for func_door_rotating and func_rotating.
For func_rotating, additionally, period and periodtype key-values were added so one may define how long the movement curve is
and whether one wants a smooth(2) reset or an abrupt(1) reset, smooth(2) is default if nothing is defined by the mapper.
Traditionally platmovetype styles of 1 and 2 (and default) are respected, only if
a 2 number string is entered as platmovetype is the new movement used.
The .ent files for netradiant have been updated in the mapping pk3 aswell as in netradiant's directory.
Thanks Mario for the elevator and help with an infinite loop in the plat code!

Volume 2 has a slight update for mappers: the .tga pk3s for the standard textures are now included in volume 2:
netradiant doesn't load .dds textures so these are needed to see what one is mapping.

If anyone would like to contribute new free-opensource maps for volume2, we're looking for more worlds!

The new variables are:
g_platmovetype_legacyoverride_enable 0 "1: override legacy movements with a modern curve, 2 force this for all"
g_platmovetype_legacyoverride "0 0" "a two number string (eg: [ 0 3 ]) defining the movement: known good cases: (0, [0..3]) (0.5, [0..3.8]) (1, [0..4]) (1.5, [0..3.9]) (2, [0..3.7]) (2.5, [0..3.4]) (3, [0..3]) (3.5, [0.2..2.3]) (4, 1) you can also force: [ 100 1 force ]"
g_platmovetype_legacyoverride_enable_func_train 0 "override all map set platmovetype of func_train and use g_platmovetype_legacyoverride setting instead"
g_platmovetype_legacyoverride_enable_func_rotating 0
g_platmovetype_legacyoverride_func_train "" "if set (eg to [ 0 3 ] [ 4 1 ] etc), will be used rather than g_platmovetype_legacyoverride"
g_platmovetype_legacyoverride_func_rotating "" "if set (eg to [ 0 3 ] [ 4 1 ] etc), will be used rather than g_platmovetype_legacyoverride"
g_platmovetype_legacyoverride_func_rotating_periodtime 0
g_platmovetype_legacyoverride_func_rotating_periodtype 0 "1: abrupt, 2: smooth, Default: smooth"

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 113: Enjoy the water with a new vehicle: Speed Boat! Have fun in the sun in tank-concourse while your friends frolic in the sands and on the loops. Aditionally extensive improvements and bugfixes.

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 112: Two new weapons since last announcement: Dragunov SVD, and a bat. A new vehicle: submersible. Extensive bugfixes and improvements.
Players who venture into lava now will ignite: making the hazard that much more deadly (and realistic)
And now there is a Volume 2 of the game as we have expanded past the capacity of one DVD. Volume 2 includes a new terrain map: Grand Chessboard (8 miles across), aswell as the maps EstateEsque and TankConcourse (amongst others)
Additionally there has been improvements to the foliage system and vehicles system.

Download: sourceforge.net/projects/chaosesqueanthology/files/latest/download
Volume2: sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Version 106: New Mounted gun: Laser Cannon. With pulse and color varieties of different increasing power levels
(red, green, cyan, magenta).
New Utilitool point defense buildable: laser cannon.
Smoke grenades now also spawn a server-side smoke cloud so one cannot cheat by reducing cl_particles quality.
(this can be disabled and changed server side with the g_nades_smokenade... cvars)
Vehicle improvements to the spacecraft.
More documentation for the info tab.
Bugfixes etc.

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Guest
Guest

Release 105:
New vehicles imported and added (spacecraft) with lasers and pulse lasers as armaments,

New entities for mappers to put down buildings in their maps (building_sctiles, etc), many entities added to netradiants entities.ent file (vehicles, food, drink, nades, etc).

Bugfixes, cleanup.

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ChaosEsqueTeam Creator
ChaosEsqueTeam

New Release: 103

Release 103 brings some new additions and bugfixes right in time for Chistmas:
New weapons: Three new LightSabres - Red, Green, Blue, each with own handle style and different stats.
New monster: Ninja Assassin. Buildables: recruitment posts placed in shrines will recruit Ninja Assassins (about 15 grain needed for each, 1 housing).
Improvements to ambient temp system, Improvements to freeze/paralyse.
Bug fixes. Addition of manual-ctf-flag capping option (must manually bring
flag back to base if enabled). New music for ArenaAutomatica (AKA: AutoPlayArena ]|[)

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ChaosEsque:Anthology
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