Download: Sourceforge.net

A standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar))

Main QuakeC repo (This is where the game code is edited):

Chaosesqueanthology.git.sourceforge.net


Source for the media:

Chaosesqueanthology.git.sourceforge.net


More information: Sourceforge.net

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The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100.



Since last year the Team has been working on many new additions to the game:

Point defenses can now be constructed, in addition to new furnishings and buildings.

Mounted weapon built as a point defense.

Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.

View of new tower buildable.

Tank and new foliage

For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.

There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.

Autoloading shotgun

Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.

Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.

Barbed Wire

Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.

Saffer's War

Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.

Enjoy Release 100!

ChaosEsque Anthology Release 76

ChaosEsque Anthology Release 76

News 1 comment

The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new...

ChaosEsque Anthology Release 75

ChaosEsque Anthology Release 75

News

Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that...

ChaosEsque Anthology Release 43

ChaosEsque Anthology Release 43

News

Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons...

ChaosEsque Anthology Release 18

ChaosEsque Anthology Release 18

News

Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors...

Comments  (0 - 10 of 37)
ChaosEsqueTeam Creator
ChaosEsqueTeam

185 weapons in game. All types. Come play.

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release117zr: Our resident model maker, mapper, and programmer has crafted for us another new wea-pon! Crusader! Sword! Now you can hack and slash your way through the fiends that inhabit (say) DarkHold with the blessings of order! Download now! Enjoy

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release117zq: 50 Spells. More weapons. Bugfixes and features.
(over 180 weapons in-game!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release117zl: More spells (we now have more spells than the original Diablo), More weapons. More fun to be had!

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release117zd: Huge update! New melee and arrow damage system! Different weapons hitting different areas of the body follow different damage models. Arrows/axes/spears to the legs slow movement! New weapons! Updates for mappers: suggested oil/water/chem/etc flooding happens immediately. New entities for mappers if they wish to supply their own tree/bush models: foliage_map_treemodel foliage_map_bushmodel
New Weapons include: Bowie knife, Arkansas Toothpick, Military Flail, Infantry Staff, Kriegs Hammer, Battle Axe

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Version 117y: New weapon: Sawed off double 10!

Additionally; water, slime, and lava are now cover! They decelerate bullets. With water trails are made in the water aswell. Big news everyone! Jump in the water and get 10 ft deep and you're saved (usually)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

Release 117w: New wep-ons Colt Lightning Rifle Carbine, 8 gauge single shot shotgun. Additional weapon replacement options in mutators: WWI weapons, Old West Weapons.
Enjoy!

(The People from quakeone.com (Dutch, etc) hate this game! They feel that opensource assets are "stolen assets" and thus they disparage the whole of the libre software movement)

Will the libels of the proud pro-proprietary American domesticated-draft class ever cease? Why do said men oppose their own interests? Why do they take close to their heart all that they are instructed to, and violently opposed all that they are instructed to proudly violently oppose? Why do they never cease the intake of food? Why do they speak a language at all? A guttural trumpeting would suffice.

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

ChaosEsqueAnthology opens up to colonial times and the wild wild west! Now the 1600s and 1800s are represented in the game! New weapons include the flintlock pistol, musket, the 1851 navy revolver, the Pepperbox revolver, the Colt 44 peacemaker, Henry Repeating Lever-Action Rifle. Additionally bugs have been fixed including one where one could not unjam if a jam occured on on the last bullet in a magazine (however some weapons have different ways to clear this more searious "malfunction"; such as switching away from the weapon, while others will clear the malfunction easier)

(Additionally an M16A2 has been added for all those Matrix reenactments one might wish!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

New Version. Nwq Wepon!

version 117r - More Weapons!!!1111 Bri'ish L85 bullpup non-reliable assault shovelclub!!!! Overheating G36C!!!! Overpenetrating FN-SCAR-H!!!!!!111111111111111111111111111111111111111111111111111111

GET!
(Also we are at 160 weapons now!!!)
(Can you tell what other game has!!!111)

S

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

version 117p - More Weapons and less wait Edition
A major bugfix has occurred: The seldom used "give you an item on triggering" map function precached' ALL weapons rather than just the specified ones to give. Now this was fine perhaps when there were just 18 weapons, however now there are over 150: to many, in fact, for the precache string to handle all at once (in the engine). Thus if you precache ALL the weapons... you get a sz size overflow and cannot connect to the server. There are just too many models.... Also takes forever.... thus the bug was discovered. It is now fixed. We precache only the weapons that might be given.
---
Additionally 2 weapons have been ported over bringing the weapons total up by 2 amount!
Also Volume2 has been updated to Version 5 adding 3 opensource maps including "Clockwork" by Melanosuchus... which has many gears and now loads just fine!

Reply Good karma+1 vote
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ChaosEsque:Anthology
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