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INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.
About Interstellar Marines with 5 comments by ZPSHicks on Apr 30th, 2012
Deadlock version 0.4.0 is online and available to all Spearheads and Frontliners. This version continues our commitment to Open Door Development which provides access to Deadlock, while it’s being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner in our [Store].
Click here to access Deadlock 0.4.0
This time we decided to do something a bit different by adding our first in-door map called Operations, which is equipped to handle some intense mid-to-close range combat. AI SARA is running the Combat Training Program in which she’s simulating planned scenarios such as emergency, evacuation, backup power, and offline (pitch-black).
We’ve also added various systems to the weapon handling which gives a more refined experience. Gone are the days of perfect aim and no recoil.
Finally we’ve spent some considerable time hunting down “the performance monster”, the result of which have made our game much more smooth and stable, and playable on even semi-old gaming desktops/laptops, while still staying true to the vision of a completely dynamic game world. This is something we’re extremely excited about!
Watch the video and read on for more details.
"Deadlock 0.4.0" - Video Log
20Mbit WMV 720p Video available in Briefing Room
Video Log featuring the new map with the AI-controlled Combat Training Program, new weapon accuracy model, recoil and kickback, and a major tweak and performance overhaul!
We are very excited about our progress in Deadlock despite we’ve just implemented the most basic of what a AAA FPS normally consists of. We’ve received a lot of positive community feedback saying that we already managed to establish a thrilling and intense environmental setting and mood, which has confirmed us that we’re on the right track.
Some of our next focus areas is weapon handling, character movement and the kill/death experience which will improve and enhance the overall character immersion.
Stay tuned for more Deadlock goodness!
Please leave any game feedback directly related to Deadlock 0.4.0 in this forum thread.
Community stats:
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I was impresed with the game before this event but when i saw Real-Time Voice porting a was amazed ;D
A question for the Dev team, will you have the ability to customize your load out before heading into a mission?
We're making equipment and weapon customization available during missions on the fly; with the only limitation being how much inventory space you have available for storing different weapons, ammo and equipment.
I did not think that Unity is possible to make
I really like the look and feel to this. It has brilliant animation, some of the best I've ever seen in an indie game. The texture quality and models are all very good, and it seems like it has a high degree of concept in every area.
I can't help but think, that with a team of your skill level and dedication, that it might be a wiser plan to route your efforts for several months into a simpler set of innovative android & iphone aps, and benefit from that marketing & revenue stream first. An FPS has a giant development cycle, and frack tons of competition. You can always continue the dev cycle while investing in a smaller platform to gain exposure and donations on mobile devices.
I must say, this game looks epic, but I'm not planning to buy it until I can scrounge up the money to get a good Desktop PC, my current laptop (best of December 2006) probably couldn't play this. So... I'll buy once I can get the money to get a good desktop.
You know what? Screw it. Track. Can't hurt, right?
Voted for IOTY 2011!
I really like game this because the devs are taking thier with things unlike MW3 they rushed the game so they can make money (it uses the same engine as mw2,they just put new perks, equipment, gernades and guns just to make it look alot diffrent from mw2) but like BF3 the devs
of that game took their time and look where they gotten themselfs, Loads fans, money and great reviews from people who played the game.
But here in 2011 today, some game companys are sooo greedy that they wouldn't bother makeing good games, they'll just put a buch trash together then put it on the market just to make cash.
Im proud to be a dane when I see games like this.