Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?
Well, get ready for a blast from the past.
BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!
With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!
BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.
While guns are fun, you just can’t deny the fact that sometimes, you just have to bash someone’s head in with a good old melee weapon. Be it a classic blunt object or some kind of edged blade, do regular damage or stray into the elemental side of things, while not as flashy as most guns, they are equally satisfying.
Unlike a gun in BLOODCRUSHER II: FACE PUNCHER, you stick by your melee weapon at all times. No refunds or exchanges. Void nowhere. Be it your first or last level, you will have the same melee weapon should things get dicey, so make sure that you pick a good one when the game starts!
Lets start by looking at some rather simple melee weapons, starting with Crushgal’s fave, Mr. Ripper.
Mr Ripper, like numerous other melee weapons, has both a primary and secondary mode. In this case, it can do one of two things; Either be rammed directly into your enemy in a way that we can only assume is very uncomfortable, or be used to start to juggle enemies into the air, perfect for setting up combos that can really make your score grow.
Following our wheel of death is another classic, the Painsaw, referred to as such because it both imparts pain, and is a chainsaw.
The primary fire of the Painsaw allows you to go Montanna Chainsaw Slaughter House on whatever poor sap that decided to get impaled today. If you do, for some strange reason, get bored of carving some of the largest turkeys in history, the secondary fire of the Painsaw allows you to knock back said previously mentioned sap over a long distance. If you aim it right, you can even score some pretty gnarly environmental kills, which, like the buzzsaw above, is great for extra points (notice a pattern?).
The final weapon that we will be examining today is the Vertibreaker.
What does it break you ask? Well, we just assume everything, considering how it just pummels everything into neat little piles of blood and assorted guts. It works a bit differently than the other two weapons though. Rather than pressing to fire, you hold down the mouse in order to charge it, releasing when you want to unleash a fulyl powered boop! Unleashing this rage at the ground has an added bonus. The force of the impact can propel Crushgal into the air, allowing her to do a slight variation of the explosive jump; an explosive-less version. While it is less visually impressive, you don’t take the damage you would from a regular explosive jump.
Think these weapons are bad and we, by the transitive property of smash, should feel bad? Then suggest some cooler ones here! While we try to stick to a more powertools kind of theme, suggest anything! If it is rad enough, you may even see it in game!
Sailor Moon is now being animated in the 1930s to save costs. T.co
Oct 28 2014, 4:18pm by open_sketchbook
Shinoo Tsukino: Pimp Supreme T.co
Oct 28 2014, 3:54pm by open_sketchbook
Somebody call Andrew Hussie; there's an honest-to-god muscle horse in this episode of Sailor Moon and it's freaking me out.
Oct 28 2014, 3:29pm by open_sketchbook
By the way, until November I've put Must be Tuesday on Halloween sale! T.co
Oct 28 2014, 2:00pm by open_sketchbook
That kind of narrow-focused, teamwork-based character is exactly what the game is aiming for. Lets me know I'm on the right track!
Oct 28 2014, 1:27pm by open_sketchbook
The character is built around constantly teleporting her friends about the field, and she can dispel harmful spells while she does it.
Oct 28 2014, 1:26pm by open_sketchbook
This new Five Across the Heart character from playtester NSMS is one of my favourites in a while. T.co
Oct 28 2014, 1:25pm by open_sketchbook
RT @schezar: Dealing with metered bandwidth at hotels in Australia has taught me that I use FUCKING TONS OF BANDWIDTH in my normal life.
Oct 26 2014, 7:01am by open_sketchbook