Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?
Well, get ready for a blast from the past.
BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!
With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!
BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.
My name is Beau “Protroid” LaManna, and I am one of the devs for Bloodcrusher II: WITTY SUBTITLE. You may have noticed that it has been a little while since we updated here, and I hope to explain both that and what projects that we have been working on in the meantime.
To start on that first bit, we’re sorry that the past few months haven’t been filled with blood exploding updates and progress reports. Instead, our development team has decided to explore more aspects of Bloodcrusher II that we were unsure of how to handle, most specifically being the prospect of online play and miscellaneous netcode. That provides an excellent transition into our side project, Freefall Arena.
Freefall Arena is the perfect way for us to run and conduct tests of the online infrastructure that will be present in Bloodcrusher II. Specifically, it'll let us investigate both multiplayer stuff and icky marketing and distribution without having to muck around with BCII and potentially screw it up. I won’t bother talking about the gameplay of it too much here, as Freefall Arena now has its own page on Indiedb!
The other projects we have been working on fall into the realms of Tabletop Gaming. Derek “open_sketchbook” Chappell, occasionally assisted by yours truly, has been putting his creative mind to work building more experiences for players to try, both in the form of his two short Terminator based RPGs, and in the form of Must be Tuesday, Buffy the Vampire Slayer’s weird half cousin.
You can find links to all three of his creations here, as well as in depth descriptions of the game playand finer points of each.
That really brings this post to a close. I would like to thank everyone for their patience, and hopefully we can see both Bloodcrusher II and Freefall Arena in the 2014 Indie of the Year Awards (Hey! A dev can dream!)
If you want to hear more from us, follow us on Twitter; @open_sketchbook, @protroid, and @r3ven. If you don’t want to hear more from us, hey its a free universe (unless you live in Detroit, which is governed by a deity known only as Robocop).
Crush on guys!
Terminator Genisys was like watching fanfiction, but like, really good fanfiction.
Jul 1 2015, 9:42pm by open_sketchbook
Jun 26 2015, 10:43am by open_sketchbook
I have all these ideas and fixes to implement and no time bleh.
Jun 23 2015, 3:06pm by open_sketchbook
Oh my god it's like 30 debris out there. Too hot for grasscutting.
Jun 18 2015, 2:59pm by open_sketchbook
RT @ninjasexparty: "mad max" sounds like the name of a kids' book tbh max is mad how mad is max? so mad! max is mad because he lives in a …
Jun 17 2015, 5:22pm by open_sketchbook
Today's Steven Universe was so good, I dunno if I can handle a full week of new episodes.
Jun 15 2015, 11:00pm by open_sketchbook
My E3 thoughts so far: Yes to Fallout 4, yes to Doom, omg.
Jun 15 2015, 2:48am by open_sketchbook
After I'm done this book I swear I'm going back to 2 page RPGs for a while. 100+ pages is pure misery.
Jun 14 2015, 12:30am by open_sketchbook
Jun 13 2015, 2:05am by open_sketchbook