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Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?

Well, get ready for a blast from the past.

BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!

With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!

BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.

FEATURES
  • Dynamic level generation built on the cutting edge NERV Engine! Secret rooms, locked doors, minibosses and arenas!
  • Tens of thousands of randomly generated weapons across nine weapon categories. Guns that shoot ninja stars, angry bees, syringes, railway spikes and more!
  • Retro low-poly 3d graphics inspired by the best of 1990s shooters, and character designs inspired by the worst of 1990s comic books!
  • Physics-driven projectile-based shooting action! Lead your target and arc your shots!
  • Fast paced shooter gameplay styled after classic shooters. Rocket jump and circle-strafe your way to victory!
  • Probably more blood and gore than is entirely reasonable!
  • A global scoreboard for both points and global kills.
  • Intense original soundtrack by Dread Cell.
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1 comment by Protroid on Dec 6th, 2014

Hello there!

My name is Beau “Protroid” LaManna, and I am one of the devs for Bloodcrusher II: WITTY SUBTITLE. You may have noticed that it has been a little while since we updated here, and I hope to explain both that and what projects that we have been working on in the meantime.

To start on that first bit, we’re sorry that the past few months haven’t been filled with blood exploding updates and progress reports. Instead, our development team has decided to explore more aspects of Bloodcrusher II that we were unsure of how to handle, most specifically being the prospect of online play and miscellaneous netcode. That provides an excellent transition into our side project, Freefall Arena.

Ooh?
In space, no one can hear you careen into an asteroid. Be happy for that.

Freefall Arena is the perfect way for us to run and conduct tests of the online infrastructure that will be present in Bloodcrusher II. Specifically, it'll let us investigate both multiplayer stuff and icky marketing and distribution without having to muck around with BCII and potentially screw it up. I won’t bother talking about the gameplay of it too much here, as Freefall Arena now has its own page on Indiedb!

The other projects we have been working on fall into the realms of Tabletop Gaming. Derek “open_sketchbook” Chappell, occasionally assisted by yours truly, has been putting his creative mind to work building more experiences for players to try, both in the form of his two short Terminator based RPGs, and in the form of Must be Tuesday, Buffy the Vampire Slayer’s weird half cousin.


Aliens, Vampires, and Robots, oh my!

You can find links to all three of his creations here, as well as in depth descriptions of the game playand finer points of each.

That really brings this post to a close. I would like to thank everyone for their patience, and hopefully we can see both Bloodcrusher II and Freefall Arena in the 2014 Indie of the Year Awards (Hey! A dev can dream!)

If you want to hear more from us, follow us on Twitter; @open_sketchbook, @protroid, and @r3ven. If you don’t want to hear more from us, hey its a free universe (unless you live in Detroit, which is governed by a deity known only as Robocop).

Crush on guys!

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Post comment Comments  (0 - 10 of 148)
puccianthony
puccianthony Mar 8 2015 says:

Is Bloodcrusher kill? Please say no. I NEEEEED this.

+1 vote     reply to comment
R3ven Creator
R3ven Mar 20 2015 replied:

It's not kill, we're just busy.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Jan 21 2015 says:

Looks like you folks have competition: Strafe1996.com

+1 vote     reply to comment
Guest
Guest Nov 23 2014 says:

Dear Contraption studios.
As you know, Bloodcrusher 3D is nowhere to be found, neither on floppy disks, nor the Internet. Are you going to re-release it so we can enjoy the hit from 1992?

+5 votes     reply to comment
Protroid Creator
Protroid Dec 5 2014 replied:

That depends if we can dig up some old files. Back in those days Computers ran on coal, and saving a file was a process I'd rather not go into detail on.

+2 votes   reply to comment
JohnnyTheWolf
JohnnyTheWolf Dec 9 2014 replied:

Is there even such thing as Bloodcrusher 3d?

+1 vote     reply to comment
Guest
Guest Dec 24 2014 replied:

Of course it is, silly! It was a great, but unknown game. And Bloodcrusher II is looking WAY more worse than original did. As a fan of a first game, I do not recommend sequel.

+2 votes     reply to comment
Guest
Guest Dec 11 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Blutarr
Blutarr Sep 27 2014 says:

Do we get a level editor to create
our own multiplayer maps?
That would be kick ***!

+1 vote     reply to comment
Protroid Creator
Protroid Oct 12 2014 replied:

No word on multiplayer just yet! It's a bit far off.

+1 vote   reply to comment
Blutarr
Blutarr Oct 18 2014 replied:

Ok, this is understandable.

+1 vote     reply to comment
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BLOODCRUSHER II
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
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Official Page
Bloodcrusher3d.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

My first twitter hate. I'm so happy.

12hours 58mins ago by open_sketchbook

@chibaofthemoon @SailorBusiness "Humans are very interested in... podcasts." Jadeite runs One-Shot and lures them into a crossover trap.

14hours 15mins ago by open_sketchbook

@chibaofthemoon @SailorBusiness This is obviously the correct answer. Minako makes their theme song with a kazoo.

14hours 22mins ago by open_sketchbook

Season finale last season was an awesome Hamburger Hill-lite. The contrast is painful.

14hours 34mins ago by open_sketchbook

Not off to a good start. Completely nonsensical cuts in the action shots, super painful writing, I've never seen a drop in quality so fast.

14hours 35mins ago by open_sketchbook

Whats ironic is their base in S.1 was in a part of the country that looked more like California than the place they're supposed to be now.

14hours 42mins ago by open_sketchbook

@nekoewen DriveThruRPG is a lot like Steam in that, ultimately, a huge chunk of the industry effectively works for them.

18hours 35mins ago by open_sketchbook

That Bundle of Holding deal is pretty darn cool...

18hours 42mins ago by open_sketchbook

@schezar Set up some lawn chairs and charge admission. If the police take issue with your set up, it becomes part of the show.

18hours 42mins ago by open_sketchbook

RT @DaveTheGame: DriveThruRPG's blog on the recent awful product. Short version on new policy: content subject to the CEO's approval. http:…

18hours 43mins ago by open_sketchbook

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