Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?
Well, get ready for a blast from the past.
BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!
With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!
BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.
My name is Beau “Protroid” LaManna, and I am one of the devs for Bloodcrusher II: WITTY SUBTITLE. You may have noticed that it has been a little while since we updated here, and I hope to explain both that and what projects that we have been working on in the meantime.
To start on that first bit, we’re sorry that the past few months haven’t been filled with blood exploding updates and progress reports. Instead, our development team has decided to explore more aspects of Bloodcrusher II that we were unsure of how to handle, most specifically being the prospect of online play and miscellaneous netcode. That provides an excellent transition into our side project, Freefall Arena.
Freefall Arena is the perfect way for us to run and conduct tests of the online infrastructure that will be present in Bloodcrusher II. Specifically, it'll let us investigate both multiplayer stuff and icky marketing and distribution without having to muck around with BCII and potentially screw it up. I won’t bother talking about the gameplay of it too much here, as Freefall Arena now has its own page on Indiedb!
The other projects we have been working on fall into the realms of Tabletop Gaming. Derek “open_sketchbook” Chappell, occasionally assisted by yours truly, has been putting his creative mind to work building more experiences for players to try, both in the form of his two short Terminator based RPGs, and in the form of Must be Tuesday, Buffy the Vampire Slayer’s weird half cousin.
You can find links to all three of his creations here, as well as in depth descriptions of the game playand finer points of each.
That really brings this post to a close. I would like to thank everyone for their patience, and hopefully we can see both Bloodcrusher II and Freefall Arena in the 2014 Indie of the Year Awards (Hey! A dev can dream!)
If you want to hear more from us, follow us on Twitter; @open_sketchbook, @protroid, and @r3ven. If you don’t want to hear more from us, hey its a free universe (unless you live in Detroit, which is governed by a deity known only as Robocop).
Crush on guys!
Apr 25 2015, 9:54pm by open_sketchbook
Apr 25 2015, 9:53pm by open_sketchbook
@nekoewen Somebody has already run this using one of my games. It was horrifying.
Apr 25 2015, 8:10pm by open_sketchbook
Also, I invariably get more done when I'm working with less. Most of the heavy lifting on the original took place in the first few weeks.
Apr 24 2015, 3:24am by open_sketchbook
That's p much what I'm doing with 5atH. Endless iteration robs me of emotional connection to the work; time to shake it up.
Apr 24 2015, 3:22am by open_sketchbook
What's the correct thing to do when you've worked on an RPG for eight months? Scrap it all and start from scratch?
Apr 24 2015, 3:21am by open_sketchbook
RT @reiley: Kirby with Ryu's power spinning endlessly in the air, saying "tsumakisempuken" in Kirbyese over and over. Everyone expected the…
Apr 16 2015, 1:18am by open_sketchbook
Finally a day that feels like not-winter.
Apr 12 2015, 6:04pm by open_sketchbook
My new game PATROL did well in the testing yesterday. I can't wait to get it out there.
Apr 8 2015, 10:37am by open_sketchbook