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Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?

Well, get ready for a blast from the past.

BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!

With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!

BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.

  • Single player, 4 player co-op and deathmatch!
  • Dynamic level generation built on the cutting edge NERV Engine!
  • Tens of thousands of randomly generated weapons across five weapon categories. Guns that shoot ninja stars, angry bees, syringes, railway spikes and more!
  • Retro low-poly 3d graphics inspired by the best of pre-2000s shooters.
  • Physics-driven projectile-based shooting action. No hitscan bullets!
  • Fast paced shooter gameplay styled after classic shooters. Rocket jump and circle-strafe your way to victory!
  • Probably more blood and gore than is entirely reasonable!
  • Procedurally generated enemies tailored to randomly generated stories and biomes.
  • A global scoreboard for both points and global kills.
  • Intense original soundtrack by Dread Cell.

New Updates Every Saturday!


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Maps! Level Generation System GENERATED LEVEL

0 comments by Protroid on Apr 13th, 2014

Hello there!

I’m Beau “Protroid” LaManna, Developer and Community Manager for BLOODCRUSHER II: THIS IS A SUBTITLE. Last week, Derek “open_sketchbook” Chappell talked about our level generation system.  If you haven’t read that, you really should, because it is really cool, and it also has pictures, which make most everything better.

Something that Derek briefly touched on last week was the basic set up involved in a game of Bloodcrusher II. This involves selecting two things that will be your friends throughout the entire game, a badge and a melee weapon. It is important to note that once you select your melee weapon and badge, their effects will stick around until your run is over (IE: You die in some horribly gruesome fashion). Of course once that happens you are more than welcome to try a new combination of badges and melee weapons.

When you first load Bloodcrusher for the first time, you will have a small selection of melee weapons and one badge, the Standard Badge. It is, for all intents and purposes the “vanilla” version of Bloodcrusher II. You don’t get any bonuses for using it, but nothing adversely affects you either. Weapons still spawn, maps still generate, and Grunts remain satisfying to shoot.

It looks like an ordinary Badge, because it is an ordinary Badge! (Concept)

Then all of a sudden, you get a new badge! The two most likely ways you did this was defeating a mini-boss or finding a secret area. Regardless, the game randomly selects one of the possible badges and unlocks it for use. It is now yours to use, forever.

What are some of these special modifiers badges provide? Lets look at the Mad Bomber to start.

I'm your Ch-Ch-Ch-Cherry Bomb (Concept)

This badge is based on Crushgal’s favorite riot grrrl band, the Cherry Bombs. Same as their explosive namesake, the Mad Bomber badge grants Crushgal the ability to pack more Grenades, and even gives her one at the start of your run. To top it off, it also makes it so you take less damage from explosives, allowing for more rocket jumps, and more beautiful displays of explosive harmony. However, this amazing power comes with a great cost, in this case being a large part of your ability to hurt anything with non explosive weapons.

The Professional Badge is designed for more suicidal advanced players. It grants you more experience from kills, a lot more. You will be able to fill your killometer with ease. The only issue is that you can’t use guns. Grenades still work, but thats all the ranged assistance you’ll get. The rest is up to your wits and strength that separates you from the n00bs.

Congrats on the promotion man (Concept)

The final badge I’ll reveal today is the Mule. It vests in you the mighty power of the Clinton. This allows for you, much like Bill Clinton, to carry large amounts of ammunition on you at all times, twice as much as a normal non-Clinton man. However, much like Clinton, you can’t take many hits, resulting in an early impeachment from life should you not be careful.

Oh yeah, Al Gore does some things too (Concept)

Before I crawl back to wherever I came from, a quick reminder that we have suggestions for Guns and Melee Weapons! We love what you guys are suggesting so far, and we are going to be announcing which ones are getting accepted so far soon, so suggest more before it is too late!

Next week, we’ll be back to talk about the other half of the preparations you will undergo before you start a run, and that is selecting a melee weapon.

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Post comment Comments  (0 - 10 of 115)
Z00L Apr 13 2014, 1:14pm says:

A new Quake-like ? looks interesting, tracking

+3 votes     reply to comment
numbersix Apr 6 2014, 2:45am says:

Level generation looks pretty good. Nice work.

+4 votes     reply to comment
Protroid Apr 6 2014, 10:46am replied:

Thanks! We put a lot of work into it, and we are glad that we can start showing you guys some pretty rad stuff.

+1 vote     reply to comment
Guest Mar 13 2014, 3:00pm says:

Hey besides all these communist nazis, THOSE F**CKEN DOGS, cyclopi, robotic enemies (damned skitterbots!), will there be some genuinely demonic/alien enemies to fight against?

Ooooh, pop a head off a demon's shoulder, and use its head as a ramming weapon! To impale poor mooks. Or squeeze the neck to shoot a stream of fire, whatever spawns of Hell have.

Or use an alien's ray weapon to reduce stuff into a pile of goo. :P

+2 votes     reply to comment
Protroid Mar 13 2014, 4:25pm replied:

We're trying to make these enemies as easily identifiable as possible, no matter what faction they are in. That never exactly bodes well for such drastic changes based on whatever enemy the game chooses (There are several besides Nazicommie you know!).

Further, and I feel this is much more important, we don't want the player to be restarting a game because their enemy doesn't have the chance to spawn that specific rad weapon they want to use. I personally feel that hurts gameplay.

( I'm not saying you wont find some crazy stuff though :P )

+3 votes     reply to comment
johon Feb 23 2014, 2:55pm says:

this type of game you want to play

+3 votes     reply to comment
Protroid Feb 23 2014, 6:05pm replied:

Yup! We were originally trying to decide between making a game like this and making a game you don't want to play. I think we made the right choice though!

+7 votes     reply to comment
TLhikan Jan 27 2014, 2:41pm says:

Any hints one what weapon category will be spotlighted next :D?

+1 vote     reply to comment
R3ven Jan 27 2014, 3:45pm replied:

We have more planned weapon categories, but we're working on other parts of the game at the time, and we do not have plans for any write-ups that have to do with weapons at the moment. However we will toss some words around about it.

+3 votes     reply to comment
TLhikan Jan 27 2014, 4:25pm replied:


+1 vote     reply to comment
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Why do I want this so badly. T.co

Apr 19 2014, 10:55am by open_sketchbook

@GameDesignDan don't take pills from weird people in trenchcoats neo

Apr 18 2014, 6:45pm by open_sketchbook

@cjwerleman Yo dude, you are usually pretty funny, but can we not combat idiocy with homophobia?

Apr 18 2014, 6:36pm by open_sketchbook

@Worthless_Bums This is what I tell myself as I beat my skull against programming tutorials.

Apr 18 2014, 11:23am by open_sketchbook

RT @MrGeorgeWallace: Shout out to old modems goin' beeeeeeeeeep beeeeeeeeeeeeeeeeeeeeep siuhoiwehpoihnbpoifnhodsihdidsgipfgpsinfgsepifw[ied…

Apr 18 2014, 11:21am by open_sketchbook

@Worthless_Bums Nothing is perfect early on, obvs. But it's an excellent start and something you can build on.

Apr 18 2014, 12:33am by open_sketchbook

@Worthless_Bums Adorable and well animated. Whats the plan for textures/materials?

Apr 18 2014, 12:29am by open_sketchbook

Today is apparently the busiest day of the year at the place where I work. Not looking forward to it.

Apr 18 2014, 12:26am by open_sketchbook

@Worthless_Bums Have I mentioned recently how much I love modelling, texturing, animating, and working for surprisingly low wages?

Apr 18 2014, 12:14am by open_sketchbook

RT @mousefountain: I am really enjoying how the operating system turns my sprites into these little crowds. T.co

Apr 17 2014, 12:17am by open_sketchbook

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