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Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?

Well, get ready for a blast from the past.

BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!

With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!

BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.

FEATURES
  • Dynamic level generation built on the cutting edge NERV Engine! Secret rooms, locked doors, minibosses and arenas!
  • Tens of thousands of randomly generated weapons across nine weapon categories. Guns that shoot ninja stars, angry bees, syringes, railway spikes and more!
  • Retro low-poly 3d graphics inspired by the best of 1990s shooters, and character designs inspired by the worst of 1990s comic books!
  • Physics-driven projectile-based shooting action! Lead your target and arc your shots!
  • Fast paced shooter gameplay styled after classic shooters. Rocket jump and circle-strafe your way to victory!
  • Probably more blood and gore than is entirely reasonable!
  • A global scoreboard for both points and global kills.
  • Intense original soundtrack by Dread Cell.
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1 comment by Protroid on Dec 6th, 2014

Hello there!

My name is Beau “Protroid” LaManna, and I am one of the devs for Bloodcrusher II: WITTY SUBTITLE. You may have noticed that it has been a little while since we updated here, and I hope to explain both that and what projects that we have been working on in the meantime.

To start on that first bit, we’re sorry that the past few months haven’t been filled with blood exploding updates and progress reports. Instead, our development team has decided to explore more aspects of Bloodcrusher II that we were unsure of how to handle, most specifically being the prospect of online play and miscellaneous netcode. That provides an excellent transition into our side project, Freefall Arena.

Ooh?
In space, no one can hear you careen into an asteroid. Be happy for that.

Freefall Arena is the perfect way for us to run and conduct tests of the online infrastructure that will be present in Bloodcrusher II. Specifically, it'll let us investigate both multiplayer stuff and icky marketing and distribution without having to muck around with BCII and potentially screw it up. I won’t bother talking about the gameplay of it too much here, as Freefall Arena now has its own page on Indiedb!

The other projects we have been working on fall into the realms of Tabletop Gaming. Derek “open_sketchbook” Chappell, occasionally assisted by yours truly, has been putting his creative mind to work building more experiences for players to try, both in the form of his two short Terminator based RPGs, and in the form of Must be Tuesday, Buffy the Vampire Slayer’s weird half cousin.


Aliens, Vampires, and Robots, oh my!

You can find links to all three of his creations here, as well as in depth descriptions of the game playand finer points of each.

That really brings this post to a close. I would like to thank everyone for their patience, and hopefully we can see both Bloodcrusher II and Freefall Arena in the 2014 Indie of the Year Awards (Hey! A dev can dream!)

If you want to hear more from us, follow us on Twitter; @open_sketchbook, @protroid, and @r3ven. If you don’t want to hear more from us, hey its a free universe (unless you live in Detroit, which is governed by a deity known only as Robocop).

Crush on guys!

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Post comment Comments  (0 - 10 of 144)
Guest
Guest Nov 23 2014, 3:58am says:

Dear Contraption studios.
As you know, Bloodcrusher 3D is nowhere to be found, neither on floppy disks, nor the Internet. Are you going to re-release it so we can enjoy the hit from 1992?

+3 votes     reply to comment
Protroid Creator
Protroid Dec 5 2014, 10:40pm replied:

That depends if we can dig up some old files. Back in those days Computers ran on coal, and saving a file was a process I'd rather not go into detail on.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Dec 9 2014, 9:05pm replied:

Is there even such thing as Bloodcrusher 3d?

+1 vote     reply to comment
Guest
Guest Dec 11 2014, 5:10pm replied:

This comment is currently awaiting admin approval, join now to view.

Blutarr
Blutarr Sep 27 2014, 3:51pm says:

Do we get a level editor to create
our own multiplayer maps?
That would be kick ***!

+1 vote     reply to comment
Protroid Creator
Protroid Oct 12 2014, 8:16pm replied:

No word on multiplayer just yet! It's a bit far off.

+1 vote   reply to comment
Blutarr
Blutarr Oct 18 2014, 2:47am replied:

Ok, this is understandable.

+1 vote     reply to comment
Guest
Guest Aug 31 2014, 6:12pm says:

Ahhh, I just can't wait! How many you want for it when it is done? 30 dollars? 50 dollars? 150 dollars? Maybe a key from my apartament? I will pay any price you name!

+2 votes     reply to comment
ScrollWorkGaming
ScrollWorkGaming Jul 30 2014, 12:48am says:

Looks Fun. I would suggest changing the Bump map occlusion though. Other then that good job :D

+1 vote     reply to comment
open_sketchbook Creator
open_sketchbook Jul 27 2014, 2:52pm says:

I know we haven't updated much recently. Don't worry, we're still hard at work doing cool stuff!

Indiedb.com

+3 votes   reply to comment
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BLOODCRUSHER II
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
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Official Page
Bloodcrusher3d.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
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Twitter

It's alarming how many people believe in #homeopathy. After all. the fewer people use it, the more effective ought to be, right?

3hours 56mins ago by open_sketchbook

Now it is time for sleep.

Dec 17 2014, 4:18am by open_sketchbook

Its basically the dumbest/best thing ever.

Dec 17 2014, 2:49am by open_sketchbook

I need the world to know that the sailor moon musical made the Generals of the Dark Kingdom into a goddamn boy band.

Dec 17 2014, 2:48am by open_sketchbook

RT @Pentadact: First they came for our civilian massacre simulators, and I did not speak out Because, like, fair enough.

Dec 16 2014, 7:09pm by open_sketchbook

That Sailor Moon musical had me sold within five minutes. This is the best version of the Black Moon Clan ever omg.

Dec 16 2014, 2:17am by open_sketchbook

My new RPG book, the 80s anime inspired Collateral Damage, is finally out! T.co

Dec 15 2014, 8:27pm by open_sketchbook

RT @nekoewen: A blog post about Magical Fury, which I've been working on a bunch over the past few days: T.co

Dec 14 2014, 9:19pm by open_sketchbook

New podcast recorded. Probably going to wait on editing it until I've finished Collateral though.

Dec 14 2014, 9:17pm by open_sketchbook

Only one more piece of art for Collateral and then I'm done this book and can move on (to other books.) T.co

Dec 14 2014, 8:34am by open_sketchbook

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