Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?
Well, get ready for a blast from the past.
BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!
With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!
BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.
While guns are fun, you just can’t deny the fact that sometimes, you just have to bash someone’s head in with a good old melee weapon. Be it a classic blunt object or some kind of edged blade, do regular damage or stray into the elemental side of things, while not as flashy as most guns, they are equally satisfying.
Unlike a gun in BLOODCRUSHER II: FACE PUNCHER, you stick by your melee weapon at all times. No refunds or exchanges. Void nowhere. Be it your first or last level, you will have the same melee weapon should things get dicey, so make sure that you pick a good one when the game starts!
Lets start by looking at some rather simple melee weapons, starting with Crushgal’s fave, Mr. Ripper.
Mr Ripper, like numerous other melee weapons, has both a primary and secondary mode. In this case, it can do one of two things; Either be rammed directly into your enemy in a way that we can only assume is very uncomfortable, or be used to start to juggle enemies into the air, perfect for setting up combos that can really make your score grow.
Following our wheel of death is another classic, the Painsaw, referred to as such because it both imparts pain, and is a chainsaw.
The primary fire of the Painsaw allows you to go Montanna Chainsaw Slaughter House on whatever poor sap that decided to get impaled today. If you do, for some strange reason, get bored of carving some of the largest turkeys in history, the secondary fire of the Painsaw allows you to knock back said previously mentioned sap over a long distance. If you aim it right, you can even score some pretty gnarly environmental kills, which, like the buzzsaw above, is great for extra points (notice a pattern?).
The final weapon that we will be examining today is the Vertibreaker.
What does it break you ask? Well, we just assume everything, considering how it just pummels everything into neat little piles of blood and assorted guts. It works a bit differently than the other two weapons though. Rather than pressing to fire, you hold down the mouse in order to charge it, releasing when you want to unleash a fulyl powered boop! Unleashing this rage at the ground has an added bonus. The force of the impact can propel Crushgal into the air, allowing her to do a slight variation of the explosive jump; an explosive-less version. While it is less visually impressive, you don’t take the damage you would from a regular explosive jump.
Think these weapons are bad and we, by the transitive property of smash, should feel bad? Then suggest some cooler ones here! While we try to stick to a more powertools kind of theme, suggest anything! If it is rad enough, you may even see it in game!
Above to start the first test of DANGER ZONE!
6hours 24mins ago by open_sketchbook
Shit is so catchy. Good lord.
8hours 1min ago by open_sketchbook
8hours 1min ago by open_sketchbook
9hours 22mins ago by open_sketchbook
Good progress today. Bunch of weapon parts exported and new enemy weapon script. #gamedev
Jul 26 2014, 2:06am by open_sketchbook
@SpooderW And now he's abandoning his home as well as his game.
Jul 26 2014, 1:12am by open_sketchbook
RT @Vallisca3x3x3: The next title by us, Spinal Destination.. might just turn out to be a good game. Some facial animation may be in order.…
Jul 17 2014, 1:02am by open_sketchbook
@Professorbroman \o/ positive vibes \o/
Jul 16 2014, 7:56pm by ther3ven
I've also been working on a campaign setting for Must be Tuesday and a potential stand-alone expansion about magical girls!
Jul 16 2014, 12:55am by open_sketchbook