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Cannon Brawl is a 2D action strategy game with destructible terrain.  It's an exciting mash up of an artillery game with an RTS.  Fight your way through the 20ish mission campaign (maybe more!) and then head off into online multiplayer to prove your skill!

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Blog RSS Feed Report abuse Latest News: Dev Update 11 - The Armory Arrives!

0 comments by petey123567 on Feb 11th, 2014

Big update today! This marks our first step toward Cannon Brawl's meta-game and toward bringing you more new pilots and buildings. Now we'll be able to start unleashing a lot of secret stuff that we've been working away on. Yep, even more cool stuff for the future!

You can play the game and support development by 
purchasing Cannon Brawl in Steam's early access.

The Armory is here!

Press 'z' to get to it from the main menu. You can now use your XP earned in Nightmare Mode and Multiplayer to unlock new pilots and buildings. So far we've only got one new thing to unlock, but we'll be adding more in future updates. Our first new unlock is…

New Pilot: The Task Master

Unlock her from the aforementioned armory to try out her commander power: every 40s the Task Master can cancel a building’s cooldown and use it immediately. Probably combos well (maybe too well) with the Warhead... reduce the active cooldown of a building by 30s. So if the current cooldown is under 30s, you can then use it right away!

By Popular Request: Configurable Keyboard Controls

For all you folks interested in wasd, ijkl, tfgh, or whatever you can now set that up from the settings screen. Note that if you change your default keys, the key hint images in game will be hidden (since they're for the default controls).

Also, we've added a 'Show Map' button during Army Select so players (especially during the campaign) can see the map while their picking their pilot and buildings.

Warhead gets a big tuning change, big thanks to ChessCitten for the design suggestions and testing. This should be an interesting design direction to explore with the warheads, since they're much more effect against buildings, and less about rush spamming the HQ. As you play, let us know what you think:
- Warhead now costs 60/35/30
- Warhead damaged increased to 20/25/50, although they do 50% damage to HQs
- Warhead speed decreases as it is leveled up
- Warheads have no damage scaling when destroyed until they’ve reached half health
- Decreased Uncle’s ramming spike cooldown to 35s from 40s.

Fixed rare bug where sometimes one player would end up waiting forever on the army select screen due to a mis-timed ready message.

That's all for this update! You can keep up-to-date by following us here, on facebook, or twitter!

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Post comment Comments  (0 - 10 of 33)
Guest Aug 21 2013, 12:14pm says:

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petey123567 Aug 23 2013, 9:47pm replied:

Maybe one day we'll port to a console :)

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Guest Aug 28 2013, 9:38am replied:

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Guest Aug 13 2013, 4:28am says:

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Guest Aug 10 2013, 6:47pm says:

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petey123567 Aug 16 2013, 8:55pm replied:

Not sure if it would work or not, eventually we'll have a new demo and you could use that to test, but that won't be for a while.

And Cannon Brawl won't be coming to xbox 360 any time soon, although I wish it was!

+1 vote     reply to comment
lunghezzaEDO Aug 4 2013, 8:19am says:

how can i download cannon brawl?

+1 vote     reply to comment
petey123567 Aug 16 2013, 8:51pm replied:

It's on steam now! Store.steampowered.com

+1 vote     reply to comment
CrazyChloe Jun 23 2013, 5:07am says:

Wow, I can't believe how lucky us fans of artillery games are, its been years since we saw anything cool and then this comes along and there's another one 'Mammoth Gravity Battles' that looks OK, which just popped up. And most amazing of all, I love your concept of mixing RTS and Artillery - awesome. Will definitely buy this when it comes out. This is what indie games are about.

+2 votes     reply to comment
petey123567 Jul 24 2013, 7:51pm replied:

Thanks! We're coming out hopefully very soon...

+1 vote     reply to comment
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Cannon Brawl
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