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Cannon Brawl is a 2D action strategy game with destructible terrain.  It's an exciting mash up of an artillery game with an RTS.  Fight your way through the 20ish mission campaign (maybe more!) and then head off into online multiplayer to prove your skill!


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1 comment by petey123567 on Apr 21st, 2014

We did a build update last week that added some big stuff, including new attack towers. We've now got a grenade launcher that bounces for some interesting trajectories, and a flamethrower that does AOE damage in a cone shape. We've also started work on a mac port and we'll hopefully have a version to test out in the next month or so!

The game got a nice art face lift as well. The new terrain is looking really awesome. Check out the video for the highlights and below for the full update notes:

Of course, you can play the game on 
Steam's early access.


  • New Building, the Grenade Launcher! The Grenade Launcher fires a grenade that bounces once, then explodes on hit, doing terrain and area of effect damage. We got some pretty interesting V-shaped trajectories during playtesting that no other building can do. Unlock it from the armory! 
  • Nightmare and normal mode difficulty tweaking 
  • Reworked the main menu organization and separated Local Multiplayer from Versus AI matches. Versus AI is now in the ‘Adventure’ (formerly Single Player) option while Local Multiplayer is under the ‘Multiplayer’ option. 
  • Added settings option to run the game in 16:9 aspect ratio (which should fix stretching in fullscreen for people requesting 2560x1440, 1920x1080, 1366x768, 1280x720 resolution support) 
  • UI Polish Pass (Part 1 of Many). Lots of the ui got a nice polish pass, including the game end screens and xp point counter upper. More to come in future updates. 
  • Terrain Art Pass (Part 1 of Many). Say farewell to the plain gray terrain of before and hello to some really awesome new terrain art. This is the biggest visual improvement the game has ever had since we launched on early access. Some levels still need the new art, but again more to come in future updates. 
  • First pass on quest system. Quests are generated every time you start the game and are objectives you can complete while playing to earn addition XP and explore new play styles. Let us know if you have any interesting quest ideas!


  • Fixed a crash when trying to activate the taskmasters in some conditions 
  • Fixed issue where repair center targeting couldn’t get to some buildings in some configurations 
  • Fixed bug where warhead didn’t take damage from tunnelling in some cases 
  • Fixed bug where a mountain maker shot would detonate prematurely on a warhead 
  • Fixed issue with King’s shield and flamethrower interacting strangely

That's all for this update! Join in on the cannon brawling here too:

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Guest Aug 21 2013, 12:14pm says:

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petey123567 Aug 23 2013, 9:47pm replied:

Maybe one day we'll port to a console :)

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Guest Aug 28 2013, 9:38am replied:

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Guest Aug 13 2013, 4:28am says:

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Guest Aug 10 2013, 6:47pm says:

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petey123567 Aug 16 2013, 8:55pm replied:

Not sure if it would work or not, eventually we'll have a new demo and you could use that to test, but that won't be for a while.

And Cannon Brawl won't be coming to xbox 360 any time soon, although I wish it was!

+1 vote     reply to comment
lunghezzaEDO Aug 4 2013, 8:19am says:

how can i download cannon brawl?

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petey123567 Aug 16 2013, 8:51pm replied:

It's on steam now! Store.steampowered.com

+1 vote     reply to comment
CrazyChloe Jun 23 2013, 5:07am says:

Wow, I can't believe how lucky us fans of artillery games are, its been years since we saw anything cool and then this comes along and there's another one 'Mammoth Gravity Battles' that looks OK, which just popped up. And most amazing of all, I love your concept of mixing RTS and Artillery - awesome. Will definitely buy this when it comes out. This is what indie games are about.

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petey123567 Jul 24 2013, 7:51pm replied:

Thanks! We're coming out hopefully very soon...

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Cannon Brawl
Windows, PS3, X360
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Released Jul 30, 2013
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Real Time Strategy
Single & Multiplayer

Latest tweets from @petey123567

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8hours 4mins ago

I can't believe it, I just got stood up for a party in Animal Crossing. No Pietro, I will not forgive you.

12hours 26mins ago

@bradcode sounds a little bit neural networky in a cool way

13hours 52mins ago

@deweeeese "haighch tee tee pee kuhlon forward slash forward slash..."

Apr 23 2014, 12:51am

Getting pumped for #ld48 this weekend. It'll be nice to really exercise the quick game making muscles again.

Apr 22 2014, 12:18am

What sorts of new strategies can you discover with @CannonBrawl's new build update: T.co

Apr 19 2014, 9:27pm

@Auldrobot haha, I thought that 'monetize a shrine' thing from earlier was just a joke! Looks like serious business now!

Apr 19 2014, 10:47am

RT @pixeljamgames: Our friends at @brokenrules just released their beautiful new game Secrets of Raetikon: T.co T.

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RT @MaxwellMcGee: Great read from @SimonParkin on the struggles and triumphs of BioShock's development T.co via @eurogamer

Apr 17 2014, 10:25pm

Adding stereo placement for the sfx in @CannonBrawl. It's somewhat subtle, but definitely helps situational awareness in battle.

Apr 17 2014, 9:51pm

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