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Latest tweets from @petey123567
Preparing for the @KingdomsCastles alpha: buying unity licenses, fixing bugs, experiencing the "what-will-people-think-of-our-baby" anxiety
Jan 11 2017
RT @TocoGamescom: Room, engage, bring it on!
#screenshotsaturday #VR #LDJAM #gamedev #UE4 T.co
Jan 7 2017
Final hours of our fig campaign. Thanks to our backers, investors, and the folks at @PlayFig. You're all awesome! T.co
Jan 5 2017
A day-ish left in our crowdfunding campaign. Amazed we're over 500% funded, still trying to wrap my brain around it: Fig.co
Jan 4 2017
Happy new year everyone! Here's the latest @KingdomsCastles dev log to close out the year: Tmblr.co T.co
Jan 1 2017
RT @_kzr: I've refactored SkinnerTrail. Now it's controllable too. Github.com T.co
Dec 26 2016
RT @danctheduck: Super neat post by @quxmore on how our #Steambirds terrain generation works. #screenshotsaturday… T.co
Dec 25 2016
Gorgeous work: T.co
Dec 18 2016