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Cannon Brawl is a 2D action strategy game with destructible terrain.  It's an exciting mash up of an artillery game with an RTS.  Fight your way through the 20ish mission campaign (maybe more!) and then head off into online multiplayer to prove your skill!

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Blog RSS Feed Report abuse Latest News: Dev Update 11 - The Armory Arrives!

0 comments by petey123567 on Feb 11th, 2014

Big update today! This marks our first step toward Cannon Brawl's meta-game and toward bringing you more new pilots and buildings. Now we'll be able to start unleashing a lot of secret stuff that we've been working away on. Yep, even more cool stuff for the future!

You can play the game and support development by 
purchasing Cannon Brawl in Steam's early access.

The Armory is here!

Press 'z' to get to it from the main menu. You can now use your XP earned in Nightmare Mode and Multiplayer to unlock new pilots and buildings. So far we've only got one new thing to unlock, but we'll be adding more in future updates. Our first new unlock is…

New Pilot: The Task Master

Unlock her from the aforementioned armory to try out her commander power: every 40s the Task Master can cancel a building’s cooldown and use it immediately. Probably combos well (maybe too well) with the Warhead... reduce the active cooldown of a building by 30s. So if the current cooldown is under 30s, you can then use it right away!

By Popular Request: Configurable Keyboard Controls

For all you folks interested in wasd, ijkl, tfgh, or whatever you can now set that up from the settings screen. Note that if you change your default keys, the key hint images in game will be hidden (since they're for the default controls).

Also, we've added a 'Show Map' button during Army Select so players (especially during the campaign) can see the map while their picking their pilot and buildings.

Warhead gets a big tuning change, big thanks to ChessCitten for the design suggestions and testing. This should be an interesting design direction to explore with the warheads, since they're much more effect against buildings, and less about rush spamming the HQ. As you play, let us know what you think:
- Warhead now costs 60/35/30
- Warhead damaged increased to 20/25/50, although they do 50% damage to HQs
- Warhead speed decreases as it is leveled up
- Warheads have no damage scaling when destroyed until they’ve reached half health
- Decreased Uncle’s ramming spike cooldown to 35s from 40s.

Fixed rare bug where sometimes one player would end up waiting forever on the army select screen due to a mis-timed ready message.

That's all for this update! You can keep up-to-date by following us here, on facebook, or twitter!

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Post comment Comments  (10 - 20 of 33)
lasec2 Apr 8 2013, 4:12am says:

Will this be free in the full release?

+1 vote     reply to comment
petey123567 Apr 8 2013, 3:18pm replied:

It'll be $10-$15, I gotta eat somehow!

+3 votes     reply to comment
lasec2 Apr 3 2013, 11:48pm says:

I hope you don't mind too much, but I reviewed this game on my channel

+2 votes     reply to comment
petey123567 Apr 4 2013, 5:57pm replied:

I don't mind at all, nice video!

+2 votes     reply to comment
lasec2 Mar 29 2013, 2:05am says:

Does this currently have multiplayer?

+2 votes     reply to comment
petey123567 Mar 30 2013, 1:41pm replied:

The alpha demo has local multiplayer on the same computer, the full game will have online multiplayer :)

+2 votes     reply to comment
Fully-Metal Nov 2 2012, 8:02am says:

cool concept + I like the art style and combat...one thing to ask dosn't the minion seem a little over powered with the 10% gold damage output? The pilots are cool btw ^^

+2 votes     reply to comment
petey123567 Nov 2 2012, 12:16pm replied:

He could be! We'll definitely tune all the pilot powers after playtesting :)

+2 votes     reply to comment
Gats Nov 4 2012, 5:23pm replied:

Thanks for the reply.

Since you're asking for pilot ideas, I'll lay some down.

The Mechanic or The Engineer: Slightly faster charging time.

The Defender: Slightly stronger shields or slightly bigger shields.

The Bombardier: All weapons destroy slightly more ground.

Will pilots be damageable when they're outside of towers?

CB is looking great!

+3 votes     reply to comment
petey123567 Nov 18 2012, 5:43pm replied:

Thanks, these are cool ideas, I'll try some of them out! I especially like the bombardier and mechanic, that would encourage some different play styles :)

And we've tested having the pilots damagable, but for now the game plays better if they aren't. We'll see though!

+3 votes     reply to comment
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Cannon Brawl
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