Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan.
In this wildly overdue update - we look at some of the changes and progress Bushido has made in the last 9 months, as well as go ‘on the record’ about...
devblog #14 - a long overdue update
Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik...
devblog #13 - new armour set and more
We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!
devblog #12 - modular construction
Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...
devblog #11 - the music of bushido
Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...
devblog #10 - 3 year anniversary
It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...
devblog #9 - new maps and ninja player model
In this blog post, we look at some of the animation tools and techniques we’re using to bring Bushido to life!
devblog #8 - more motion capture
Today marks the end of our first week of full-time development on Bushido and our move into the GamesHub in the heart of Bristol city (UK)!
devblog #7 - first week at the hub
2014 has been a pretty chaotic year for the team at Meteor Pixel. Despite trying our best to keep you all regularly updated, real life has a habit of...
devblog #6 - happy new year!
Our Kamioka Castle environment is nearing completion. Also - news on mocapping animations for Bushido!
devblog #5 - map update
As the Bushido team near the end of our first development sprint (ready for Rezzed) we look at what it takes to build a believable and authentic Samurai...
devblog #4 - building bushido
We’ve been making steady progress over the past few weeks and think its long overdue for us to share some updates! In this Devblog, we discuss the role...
devblog #3 - armour customisation in bushido
Time flies- can you believe that Bushido has been in development for a YEAR already? This week we look at the types of environments you’ll see in Bushido...
devblog #2 - 1 year in development!
We kick off our first proper development blog by sharing our plans for the immediate future, including our intent to start a Kickstarter campaign.
devblog #1 - plans for the immediate future
We were pretty quiet last month (sorry), so we’d though we would share exactly what we’ve been up to and give an update on the current status of the...
eurogamer, swords, men in pants... oh my!
This week we'll be looking at our unique honor mechanic, and explain how your in-game actions will have a real impact on your characters progression...
honour - virtue of the samurai (oh and guns!)
Progress on our Character Customisation feature is going really well, so we thought that its probably time to start providing some concrete details...
character customisation in bushido: build your own samurai
The team behind Bushido: Feudal Warfare are delighted to announce that Bushido will now be released as a stand-alone title. To find out why, and what...
big news for bushido
This weekend Meteor Pixel, the team behind Bushido: Feudal Warfare, met up at the premier UK PC and Indie Gaming festival- Rezzed!
meteor pixel at rezzed
We've been a little slow on updates recently- sorry! But hey, its not for lack of content to talk about, in fact its BECAUSE we've got so much to talk...
chivalry sdk released - bushido moves forward!
We'll be talking about a release schedule in the near future, for now though - Huge update time!
introducting - the shinobi class
We're wrapping up some final details on the first map we've created for Bushido. Click to find out more, including how we roped in some exceptional talent...
the first map for bushido
Work continues on Bushido, a total conversion mod for Chivalry. This week, Kieran finishes' the Archer player model (for team 1) and Rob has started on...
our first character class- 3d model!
We've got a whole heap of new artwork to show off- including some renders of our Archer player model, as well as some new and exotic weapons.
introducing- the archer. huge asset update inside!
With the first batch of weapons nearing completion, a new map under way and the second character design finished- we've gotten off to a great start for...
2013 is off to a great start
Work continues on Bushido during the run up to Christmas as two new models are finished! Presenting- the Naginata and the Arrow.
the final artwork update for the year!
Following on from last weeks 'Class Reveal' post, we've got some juicy concept art for the Sohei (Warrior Monk)
concept art reveal - the sohei (warrior monk)
Discover what class' will be available to play as in Bushido, including info on their weapons, armor and play-styles!
revealing the bushido player class'
Week 5 of the project see's the completion of two new assets, the Naginata and the Hankyu (short bow). Find out more!
work continues on building the ultimate samurai armory
Catch up on all the progress this last week with this large artwork dump!
large artwork dump
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