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Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan.

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Devblog #14 - A long overdue update

Devblog #14 - A long overdue update

News 7 comments

In this wildly overdue update - we look at some of the changes and progress Bushido has made in the last 9 months, as well as go ‘on the record’ about...

Devblog #13 - New Armour set and more

Devblog #13 - New Armour set and more

News 6 comments

Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik...

Devblog #12 - Modular Construction

Devblog #12 - Modular Construction

News 1 comment

We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 3 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 9 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Devblog #8 - More Motion Capture

Devblog #8 - More Motion Capture

News 2 comments

In this blog post, we look at some of the animation tools and techniques we’re using to bring Bushido to life!

Devblog #7 - First week at the hub

Devblog #7 - First week at the hub

News 4 comments

Today marks the end of our first week of full-time development on Bushido and our move into the GamesHub in the heart of Bristol city (UK)!

Devblog #6 - Happy new year!

Devblog #6 - Happy new year!

News 11 comments

2014 has been a pretty chaotic year for the team at Meteor Pixel. Despite trying our best to keep you all regularly updated, real life has a habit of...

Devblog #5 - Map update

Devblog #5 - Map update

News 13 comments

Our Kamioka Castle environment is nearing completion. Also - news on mocapping animations for Bushido!

Devblog #4 - Building Bushido

Devblog #4 - Building Bushido

News 11 comments

As the Bushido team near the end of our first development sprint (ready for Rezzed) we look at what it takes to build a believable and authentic Samurai...

Bushido - Frequently Asked Questions

Bushido - Frequently Asked Questions

Feature 21 comments

As the Bushido community continues to grows, we've noticed that many people are asking similar questions about the project...

Devblog #3 - Armour Customisation in Bushido

Devblog #3 - Armour Customisation in Bushido

News 17 comments

We’ve been making steady progress over the past few weeks and think its long overdue for us to share some updates! In this Devblog, we discuss the role...

Devblog #2 - 1 year in development!

Devblog #2 - 1 year in development!

News 9 comments

Time flies- can you believe that Bushido has been in development for a YEAR already? This week we look at the types of environments you’ll see in Bushido...

Devblog #1 - Plans for the immediate future

Devblog #1 - Plans for the immediate future

News 13 comments

We kick off our first proper development blog by sharing our plans for the immediate future, including our intent to start a Kickstarter campaign.

EuroGamer, Swords, Men in pants... Oh my!

EuroGamer, Swords, Men in pants... Oh my!

News 14 comments

We were pretty quiet last month (sorry), so we’d though we would share exactly what we’ve been up to and give an update on the current status of the...

Honour - virtue of the Samurai (oh and guns!)

Honour - virtue of the Samurai (oh and guns!)

News 22 comments

This week we'll be looking at our unique honor mechanic, and explain how your in-game actions will have a real impact on your characters progression...

Character Customisation in Bushido: Build your own Samurai

Character Customisation in Bushido: Build your own Samurai

News 38 comments

Progress on our Character Customisation feature is going really well, so we thought that its probably time to start providing some concrete details...

Big news for Bushido

Big news for Bushido

News 36 comments

The team behind Bushido: Feudal Warfare are delighted to announce that Bushido will now be released as a stand-alone title. To find out why, and what...

Meteor Pixel at Rezzed

Meteor Pixel at Rezzed

News 7 comments

This weekend Meteor Pixel, the team behind Bushido: Feudal Warfare, met up at the premier UK PC and Indie Gaming festival- Rezzed!

Chivalry SDK released - Bushido moves forward!

Chivalry SDK released - Bushido moves forward!

News 11 comments

We've been a little slow on updates recently- sorry! But hey, its not for lack of content to talk about, in fact its BECAUSE we've got so much to talk...

Introducting - The Shinobi class

Introducting - The Shinobi class

News 13 comments

We'll be talking about a release schedule in the near future, for now though - Huge update time!

The first map for Bushido

The first map for Bushido

News 10 comments

We're wrapping up some final details on the first map we've created for Bushido. Click to find out more, including how we roped in some exceptional talent...

Our first character class- 3D model!

Our first character class- 3D model!

News 1 comment

Work continues on Bushido, a total conversion mod for Chivalry. This week, Kieran finishes' the Archer player model (for team 1) and Rob has started on...

Introducing- the Archer. Huge asset update inside!

Introducing- the Archer. Huge asset update inside!

News 7 comments

We've got a whole heap of new artwork to show off- including some renders of our Archer player model, as well as some new and exotic weapons.

2013 is off to a great start

2013 is off to a great start

News 11 comments

With the first batch of weapons nearing completion, a new map under way and the second character design finished- we've gotten off to a great start for...

The final artwork update for the year!

The final artwork update for the year!

News 4 comments

Work continues on Bushido during the run up to Christmas as two new models are finished! Presenting- the Naginata and the Arrow.

Concept art reveal - the Sohei (Warrior Monk)

Concept art reveal - the Sohei (Warrior Monk)

News 3 comments

Following on from last weeks 'Class Reveal' post, we've got some juicy concept art for the Sohei (Warrior Monk)

Revealing the Bushido player class'

Revealing the Bushido player class'

News 14 comments

Discover what class' will be available to play as in Bushido, including info on their weapons, armor and play-styles!

Work continues on building the ultimate Samurai armory

Work continues on building the ultimate Samurai armory

News

Week 5 of the project see's the completion of two new assets, the Naginata and the Hankyu (short bow). Find out more!