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Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

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Hi - long-time no speak! Sorry about that... It seems that, once again, real life got in the way and things like regular blog posts and updates fell by the sidelines. But fear not, as we’re back with a whole heap of news and project updates!

There is a LOT to share, but for the time being we’re going to focus on the 4 big pieces of news that we’ve been holding onto for awhile now. These are:

  • Bushido is now being developed in UE4
  • We have a functioning multiplayer prototype
  • We’ve more or less completed all of our pre-production work
  • We’re hoping to start full production within the next 3-5 months

So, first things first:

Unreal Engine 4

Around April last year, the team decided that we needed to investigate our options when it came to game engines. We’d been developing on Unity for around 2 years by this point, and by then had a bunch of the core game-play concepts nailed down in prototype form.

After a bit of experimenting, we started to play around with Unreal Engine 4 - exploring some of its core features and scratching our heads about whether or not it’s better suited for our game. Safe to say, it wasn’t long until we realised what a fantastic tool Epic had developed, and after spending 3 months porting our prototypes over, we had a robust, stable prototype of the game. Safe to say - we haven’t looked back since!

A functioning prototype

Our current prototype build includes all of the core features we wanted for combat, including:

  • An attack system (8 directions, based on mouse input)
  • A blocks (same as above)
  • A Dodging mechanic
  • An attack combo system (chaining attacks together)
  • A targeting system
  • A Health / Stamina system
  • A robust hit detection system that compensates for lag/low frame-rates

We’re all SUPER proud of what we’ve managed to achieve by working on the project part-time over the last 9 months. We’re sorry we couldn’t show off more, but with all 3 of us working full-time on client work, it’s difficult to find time to work on the game - let alone create blog posts, video updates, etc…

Pre-production

After nearly 2 years of slogging away on our evenings and weekends, the lion’s share of the pre-production work is now done!

I can tell you - planning a game like Bushido is a HUGE amount of work... We’ve got over a 1000 pages covering everything from our basic Game Design Document, to a more advanced Technical Design Document, Budgets, Asset Lists, Workflows, etc… The list goes on.

The good news is that there are only a few minor bits left to work on - meaning Bushido is effectively ‘planned’ and ready to go into production.

Starting production (...actually making the game)

So we’ve got our shiny new game engine, a functioning prototype, AND all the pre-production work is basically done. So what now?

We’ve been weighing up all our options, and have recently started having conversations to try and secure the funding we need to take Bushido all the way to completion. As you can imagine, these conversations are lengthy, complex, and by no means a guarantee.

However - as ever we’re 100% committed to delivering Bushido and ensuring its a success, so regardless of the outcome we’re going to strive to secure the funding we need to finish the game and get it delivered to our fans (we still haven’t ruled out a Kickstarter, but it’s on the back-burner for the mean-time).

Well - that’s it! That’s basically what we’ve been up to over the last 9 months. I hope that this gives our fans some encouragement that the game is VERY much still alive and kicking… but you might just have to bear with us a little longer until we start showing off any new content (e.g. videos, screenshots, etc…).

Thanks again for all your continued support!

Sam & the Meteor Pixel Team

Devblog #13 - New Armour set and more

Devblog #13 - New Armour set and more

News 6 comments

Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik...

Devblog #12 - Modular Construction

Devblog #12 - Modular Construction

News 1 comment

We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 3 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 9 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Comments  (0 - 10 of 893)
Sasukexreal
Sasukexreal

Wow I have bin slowly watching this game being made.It looks really hard and for the precision of the culture, it looks very nice. People need to calm down because you can't rush a good game. Some developers take more than three years to make a game so just stick to what you're doing and don't let anyone down! For my point of view you take some time to release content but it helps to know that you haven't given up. So for the work you have done I want to say thank you on a player to developer level.

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Kill3rCat
Kill3rCat

Fokken lovely. Never lost faith. ;)

(edit: oops, meant to post this on the new devblog. kek)

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sam.ibbitson Creator
sam.ibbitson

New Devblog has gone live - check it out here: Indiedb.com

Reply Good karma+2 votes
Guest
Guest

What's up guys what's going on??

You keep promising an update soon and we haven't gotten anything in over 6 months. If the project is dead, just tell us instead of giving us false hope. That's not fair to all of us that have waited..

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sam.ibbitson Creator
sam.ibbitson

Definitely not dead - in fact the opposite :) ! Imagine having loads of new content to show, but no time to actually show it - its frustrating for us too :p !

Reply Good karma+2 votes
damianturnbull

I see both sides here as a gamer and as a game designer. It's not easy.

I agree that it is hard to remain optimistic about this project though.

If you have "loads of new content" surely you can take the time to make some screenshots or record a 30 sec gameplay teaser?

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sam.ibbitson Creator
sam.ibbitson

damienturnbull and Coyote68 - I totally get where you're both coming from - these are both valid points! I can only apologise that we haven't been able to deliver more 'real' content, but there are a few factors that are worth pointing out...

One of the biggest challenges we face as part-time developers is prioritising our workload. Some time ago, we made the decision to put all of our resources/time into creating a prototype that contained all of the core functionality of combat.

Some of our approaches failed, and some of them succeeded. The point being - we iterated constantly to try and create something robust and scaleable.

The problem with this approach is that the 'front-end' content that I think you guys are after is basically non-existent. We don't have finished environments / characters / weapons / animations etc... We have something that looks rough and chunky and basically a bit ugly - but it WORKS, and it works well.

Yesterday I put some time aside to write up a proper blog post to help explain the situation (it should go live later today). Because you guys are right - we HAVE been bad at keeping everyone updated.

All I can really ask is that you continue to have faith in the project, keep interacting with us and help us grow our community. In exchange, we'll continue to work as hard as possible - throwing everything we've got at Bushido just as we've been doing for the past couple of years.

Thanks again for being outstanding members of the community and having a dialogue with us :) !

Reply Good karma+1 vote
damianturnbull

With all due respect "chunky and basically a bit ugly" is prefect. We don't need to see a polished alpha.
We just want to be part of the journey and watch you grow.

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sam.ibbitson Creator
sam.ibbitson

Haha, well you may be a little biased on that front as you're also a dev and can see past the roughness :p ! Personally, I'm not convinced that showing off content at the prototype phase is a good idea, or at least it has to be done in a very particular way that we (at the moment) can't commit too!

Reply Good karma+1 vote
Guest
Guest

Then you don't understand your customers.You realise people who are watching this project are not random site users who follow this game just because they are bored. Here there are people who appreciate small projects, who are big fans of the sengoku period and who are ready at anytime to help in any way.
Refusing a simple request like showing a bit of content is selfish and a Marketing tool to create more buzz around the project.
We are not simple players, we are not simple viewers.Don't give us plain and clichee answers.I believe that you are better than that.If you aren't then your project will be the same as your attitude.

Sorry for being harsh, but somebody s got to say it

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Coyote68
Coyote68

It's been something like 3 years you tell us the same "loads of new content to show but no time to actually show it", actually for 3 years nothing of gameplay or action as been shown. You're taking people for idiots i think :D

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RoyalWatcher
RoyalWatcher

As one of the most annoying commenter/follower of the project I wanna say, Don't me fail guys! In Sam we trust ^^

- You-know-who

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Bushido: Legend of the Samurai
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