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Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

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Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik continues work on our main theme... Sam’s busy starting a new environment! There’s more new content that we know what to do with!

The last couple of months have been super-productive for the Bushido Team, as we plough ahead with our plans to get a stable demo together within the next couple of months. A lot of functionality has been fleshed out and is being implemented as we speak, so we’re really excited to start showing off some of our work.

Combat has been put on the back-burner so that Jay has time to work on customisation and establish all of the dependencies on how armour sets are going to work. He’s going to be revisiting it within the next couple of weeks in order to add that final layer of polish. Once that’s done we PROMISE we’ll start showing you guys some videos!

As mentioned above, Kieran is churning out plenty of armour sets for us to play with. Each one has to be rigged individually which is why it's taking quite a long time - but we’re really happy with the results and can’t wait to start sharing some screenshots that illustrate the depth to our customisation feature.

Audio wise things are progressing really well. Patrik has been implementing a few of the foley sounds created by Jake and is also still still working on our main theme. Both areas are progressing well and we’ll be sharing more on them soon.

That's more or less it for this blog post! Stay tuned for more updates as we’ve got plenty to share over the coming weeks.

You can keep up to date with the very latest news by following us on Facebook or Twitter!

Cheers,
Team Bushido.

Devblog #12 - Modular Construction

Devblog #12 - Modular Construction

News 1 comment

We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 3 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 8 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Comments  (0 - 10 of 857)
manolops3
manolops3

Got a very Special question....will there be a White wig as a crest for helmets like Takeda Shingen's famous one ?

I Know its a bit Special...but i Love that Takeda Shingen Lion-Mane style helmet......

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Hels
Hels

Guys. Keep working. I come everyday to take a look to see when this game is launched. I hope it has a similar combat to Chivalry but with more control over your sword. Gave you few ideas in the past. I think one of the most important things to feel the samurai combat, are to do different guards, and attacks from them, as said in the "Book of five Rings" by Miyamoto Musashi, skipping the windup time. You said you would play with the positions of the blade, and the deceiving thing, so I am kinda happy with that. I also want to know if you will have a hit/touch system, so for example, if the blade contacts but not with enough strength, you don't do that much damage to your enemies.

One last thing I recommend you. If you want to do this real, make damage depending on where you are hit, and a bleeding/stamina system, instead of a unic health bar. This will add some strategy to the game, if you make attacks go slower when hit in the arm, or a player move slower when hit in the leg.

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sam.ibbitson Creator
sam.ibbitson

Well I have absolutely no idea where this month has gone... I'd made plans to show off some new footage, but have run out of time to actually edit it all together!

Really sorry guys, especially after saying we would definitely release some new content... I'll try and upload a few screenshots this lunchtime and PROMISE (pinky promise) that we'll release a new video early next month when we're back from our holiday!

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sam.ibbitson Creator
sam.ibbitson

New screenshots added!!

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Marius-Aetius
Marius-Aetius

It's so refreshing seeing a piece of gold like this,I just hope it will not die. I wish you goodluck

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TheMasterofDeath
TheMasterofDeath

So, will you have different weapons to choose from, or is it only the katana?
I would love to see a Yari or a Naginata (i love the naginata and it fits well with warrior monks). And, will bows and shuriken/kunai be a thing? Also I think I'm speaking for the most of us when I say that we would love to see some gameplay and really see how the combat system works. As always, keep up the good work (I'm so excited for this I keep checking everyday for news)!

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TheMasterofDeath
TheMasterofDeath

Ah, forgive my ignorance, I checked the early images and found my answer. The weapons look great!

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sam.ibbitson Creator
sam.ibbitson

Hi TheMasterofDeath - initially we're focusing on just katana combat, but would love to work on polearm's and other weapon types too!

Reply Good karma+2 votes
TheMasterofDeath
TheMasterofDeath

I really wish to see the naginata (just a personel preference of mine), but I understand that it needs a lot of work. If you ever add polearm type of weapons, please try to make the range an advantage, and not a disadvantage as Mount & Blade did (polearms are basically useless in that game). And I say it again: Don't stop working on this ever!

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damianturnbull

I have a good feeling that this month we are finally going to see some gameplay footage.

It's been a really long time, but the pieces are finally coming together.

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sam.ibbitson Creator
sam.ibbitson

Are you some kind of Wizard?!

Reply Good karma+1 vote
damianturnbull

I am no wizard. I am bushi and I am itching to see some gameplay.

Can you at least give some details about how combat will work.
I know it is based on Chivalry, but what else can we expect to see?

I am fascinated to see how the honour mechanic plays into it.

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sam.ibbitson Creator
sam.ibbitson

Combat will work a bit differently than in Chivalry or M&B - its less chaotic and more precise! We also have a parry/riposte system, dodging and blocking... we're hoping to show off some of these features really soon in a video of some sorts!

Reply Good karma+1 vote
damianturnbull

Sounds great! I can't tell you how good it is to hear some news.

Keep up the great work.

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manolops3
manolops3

Sounds good. We can Play in third Person ? I Hope so.

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sam.ibbitson Creator
sam.ibbitson

Absolutely!!

Reply Good karma+2 votes
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Bushido: Legend of the Samurai
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Meteor Pixel
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