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Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

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Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik continues work on our main theme... Sam’s busy starting a new environment! There’s more new content that we know what to do with!

The last couple of months have been super-productive for the Bushido Team, as we plough ahead with our plans to get a stable demo together within the next couple of months. A lot of functionality has been fleshed out and is being implemented as we speak, so we’re really excited to start showing off some of our work.

Combat has been put on the back-burner so that Jay has time to work on customisation and establish all of the dependencies on how armour sets are going to work. He’s going to be revisiting it within the next couple of weeks in order to add that final layer of polish. Once that’s done we PROMISE we’ll start showing you guys some videos!

As mentioned above, Kieran is churning out plenty of armour sets for us to play with. Each one has to be rigged individually which is why it's taking quite a long time - but we’re really happy with the results and can’t wait to start sharing some screenshots that illustrate the depth to our customisation feature.

Audio wise things are progressing really well. Patrik has been implementing a few of the foley sounds created by Jake and is also still still working on our main theme. Both areas are progressing well and we’ll be sharing more on them soon.

That's more or less it for this blog post! Stay tuned for more updates as we’ve got plenty to share over the coming weeks.

You can keep up to date with the very latest news by following us on Facebook or Twitter!

Cheers,
Team Bushido.

Devblog #12 - Modular Construction

Devblog #12 - Modular Construction

News 1 comment

We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 3 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 8 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Comments  (0 - 10 of 865)
Marius-Aetius
Marius-Aetius

There is something you can do that no other did before.

Introducing Duel tournaments.
We can see that all melee games have levels, ranks, maybe leaderboards and so on.

But there's no competitive game with actual pyramidal tournaments.
Having a server with a few tournaments per day with 16, 32, or 64 slots,elimination knockout until the final would be smth that people would crave for.

Winners can get new gear, champion titles and so on.Please don't limit yourselves to classic modes like TDM LTS Etc, make this happen.

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sam.ibbitson Creator
sam.ibbitson

Hi Marius-Aetius! We'd love to build in some kind of competitive play from the ground up... its definitely on the cards!

Reply Good karma+2 votes
TheMasterofDeath
TheMasterofDeath

I know I am commenting a bit much here...
But anyway, are you going to release some gameplay footage anytime soon? I'm dying to see exactly how the combat works. And I have said this before and I'm saying it again: Do NEVER stop working on this game :P

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sam.ibbitson Creator
sam.ibbitson

Thanks for the kind words TheMasterofDeath. Yes we're working hard and hope to have something to show soon :) !

Reply Good karma+2 votes
sam.ibbitson Creator
sam.ibbitson

We've just posted a new (short) video on our YouTube channel. Check it out here: Youtube.com

Reply Good karma+3 votes
RoyalWatcher
RoyalWatcher

You.. I like you!

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TheMasterofDeath
TheMasterofDeath

This is just an idea and I'm not expecting this to be implemented in any way, but wouldn't a Kendo minigame be fun? With the kendo Bogu and the shinai, gou get to duel 1v1 vs someone, and you don't damage them. THe cuts would be Men, Kote and Do, all starting from above the head, making the very hard to block. it woul'dv been fun.
(why isn't there a kendo game like that out there?)

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manolops3
manolops3

Got a very Special question....will there be a White wig as a crest for helmets like Takeda Shingen's famous one ?

I Know its a bit Special...but i Love that Takeda Shingen Lion-Mane style helmet......

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sam.ibbitson Creator
sam.ibbitson

Its definitely one of the customisation options we'd love to include!

Reply Good karma+3 votes
Hels
Hels

Guys. Keep working. I come everyday to take a look to see when this game is launched. I hope it has a similar combat to Chivalry but with more control over your sword. Gave you few ideas in the past. I think one of the most important things to feel the samurai combat, are to do different guards, and attacks from them, as said in the "Book of five Rings" by Miyamoto Musashi, skipping the windup time. You said you would play with the positions of the blade, and the deceiving thing, so I am kinda happy with that. I also want to know if you will have a hit/touch system, so for example, if the blade contacts but not with enough strength, you don't do that much damage to your enemies.

One last thing I recommend you. If you want to do this real, make damage depending on where you are hit, and a bleeding/stamina system, instead of a unic health bar. This will add some strategy to the game, if you make attacks go slower when hit in the arm, or a player move slower when hit in the leg.

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Bushido: Legend of the Samurai
Platforms
Windows
Developer & Publisher
Meteor Pixel
Engine
Unity
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RT @quixeltools: Megascans.se beta is HERE! Plus standalone tools for PC and Mac for blending & exporting scans Youtu.be #megascans

Aug 23 2016

More @quixeltools material tests, this time showing the real-world reference we've used! #gamedev #indiedev T.co

Aug 23 2016

BREAKING NEWS - Sam textures a Rock for Bushido. #halflife3confimed #gamedev #indiedev Artstation.com T.co

Aug 18 2016

Aaaaaaaaaand this is why we can't wait for Mount & Blade 2: Bannerlord Youtube.com

Aug 17 2016

Quick 'behind the scenes' shot of our Audio testing scene - more videos on audio coming soon! T.co

Aug 17 2016

Having a think about some extra customisation options and came across the Mino (a traditional rain cape)! T.co

Aug 16 2016

Oh dang, this is cool: Imgur.com Outerra's 3D planetary engine looks amazing!

Aug 11 2016

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