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Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan. It features a host of innovative game-play elements, such as:

  • A complex and rich combat system (based on a real Japanese martial art)
  • Our new 'honor' mechanic, used to unlock certain tiers of weapons and armor
  • Fully customizable characters - will you be an honorable Samurai or deceptive Ninja?
  • A host of detailed environments, all based on the natural geography or historical sites in Japan

Bushido combines elements of honor, strategy and lightning fast reactions into an new and challenging multi-player experience. Please help us promote Bushido by following us on Twitter, Facebook and Youtube!

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Busy busy busy! We’ve got Jay finishing up on the Katana customiser and starting Armour customisation… Kieran is churning out new armour sets... Patrik continues work on our main theme... Sam’s busy starting a new environment! There’s more new content that we know what to do with!

The last couple of months have been super-productive for the Bushido Team, as we plough ahead with our plans to get a stable demo together within the next couple of months. A lot of functionality has been fleshed out and is being implemented as we speak, so we’re really excited to start showing off some of our work.

Combat has been put on the back-burner so that Jay has time to work on customisation and establish all of the dependencies on how armour sets are going to work. He’s going to be revisiting it within the next couple of weeks in order to add that final layer of polish. Once that’s done we PROMISE we’ll start showing you guys some videos!

As mentioned above, Kieran is churning out plenty of armour sets for us to play with. Each one has to be rigged individually which is why it's taking quite a long time - but we’re really happy with the results and can’t wait to start sharing some screenshots that illustrate the depth to our customisation feature.

Audio wise things are progressing really well. Patrik has been implementing a few of the foley sounds created by Jake and is also still still working on our main theme. Both areas are progressing well and we’ll be sharing more on them soon.

That's more or less it for this blog post! Stay tuned for more updates as we’ve got plenty to share over the coming weeks.

You can keep up to date with the very latest news by following us on Facebook or Twitter!

Cheers,
Team Bushido.

Devblog #12 - Modular Construction

Devblog #12 - Modular Construction

News 1 comment

We’re back with another Devblog - this time taking a look at some of the processes/methods behind the construction of assets for the game!

Devblog #11 - The music of Bushido

Devblog #11 - The music of Bushido

News 3 comments

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

Devblog #10 - 3 Year Anniversary

Devblog #10 - 3 Year Anniversary

News 9 comments

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but...

Devblog #9 - New maps and Ninja player model

Devblog #9 - New maps and Ninja player model

News 6 comments

It’s been another busy couple of months for the Bushido team - over the last few weeks we’ve been hard at work on a bunch of new maps, animations...

Comments  (0 - 10 of 872)
TheMasterofDeath
TheMasterofDeath

Well, I would like to say nice progress, but there is nothing to see here yet ^^

On a more serious note, I would really like if you implemented polearms. That would make for some interesting combat.

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RoyalWatcher
RoyalWatcher

*knock knock*

--

*wink wink*

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sam.ibbitson Creator
sam.ibbitson

Hey guys :D !!

We're still plugging away. Things have been really crazy here over the last couple of months, with a lot of extra work that we didn't necessarily factor into our plans.

I need to get better at managing expectations, as I haven't done such a great job of that recently (sorry :p) !

We've got loads to share, but can't share any of it until the new year once we've finished our current work load! For anyone who doesn't know about us, Meteor Pixel is a work-for-hire studio and we have lots of client work on at the moment. Bushido only gets worked on during our spare time, which is why things have been very quiet over the last 6 months :) !

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RoyalWatcher
RoyalWatcher

Seems reasonable enough to me ^^

Cheers for having time for a side-project along yer jobs !
Hope yer lives go well humans

*whispers*

just dont abandon Bushido :3

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Guest
Guest

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lexx56k
lexx56k

What's going on with this project? No updates for a while. There was mention of a "stable demo" within a few months from May..

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sam.ibbitson Creator
sam.ibbitson

Don't worry guys, we're still making lots of progress! We've been very quiet on the updates front, sorry about that, but we're hoping to be in a position to release some new content soon!

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Coyote68
Coyote68

I think this game will never come out, since the devs are 3 and don't show any form of gameplay since 3 years x)

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damianturnbull

I think it will eventually come out,but I am concerned that we have not seen any working game mechanics.
Not one single working mechanic and always the promise of "soon".

Still...I want to believe.

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Guest
Guest

That would suck. I have been looking forward to this for a while, no one else has done a proper samurai fighting game. I hope they are still working on it. Can we please get an update on this, Devs?

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Bushido: Legend of the Samurai
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