The game launcher for Avorion. It updates the game on its own once there is an update.
Procedurally generated space sandbox game with procedurally generated ships and stations. The players can build their own ships and stations. Each ship or station you see will be different from any other ship. Play alone or co-op with your friends, trade, fight, loot and explore the infinite possibilities of Avorion!
Here is a list of the most important new features.
The galaxy features wormholes from now on. These space anomalies allow players to travel between large distances, some wormholes may even transport players hundreds of sectors away to the other end of the galaxy. Wormholes consist of different types, some transport ships towards the center of the galaxy or away from it. Others transport players into a completely random direction. Wormholes can be found in every sector, so you just have to look out for them!
Reworked Building Mode
One of the core features is the ability to build your own ships with blocks. The building mode has already given players the ability to extend their ships in the past, but it was not very easy to use nor efficient. Version 0.7 introduces a lot of new features that will make building your own ships a lot easier.
These new blocks have small engines all 6 sides and control your ship's yaw, pitch and roll speed. Furthermore, they brake the ship and reduce drifting by steering your ship in the right direction while flying.
To maximize the gain of rotational speed, thrusters should be build far away from the center of mass and the rotational axes of the ship.
Improved Station and Ship Generator
The generator has been updated with new shapes and styles. The new elements are spikes, disks, and rings and will be generated into new stations and ships. Procedurally generated ships look more like ships and a lot less derpy.Furthermore, especially the algorithms for smaller ships were improved to generate less ships that are crippled and unable to function.
What would a sandbox game be without a creative mode? With this new feature, players have an infinite amount of resources and can build ships as big as they want. The creative mode unlocks all colors as well, so you can paint your ships in all the colors of the rainbow.
There were several improvements to the visuals: Planets have a better atmosphere (at least those that have one) and are generally prettier, thanks to new clouds. Their colors were adjusted as well, so that they fit the background colors a lot better, creating a more organic atmosphere.An old feature that got lost during the change from DirectX to OpenGL is now back, too: Background Ambient Lighting! The background illuminates all the objects in the sector, so in a red sector, the ambient light of all ships will be red. The background basically acts as one big light source for all object in the sector.
But wait, there's more! A lot more!
These are not the only features that made it into version 0.7. There were are a lot of other improvements like huge performance gains, new hints during play, sectors can be posted as clickable links in the chat, chain gun turrets have a new sound effect, automatic assignment and payment of crews, destructible asteroids, configurable UI colors, etc.
The full list can be found on the Avorion wiki: Avorion.net
Latest tweets from @koonschi
@AddyInStereo And you don't even need std::move for return values because the compiler does that for you!
7hours 19mins ago
Mar 3 2015, 3:47pm
Mar 3 2015, 2:18pm
But on the bright side: He HAS heard of me! :D
Feb 23 2015, 12:45pm
That happened actually quite some time ago, but it just popped back into my mind and it still kinda annoys me :/
Feb 23 2015, 12:44pm
"I know you, you made that minecraft rip-off in space, didn't you?" Yeah, if you want me to dislike you, say this when we first meet.
Feb 23 2015, 12:42pm
Ooops, I meant 0xb00bface of course.
Feb 5 2015, 5:05pm
Feb 5 2015, 5:04pm
@LevFleetwood This makes me incredibly happy and incredibly anxious at the same time.
Jan 30 2015, 10:26am
I'm always like "damn I must have forgotten something not obvious and it's gonna bite me later on" #programmerproblems
Jan 30 2015, 6:23am