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Build your own battleship from scratch, equip it with powerful weaponry and blow away your enemies (or pals)! Haul cargo, find profitable trading routes or work for hire to protect convoys from raiders and pirates. Or maybe you're sick of being the good guy and it's time for you to become a pirate yourself? Raid helpless freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core. Get your friends and fleets ready and prepare for the treasures and dangers that await you.

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Hello everybody!

We've been working hard in the past few weeks and we've made a lot of progress! Here's a quick overview of all the things that happened during the last weeks.

Weapons

We've been busy implementing and upgrading several new weapons! Please welcome the Force Turret, the Repair Turret and the Lightning Turret!

The Force Turret will push or pull an object towards you or away from you. This also works in the opposite direction: You can pull yourself to an object or push yourself away from it. The Repair Turret does what its name suggests: It will repair shield, hull or both, depending on the turret. Equip your allied ships and ask them to escort you, and they will heal you in combat. And last but not least: The Lightning Turret. High reach, tricky accuracy, and extreme power makes this one a very dangerous weapon. If you manage to hit your enemy. But if you do, it's a lot of fun!

Improved UI

The energy system priority can be rearranged. During a fight you can give full power to your shields or weapons.

The energy system priority can be rearranged. During a fight you can give full power to your shields or weapons.

We made some improvements to the UI, to make it look more sleek and modern. You can see the changes on the remaining screenshots, too. Oh, and the color is, of course, still configurable!

System Upgrades

We want you to be able to specialize your ship in your personal way. We've finished a lot of the different system upgrades, which include things like a simple energy booster which will increase the amount of energy your ship produces, similar to the upgrades you already know from the demo. We've also finished several more complex systems such as the mining system, which will scan and highlight asteroids with resources near you, or the trading system, which will scan all the offers from different stations and show you the best bargains. It will even detect and remember trading routes over the last, say, 5 sectors you've visited.

Gates and Wormholes

You can see through gates and wormholes into the other sector.

With gates you will be able to fast-travel through the galaxy at a higher speed! Especially in the beginning when you don't yet have a hyperspace drive that can do large jumps, this will be important for you. It's also a safe way of exploring, since gates will always lead to civilised sectors where there will be defenders and friendly ships that can take care of pirate or other attacks.

Wormholes will get you even further, they can lead you to the other end of the galaxy.

Improved Graphics

Aside from a texture update, we also did several improvement to lighting, bloom and the backgrounds. The game is now brighter and details can be seen a lot better. Each material has its own texture, and its own reaction to light. For example, the material Trinium has a very reflective and glossy look, while iron looks more gritty and used.

Dialogs

NPC stations and traders will have dialogs where you can ask them what's currently going on, where their home sector is or what you can currently do to help them. These guys will also give you valuable hints to your current story objective.

Station Founding

Once you find a large asteroid, you can found a mine! These mines will be attracting NPC traders and they will be producing resources for you. Other players as well as the NPC traders will be able to buy resources from your mine, and the money goes directly to you. Alternatively, you can purchase a station founder ship at a shipyard, which you will then be able to transform into a factory. You are, of course, free to take whatever resources that are currently located in your station.

Research Center

The research center is a place where you can take your turrets and systems and dismantle them to potentially upgrade them to better weapons. You will need at least 3 items to transform them into a better one, but the chance of getting an upgrade will only be 60% (20% per item). You can add up to 2 more items to increase the chance of upgrading to 100% - so you can either do a gamble with less items or take the more expensive, but safe & guaranteed upgrade alternative with 5 items.

Smuggler's Hideout

Goods that are dropped from freighters and collected by thieves or you will be branded as stolen goods. Once these stolen goods are collected by you, you can't sell them at ordinary stations - you'll have to remove the branding or sell them at a Smuggler's Hideout.

Shops

In shops you can sell and buy your turrets, system upgrades or fighters. We also want to introduce an "Item of the Hour", a special limited-time only offer. And of course you can buyback if you sold something by accident.

Bulletin Board & Missions

On the bulletin board, stations will post smaller missions that you can fulfill to improve your relations and earn some credits. There will be missions for all kinds of play styles, so for example factories will have delivery missions or resource shortages, a smuggler's hideout will ask you to move some illegal goods somewhere else unseen, and a military outpost might ask you to clear an area of pirates or escort a convoi.

Story and Bosses

And now perhaps the most important part of the update: Our progress with the story and bosses. As we already said in the main campaign itself, the story will serve as a central theme in Avorion. We want the story to give you a motivation, a driving factor of journeying to the center of the galaxy, while still maintaining the freedom of a sandbox. Since we're fans of old-school games there's going to be several awesome boss fights on the way to the core.

So far we have implemented 4 different story boss fights, with at least 2 more story bosses to come. They will be hard to beat, they will all require different tactics and they will drop epic loot.

More Improvements

These are, of course, not the only updates we've implemented - but we thought those were the ones that were most interesting to you all. Our day-to-day work includes consistently testing, fixing and improving small details of the game, ranging from bugfixes over balancing to performance improvements in all areas. But those details are seldom noteworthy, so we'll spare you with those ;)

Alright, that's it for now! I'll be doing these updates more regularly from now on, so they don't get this big all the time!

Thank you, all the best to all of you, and see you next time!

@koonschi @Qui_Sum

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Avorion Website

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Comments  (0 - 10 of 23)
alero21
alero21

hii all ! i want you to test my first server setup

you can try log to it

Multiplayer - Online -
Server address : avorion.dynu.com ( or if that not work try 25.55.108.238 )

Name : (what ever you like )

[img]https://i.gyazo.com/75e5ad2abb26c4eef8cc4f799747684e.png[/img]

you will have to register your player account

[img]https://i.gyazo.com/eda4af6acf0364e03acf428927a2d1bc.png[/img]

all new players get
100k money
50k iron
20 rare random gun turrets
10 rare mining turrets

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Vladiskov
Vladiskov

I donwloaded it, but there was a problem where the game had resolution of 40x768 o-o

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Vladiskov
Vladiskov

this can work in my old pentium 4 ht (3.0ghz) with 2 gb of ram and 1gb of video? (widescreen so i going to enjoy the higer resolution if i can XD!)

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DragonOfWar
DragonOfWar

Koonschi i have a question, if i leave public server enabled, what happens?

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koonschi Creator
koonschi

People other than the server's administrator (=you) will be able to connect to your server and it will be listed in the LAN multiplayer window.

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Treki26
Treki26

Will there be a mac port? I era;y wan to play this.

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koonschi Creator
koonschi

I don't know yet. If there will be, it will be in a rather distant future, I'm afraid.

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DragonOfWar
DragonOfWar

this game is really cool. But for some reason, im using the launcher, and i cant see how much resources and credits i have, i only see ---. Is there another way to see the resources i have, or how do i fix the problem?

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koonschi Creator
koonschi

The --- means you have infinite resources. Make sure not to check the "infinite resources" check box when starting a game.

If you want to fix it, you can either
- start a new game, or
- edit the serversettings.xml file in your p;pdata%\Avorion\[SaveGameNameHere]\ folder.

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DragonOfWar
DragonOfWar

Oh and dude, make smaller resolutions, like 800 - 600.

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koonschi Creator
koonschi

Why do you need such low resolutions? The menus and HUD elements get messed up at such low resolutions. If you really want it though, and your device supports it, you can always set it manually in the settings.xml.

Reply Good karma+1 vote
DragonOfWar
DragonOfWar

Yes, yesterday i deactivated infinite resources and it worked. Thanks, though. And cool game.

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Avorion
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koonschi
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Added shield generators to the ship generator! High-Tier NPC ships finally have shield generators! #gamedev #avorion T.co

Jul 25 2016

RT @StMarcinek: Ich würde mir wünschen, dass unser #Innenminister auch mal inne hält, anstatt gleich #Computerspiele zu verteufeln. #deMaiziere #Muenchen

Jul 24 2016

Kickstarter project update is out! Check it out! #Avorion #gamedev #kickstarter #indiegames #spacegames #indiedev Kickstarter.com

Jul 21 2016

*Uploads Elaborate High-Res Header Photo* - *Always looks like shitty jpeg* ... Why, twitter, why!? #headers #twitter

Jul 17 2016

Very good read about self promotion by @raphkoster Gamasutra.com #gamedev

Jul 17 2016

Tuned the craft generator once more. Check out this baby. #screenshotsaturday #avorion #proceduralgeneration T.co

Jul 16 2016

New look for wormholes! #screenshotsaturday #avorion #gamedev #indiegames #spacegames T.co

Jul 16 2016

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