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Procedurally generated sci-fi sandbox game. Everything in the game is made up of variable sized blocks, players build their own customized ships. The galaxy of the game is generated on the fly, each ship or station you see will be different from any other ship. Play alone or co-op with your friends, trade, fight, loot and explore the infinite possibilities of the galaxy!

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Blog RSS Feed Report abuse Latest News: Avorion 0.7 is out!

3 comments by koonschi on Aug 12th, 2014

Avorion 0.7 has been released!

Here is a list of the most important new features.

Wormholes

A large wormhole behind a station

The galaxy features wormholes from now on. These space anomalies allow players to travel between large distances, some wormholes may even transport players hundreds of sectors away to the other end of the galaxy. Wormholes consist of different types, some transport ships towards the center of the galaxy or away from it. Others transport players into a completely random direction. Wormholes can be found in every sector, so you just have to look out for them!

Reworked Building Mode

The Building Inventory

One of the core features is the ability to build your own ships with blocks. The building mode has already given players the ability to extend their ships in the past, but it was not very easy to use nor efficient. Version 0.7 introduces a lot of new features that will make building your own ships a lot easier.

  • Building Inventory This menu can be popped up to make show players all the blocks, turrets and parts that can be built. Plus you can now Drag and Drop them into the lower bar for quick access. Same goes for shapes and colors as well.
  • Template Mode Players can now not only add single blocks, but entire ship parts with one click!
  • Copy and Paste Ctrl C and Ctrl V can be used to copy and paste blocks or ship parts. Or even the entire ship!
  • Undo Redo With Ctrl Z and Ctrl Y players can now undo their last actions
  • The Stats Preview will show how new blocks affect your ship's stats, like acceleration, hull, rotational speed or necessary crew

Thrusters

These new blocks have small engines all 6 sides and control your ship's yaw, pitch and roll speed. Furthermore, they brake the ship and reduce drifting by steering your ship in the right direction while flying.
To maximize the gain of rotational speed, thrusters should be build far away from the center of mass and the rotational axes of the ship.

Improved Station and Ship Generator


The generator has been updated with new shapes and styles. The new elements are spikes, disks, and rings and will be generated into new stations and ships. Procedurally generated ships look more like ships and a lot less derpy.Furthermore, especially the algorithms for smaller ships were improved to generate less ships that are crippled and unable to function.

Creative Mode

Creative Mode with all colors unlocked

What would a sandbox game be without a creative mode? With this new feature, players have an infinite amount of resources and can build ships as big as they want. The creative mode unlocks all colors as well, so you can paint your ships in all the colors of the rainbow.

Improved Visuals


There were several improvements to the visuals: Planets have a better atmosphere (at least those that have one) and are generally prettier, thanks to new clouds. Their colors were adjusted as well, so that they fit the background colors a lot better, creating a more organic atmosphere.An old feature that got lost during the change from DirectX to OpenGL is now back, too: Background Ambient Lighting! The background illuminates all the objects in the sector, so in a red sector, the ambient light of all ships will be red. The background basically acts as one big light source for all object in the sector.

But wait, there's more! A lot more!

Choosing UI Colors

These are not the only features that made it into version 0.7. There were are a lot of other improvements like huge performance gains, new hints during play, sectors can be posted as clickable links in the chat, chain gun turrets have a new sound effect, automatic assignment and payment of crews, destructible asteroids, configurable UI colors, etc.
The full list can be found on the Avorion wiki: Avorion.net

Like the game on Facebook: www.facebook.com/avoriongame/
Follow Koonschi on Twitter: www.twitter.com/koonschi

Downloads RSS Feed Latest Downloads
Avorion Launcher

Avorion Launcher

Aug 11, 2014 Demo 2 comments

The game launcher for Avorion. It updates the game on its own once there is an update.

Avorion 0.5.4 Windows Setup

Avorion 0.5.4 Windows Setup

Feb 2, 2014 Demo 0 comments

Updated version of 0.5, fixing some glitches and adding host name resolution in the multiplayer menu.

Avorion 0.5.3 Windows Setup

Avorion 0.5.3 Windows Setup

Jan 30, 2014 Demo 0 comments

The patched version of the Windows Installer. It fixes a bug where the singleplayer creates huge logfiles.

Avorion 0.5.2 Windows Setup

Avorion 0.5.2 Windows Setup

Jan 26, 2014 Demo 0 comments

The setup for the patched windows version 0.5.2 of Avorion. It contains the client and server software for the game. Before you run and install the game...

Avorion 0.5 Windows Setup

Avorion 0.5 Windows Setup

Jan 5, 2014 Demo 0 comments

The windows setup for Avorion 0.5. It contains the client and server software for the game. Before you run and install the game, make sure that you uninstall...

Post comment Comments  (0 - 10 of 22)
Vladiskov
Vladiskov Nov 28 2014, 6:03am says:

I donwloaded it, but there was a problem where the game had resolution of 40x768 o-o

+1 vote     reply to comment
Vladiskov
Vladiskov Nov 27 2014, 6:31pm says:

this can work in my old pentium 4 ht (3.0ghz) with 2 gb of ram and 1gb of video? (widescreen so i going to enjoy the higer resolution if i can XD!)

+1 vote     reply to comment
DragonOfWar
DragonOfWar Aug 21 2014, 12:56pm says:

Koonschi i have a question, if i leave public server enabled, what happens?

+1 vote     reply to comment
koonschi Creator
koonschi Aug 27 2014, 2:30am replied:

People other than the server's administrator (=you) will be able to connect to your server and it will be listed in the LAN multiplayer window.

+1 vote   reply to comment
Treki26
Treki26 Aug 20 2014, 10:07am says:

Will there be a mac port? I era;y wan to play this.

+1 vote     reply to comment
koonschi Creator
koonschi Aug 27 2014, 2:29am replied:

I don't know yet. If there will be, it will be in a rather distant future, I'm afraid.

+1 vote   reply to comment
DragonOfWar
DragonOfWar Aug 16 2014, 9:47pm says:

this game is really cool. But for some reason, im using the launcher, and i cant see how much resources and credits i have, i only see ---. Is there another way to see the resources i have, or how do i fix the problem?

+1 vote     reply to comment
koonschi Creator
koonschi Aug 17 2014, 3:23am replied:

The --- means you have infinite resources. Make sure not to check the "infinite resources" check box when starting a game.

If you want to fix it, you can either
- start a new game, or
- edit the serversettings.xml file in your p;pdata%\Avorion\[SaveGameNameHere]\ folder.

+1 vote   reply to comment
DragonOfWar
DragonOfWar Aug 17 2014, 2:27pm replied:

Oh and dude, make smaller resolutions, like 800 - 600.

+1 vote     reply to comment
koonschi Creator
koonschi Aug 17 2014, 4:09pm replied:

Why do you need such low resolutions? The menus and HUD elements get messed up at such low resolutions. If you really want it though, and your device supports it, you can always set it manually in the settings.xml.

+1 vote   reply to comment
DragonOfWar
DragonOfWar Aug 17 2014, 1:35pm replied:

Yes, yesterday i deactivated infinite resources and it worked. Thanks, though. And cool game.

+2 votes     reply to comment
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Avorion
Platforms
Windows, Linux
Developed By
koonschi
Engine
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Avorion.net
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Futuristic Sim
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Several accounts were deleted from the forum to fight spam. Humans, if your account was deleted, then sorry for the inconvenience.

20hours 3mins ago

@AndreMurgo Awesome! Thank you!

Dec 5 2014, 9:07am

RT @BigRob154: #ff @koonschi space, @badlogicgames libgdx, @KenneyWings awesome assets, @ludumdare it happens again!, @ShallowSpace1 space,…

Dec 5 2014, 9:04am

@menthol_penguin I was thinking of something like that actually :)

Dec 5 2014, 8:48am

@AndreMurgo It's a space sandbox game by me. Inspired by X and minecraft, players can build their own ships and fight, trade & explore.

Dec 5 2014, 8:48am

For those interested in what happened: I rebuilt the game engine model from an inheritance model to an entity component model. #gamedev

Dec 5 2014, 8:23am

RT @GentryX_: #MeisterYuke: proof-of-concept sandbox game by @koonschi (student @UniFAU). Uses #SC tech to scale out. #hpcmatters T

Nov 20 2014, 8:32am

@TeamKraut going out in NOLA ... christmas time! T.co

Nov 16 2014, 7:20pm

RT @GentryX_: Grinding the power graph. Our sponsor @NEC did bend over backwards to get the most recent/efficient HW. ありがとうございます T.c

Nov 16 2014, 1:40pm

RT @GentryX_: Ca(te)ring for @TeamKraut at first evening of @Student_C_C T.co

Nov 16 2014, 1:39pm

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