Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

One year!

Almost. It's been almost one full year since the first build of Starship Command 2 was released!

For a quick history: For years, I've been toying with the idea of making a starship game that focused on capital ships instead of the WW2 dogfighting space sims (not that they are bad in any way, some of my favorite games are Freelancer, Tachyon: The Fringe, Freespace, etc.) But the game that really caught my heart was the Starfleet Command series.

But even Starfleet Command 2 & 3 didn't quite capture what I wanted. So I played around with prototypes while learning programming. About a year and a half ago, I released Starship Command built with Construct 2. And while I'm happy with it, there was so much more I wanted to do with it.

Back in February of last year and had an "A Ha" moment of how to procedurally generate starship hulls and spent two months proving it out (and learning C#). When it was working I set out to actually work SsC2.

Almost 1,100 hours later (everyday @ 3 hours avg, I work 7 days a week and take care of dogs, so I don't have much free time to work on my projects) Starship Command 2 is closing in on being a minimal viable product!

There'll be probably one more Alpha update which introduces permadeath. After that, SsC2 will enter Beta and no longer be free for the full game. The plan is to have a full-feature demo available with saving disabled. So, onto the new build!

Turrets!

Turrets are built into the game now for primary weapons. If anyone target is in the turret's "arc if attack" it will need to rotate to actually face the target. Thus means ships that are far away will have less angular difference to compensate for while closer ships can streak by without the turret being able to keep up.

ssc2-035-turrets

Planet Rotation!

A small "feature" I was happy to get in is planets and moons now slowly rotate in the sector view. This offers no gameplay features, but does give some extra atmosphere to the view.

Nebulas!

Another big addition is nebulas! Nebulas are not shown in the galaxy view but if you are currently passing through one and engage in combat, you'll find the battle field is no longer the black, empty, void of deep space, but a colorful have filled with clouds.

ssc2-036-nebula-1

ssc2-037-nebula-2

ssc2-038-nebula-3

Nebulas can interfere with sensor target acquisition and cause shots to miss, or be hazardous and continually damage shields and hulls.

More!

  • You can also now temporarily transfer over to another ship in your fleet during battle.
  • Engines, thrusters, and turrets are now the same color as your hull instead of the default gray.
  • And as usual, I've found and fixed bugs from my "programming".

In Conclusion! There is still so much more I want to add to Starship Command 2: Space Monsters, actual empire-started battles that you can join in, planetary landings & away missions, enemy ship hacking, detailed fleet management, and so on. But since it's reaching a what's needed for a base game, when I enter Beta, I'll be focusing on polishing, bug-fixing, balancing, adding more jobs. And not focusing on adding new features. So as usual, bug reporting helps me out immensely, so keep them coming in and happy commanding!

July 23rd, 2017 - Interiors!!! Ship Boarding!!!

July 23rd, 2017 - Interiors!!! Ship Boarding!!!

News

Basic interiors, ship boarding and ship capture are now in!

Interiors are Generating, Pathfinding is Working, Now onto Gameplay!

Interiors are Generating, Pathfinding is Working, Now onto Gameplay!

News

Ship boarding is one major step closer and should be out next week!

Starship Command 2 - A New Build for June 28th, 2017

Starship Command 2 - A New Build for June 28th, 2017

News

A new default empire, major improvements to AI and bug fixes!

Starship Command 2 New Build - March, 3rd 2017

Starship Command 2 New Build - March, 3rd 2017

News

Mission framework (and some basic missions) are now in Starship Command 2

Add file RSS Files
Starship Command 2 (Alpha Build 170926-0813)

Starship Command 2 (Alpha Build 170926-0813)

Full Version

Starship Command 2 Build for September 26th, 2017 Turrets, nebulas, planet rotation and more!

Starship Command 2 Manual

Starship Command 2 Manual

Guides

The how-to-play guide and manual for Starship Command 2

Starship Command 2 - Final Alpha Build

Starship Command 2 - Final Alpha Build

Full Version

Final alpha build for Starship Command 2 introduces death!

Starship Command 2 (Alpha Build 170723-1734)

Starship Command 2 (Alpha Build 170723-1734)

Full Version

July 23rd, 2017 - Interiors! Ship Boarding!! Ship Capture!!!

Starship Command 2 (Alpha Build 170628-1219)

Starship Command 2 (Alpha Build 170628-1219)

Full Version

New build includes major AI improvement to power usage. Battles are far more active and difficult!

Starship Command 2 (Alpha Build 170523-1058)

Starship Command 2 (Alpha Build 170523-1058)

Full Version

Bug fixes, camera options and more in the new build.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Starship Command 2
Platforms
Windows
Creator
evgLabs
Engine
MonoGame
Contact
Send Message
Homepage
Evglabs.com
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Series
Starship Command
Starship Command Real Time Tactics
Starship Command 2
Starship Command 2 Futuristic Sim
Twitter

Latest tweets from @evglabs

Decided to push out a new build early due to killing a nasty bug! Plus, planet surveys, new weapon type, optimizati… T.co

Nov 22 2017

Aww, he made his own bed T.co

Nov 10 2017

Back to #gamedev after a lousy week, new build brings weapon mods like #flak bursts! #gaming #indiedev #monogameT.co

Nov 8 2017

1st beta release & demo! Scripting, tutorial & more Evglabs.itch.io #gaming #indiedev #gamedev #monogameT.co

Oct 30 2017

1 #download away from 1500! Meanwhile, working on a #tutorial & #scripting #gaming #indiedev #gamedev #monogameT.co

Oct 29 2017

#gamers I'm so out of the loop on #tutorials, what makes a good one these days? #gamedev #indiedev

Oct 19 2017

Did I overdo the explosion trails? #screenshotsaturday #gaming #indiedev #gamedev #monogame #spacesim #indiegameT.co

Oct 14 2017

Testing #scripting with a mega battle! I love it when music & action sync! #gaming #indiedev #gamedev #monogameT.co

Oct 13 2017

Embed Buttons
Link to Starship Command 2 by selecting a button and using the embed code provided more...
Starship Command 2
Statistics
Last Update
Watchers
12 members
Files
21
Articles
13
You may also like
SpaceWays
SpaceWays Futuristic Sim
Stargate Network
Stargate Network Futuristic Sim
STAR SHIFT
STAR SHIFT Futuristic Sim
A Galaxy Away
A Galaxy Away Futuristic Sim