Linux Mini Demo!
Jan 30, 2012 Demo 1 commentThe mini demo of Will Fight for Food comes to Linux!
7 comments by Arvind on Jan 29th, 2012
Will Fight for Food is a Role Playing Brawler with impactful choice. Talk or fight your way through a variety of situations as you control Jared "Raptor" Dent in a futuristic city. Here's what you can expect from the game:
1. Detailed conversation system
Are you tired of "simplified" conversation options in RPGs? Do you want depth and challenge in conversations? If you answered yes, then WFF is for you. Jared's Body Language, Opinion and Tone can be customized in conversations according to a person's personality and situation.
2. Fast paced brawling action
If you are not the talking sort, fight the myriad of characters in the game instead! We can confirm that the cast of fightable characters include Italian hoteliers, power armored nerds, forest rangers, thugs dressed in animal suits, donut starved police - and many more! You cannot find this sort of quality action elsewhere.
3. A Plot with choice (and you can punch anyone in the neck)
Instead of NPCs wearing plot armor and unskippable cutscenes where cool stuff that you can't possibly do in game happens, Will Fight for Food allows you to pick a fight with anyone in the game. The consequences of your actions are yours to bear as you decide how Jared gets back on his feet in the city.
4. Mod support
We love ModDB, and the game features super easy customization of everything - new scenarios, fighting moves, story - the full package. It is our way of saying thanks :)
P.S. We will release a more hefty demo later, please track us to be notified when it is out!
P.P.S. Linux mini demo is coming soon released!
EDIT: The fix for the Marine out of bounds issue is uploaded!
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Will there ever be a 64bit port?
The game does not need 32-Bit X-Windows. If you simply install the i386 compat libraries you will have everything you need to run it. I run it here on Ubuntu 11.04 AMD64 without any issues at all.
Hmm, at this stage I don't think there's any benefit to a 64 bit executable - game's fairly light on requirements anyway.
Well, I don't want to have to install 32bit X11 and SDL and all that, so is it really not possible to have a 64bit executable?
You won't have to install 32-Bit SDL that is included with the game when you download it from Desura. So you don't need to worry about that part.
I dont think the game needs X11, just SDL, but I'll see what I can do :)
It doesn't need x to build, but can you play without it?
Hmm, the game only uses CPU, it isn't graphics accelerated. Can you tell me your PC specs please?
well I'm on my somewhat under-powered laptop, but here they are:
HP ProBook 4520s
* OS: Linux Mint 11 64-Bit
* CPU: Intel(R) Core(TM) i5 M 480 @ 2.67GHz
* RAM: 4 GiB
* GPU: Intel GMA HD Integrated Graphics
* HDD: SAMSUNG HM320HJ (320 GB)
Surprising, it should run absolutely fine on your computer. It's magnitudes more powerful than the laptop I made the game on.
Can you try running the windows executable in Wine? That will help me in determining whether it's a problem in the game code or a platform specific problem.