Paracosm is a light RPG currently being developed for Windows. It combines aspects of traditional overworld RPGs such as eight directional exploration on a map, character advancement and item/equipment management with a side-view platforming battle system. Set in the present day, the story of Paracosm follows a young kid trying to save his town from a mysterious enemy, and the cast of colourful and weird characters he meets along the way.

The game takes inspiration from the Mother (Earthbound) series for its visual aesthetic and overall style, and Zelda II: The Adventure of Link for its gameplay.

Wait, what’s a “light” RPG?

Basically another term for JRPG, (Japanese Role Playing Game) but it hasn’t caught on as much. Light RPGs would be games like Final Fantasy, Dragon Quest, Chrono Trigger and Earthbound. For comparison, a "heavy" RPG would be something like Fallout, Baldur's Gate or Mass Effect.

So it’s a platformer with RPG elements?

It’s more like an RPG with platformer elements. When outside of combat, you move around the world from an overhead perspective and explore the world, interact with characters and so on. Enemies roam around certain areas and if they see you, it will trigger a fight whereupon the game switches to a side view screen. It’s similar to the old game Zelda II: The Adventure of Link, which had a similar battle system.

How long will it take to beat?

I’m aiming for about 4-5 hours on a first playthrough, more if you take the time to explore everything and find all the secrets. There may also be some extras like a boss rush mode, where you can fight all the bosses one after the other and see if you can beat them all in one life, and a New Game + option, but these are lower priority than finishing the main game itself. If the game gets on to Steam, there will also be Steam achievements and trading cards.

Is there more than one ending?

Yes, the game has multiple endings, which is determined by your choices during the story. There are consequences for your decisions, so choose wisely!

Will Paracosm come out on any platforms other than Windows?

I’m currently working on a Windows version only, but ideally I’d like to publish Paracosm for as many platforms as possible, including Mac, Linux and consoles. Mobile versions are unlikely as the game is designed around a keyboard/gamepad control scheme and wouldn’t translate well to a touch-based interface, but anything is possible!

When will it be out?

Right now I’m aiming for late 2017, but that is not set in stone.

Will there be a demo?

There will be a playable demo available for free download ahead of the main release of the game. The tentative release date for the demo is early 2017. It will cover approximately the first 30-60 minutes of the full game.


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Comments
WafflezStuff
WafflezStuff

Wow! The game looks great! Just a quick question, how much money will the game be?

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Karl_Duffy Creator
Karl_Duffy

Thank you! I'd like to sell the game for about 10 USD on Steam and other digital distribution platforms, but nothing is certain yet.

Reply Good karma+1 vote
Arethrid
Arethrid

Looks great, tracking.

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VirtualBill.
VirtualBill.

looks like earthbound ;)

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VirtualBill.
VirtualBill.

I like it

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Paracosm
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Windows
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Karl_Duffy
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Latest tweets from @karlgduffy

RT @JakobTheQuizGuy: Here's the playable character. Will add colour and stuff in the future. Second pic is the main attack you'll be usi… T.co

May 14 2017

RT @JakobTheQuizGuy: Thinking of having weird creepy floating face enemies in my game This is an early version of what I've come up with T.co

May 12 2017

Two of the first sprites I ever drew for #Paracosm - the game was VERY different back then. Completely different st… T.co

May 12 2017

Tempted to post some stuff about #Paracosm I didn't want to reveal - I think I will anyway, though!

May 12 2017

Early design sprites for the Joy Scouts, common enemies in #Paracosm. T.co

May 12 2017

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